If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I posted sample output from StarGen earlier this morning, so here’s my followup post explaining what I’ve completed: planets, moons, and stars now pull names directly from[…]↓ Read the rest of this entry…
Archive for Start in a Tavern
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. It works. The star system is hidden behind a -MORE- tag. Main world: Aiakos IV * Aiakos IV (6.9) [ 1, 0, 0, 7, 6, 6] (Orbiting[…]↓ Read the rest of this entry…
I was super lax on blog updates last week, and I know my last update was a brief overview of stuff I did. So this post is literally no better. (Hopefully the rest of the week will be.) – I[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I have been adding loads of cosmic entities to my lists: jotnar, cyclopes, nymphs, angels, demons… the whole bag. Now, I’ve been generating basic statistics of alignment[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. Phew. This is a heady topic. Since I first wrote my algorithm to randomly assign deities to characters about a year ago, I got this idea in[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I mentioned earlier this “cool thing” I found I could do in Java, where applying an Interface enabled “localized” access to enums stored within the Interface. One[…]↓ Read the rest of this entry…
So I accidentally discovered this incredibly cool thing that I didn’t know about Interfaces. Apparently when you create and apply an Interface to another object, enums declared within the Interface are treated like they’re uh, “local?” to the implementing object.[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. I’m going to highlight a few entries from the fifty characters in my sample output to discuss updates I made over the weekend. HENRY the level 1 HUMAN WIZARD (DIVINER)[…]↓ Read the rest of this entry…
Obligatory GitHub Link. Over the holiday and weekend, I plowed through some massive rewrites/refactors of my character generator, applying lessons learned from working on Blades in the Dark. One of the bigger changes was consolidating several objects through the use[…]↓ Read the rest of this entry…
So, I’m playing this stupid mobile game I downloaded over the weekend. I’m not going to name it for a variety of reasons. As to why I’m “playing” it (it’s an idle dungeon crawler), that’s the subject of this blog[…]↓ Read the rest of this entry…