Man, it feels like it was an age ago. Last week’s game was somewhat overshadowed by the fact I’d lost my job only an hour or so beforehand.

I’m cool with it, but it was a hell of a thing. My boss calls me into his office an hour before I’m supposed to leave and tells me they’ve eliminated my position. I get my last paycheck and I go to D&D.

We took some time to introduce a new player and a new character to the group via an incident in the halfling town. The wizard picked up in Gloomwrought hired the town’s builders to construct a tower for him, and some halflings complained to the highest-level PC in town because they wanted to build a barn.

To resolve the situation, one of the players (cookiemonger) came up with the clever solution of recruiting every player character in town to build the barn, while the two mages bickered. The irony I suppose, was the NPC I was portraying was created by the brother of the player arguing with him. It was like a mock-sibling dispute.

I’m totally going to have to keep this character around.

Once that was worked out, our new player had helped build a barn for some halflings, and seemed eager to join the adventuring group headed after danger and treasure.

The week before, the party had taken a keep partway between the halfling town and the dungeon they hoped to explore. Rather than let it fall to monsters again, the group decided to use it as a stashing area for adventures.

For that, they needed some characters to occupy it.

I don’t recall our new character’s name, actually. That might be a byproduct of all those characters we made in the side treks. I have a hard time remembering most of the PCs outside the original party. Not that I don’t try.

Really, it’s all the more reason to use ridiculous or referential (or both) names: just so you can keep track of the silly buggers. My last character was a human warlock named Faust. Seriously.

Anyway, after some introductions the party was under way to said dungeon. They stopped off briefly at the crossroads tavern (or inn, I honestly never recall) to meet worth a gnome who claimed to have escaped from the dungeon. He told the group what little he knew and they moved on.

At the dungeon, the group was surprised to find some changes: a stone wall had been constructed around the outside, tall enough to obscure the building, and a gatehouse.

Luckily, the gates were open, though guarded by snake-men.

Which was fine, it was something they had come to expect. The town, and presumably the dungeon as well, had been overrun by snake-men, last they had seen it. There was this whole episode back in November. Hard to forget.

But the snake-men didn’t stop the characters from entering. They just let them on through the gate. Inside the (former) temple, the group found snake-men lazing about the place, puffing on hookahs and generally chilling out.

The group inquired about who was in charge, and one of the big snake-men replied, “Zehir.” None of the snake-men was super-talkative. I think the only other thing they said to the group was that the temple was downstairs. Or maybe they said Zehir was downstairs. Not sure exactly, it was a bit of a blur.

The group ambled downstairs, and wandered around taking note of everything that had changed. Honestly, only two characters had been there before: Morgran the Cleric, and Lorik the Druid.

The group startled a servant, terrified some cooks, and slaughtered an ornery snake-man in his room. They found a lot of new hallways, not to mention several closed-off passages from the original expedition.

After killing the snake-man, we had exhausted the evening. I made the party leave the dungeon, because we won’t be having any more of this, “resting in the dungeon” malarkey. I can hardly restock the place if they never leave.