So, I’m playing this stupid mobile game I downloaded over the weekend. I’m not going to name it for a variety of reasons. As to why I’m “playing” it (it’s an idle dungeon crawler), that’s the subject of this blog[…]↓ Read the rest of this entry…
Posts Tagged game design
Obligatory GitHub repository link. I want to say like, a week ago I finished the logic for “optimizing” a character’s armor equipment. It did this by starting with either the heaviest armor (period), or the heaviest ‘light’ armor, then searching[…]↓ Read the rest of this entry…
Cookiemonger and I have had FTL for a while and I hadn’t had the opportunity to play it until… somewhat… recently. I’m glad I did though, I got some good hours out of it before I kind of, sort of,[…]↓ Read the rest of this entry…
So, I wrote this program to generate characters using 5e rules. I “enhanced” it in a few ways by incorporating some algorithms to select character alignment, race, class, deity, and so forth. That was um, last year, actually. I don’t[…]↓ Read the rest of this entry…
I’ve been mulling over this problem I have. In the past, I’ve taken advantage of the players’ defeat of a particular villain to introduce a new villain. Recently I’ve begun to question the “fairness” of such an action. Is it[…]↓ Read the rest of this entry…
Okay, this conversation started with my previous post… from an hour ago. Now is the thing about character classes. My group started playing 5e about a year after its release. My first outing was with a tiefling necromancer (“Venger”), and[…]↓ Read the rest of this entry…
Boy, have I got a lot to tell you about. I have a list of 60 skills that I’m building into a Career system to replace 5e skills, proficiency, and backgrounds–the Career system is similar to how careers function in[…]↓ Read the rest of this entry…
For design purposes, I have a list of attributes I’m culling. I’m nearly to the point where I should be taking pictures with my phone camera, of the notes I’m jotting down by hand. I’m pretty close to writing on[…]↓ Read the rest of this entry…
Since I started programming classes this Spring, I’ve been using my combined understanding of spreadsheets and basic programming to organize my thoughts as best I can. If you’ve been following my game design for any length of time, you know[…]↓ Read the rest of this entry…
It’s been quiet around here lately. This last semester, I took my first courses in programming. I didn’t realize beforehand that each programming class would be like a writing class, and I was also taking a writing class. So I[…]↓ Read the rest of this entry…