I want to blog a little bit about my world. In part because after more than ten years of getting this ridiculously wrong, I finally realize that nobody cares. I always thought that if I made my world interesting enough,[…]↓ Read the rest of this entry…
Archive for Seven States Cosmology
Okay, this conversation started with my previous post… from an hour ago. Now is the thing about character classes. My group started playing 5e about a year after its release. My first outing was with a tiefling necromancer (“Venger”), and[…]↓ Read the rest of this entry…
Boy, have I got a lot to tell you about. I have a list of 60 skills that I’m building into a Career system to replace 5e skills, proficiency, and backgrounds–the Career system is similar to how careers function in[…]↓ Read the rest of this entry…
For design purposes, I have a list of attributes I’m culling. I’m nearly to the point where I should be taking pictures with my phone camera, of the notes I’m jotting down by hand. I’m pretty close to writing on[…]↓ Read the rest of this entry…
Since I started programming classes this Spring, I’ve been using my combined understanding of spreadsheets and basic programming to organize my thoughts as best I can. If you’ve been following my game design for any length of time, you know[…]↓ Read the rest of this entry…
Making Wizards Special Again
Ugh. 5e bards have access to 9th-level spells. Not that I’m not happy for the bard, after all my very first PC was a half-elf bard — it’s just that bards don’t need (and shouldn’t have) 9th-level spells. Ninth-level spells[…]↓ Read the rest of this entry…
I’ve been mulling over this idea I had last week, trying too decide whether to move forward or discard it: “There are no gods of peace.” Pelor, Melora, Bahamut, and even Kord are kind of boring because they aren’t villainous.[…]↓ Read the rest of this entry…
For some time, I’ve been chewing on the problem of player character cooperation. The basic version starts with D&D, wherein PCs mostly take turns doing stuff. Cooperation in this sense comes from the actions of each player ultimately contributing to[…]↓ Read the rest of this entry…
Over the last week, I watched (most of) the anime series Soul Eater. I skipped large parts of it because the series got super-tedious at several points in the first thirty episodes. This isn’t a review of the show but[…]↓ Read the rest of this entry…
I’ve posted revised schools of magic drawing inspiration from 1e, 3e, and 5e (primarily) over the last couple months. Now I’ve covered the eight basic schools of magic, renaming a few, or returning to the older names of one or[…]↓ Read the rest of this entry…