Two weeks ago, our party finished raiding Fort Sungard and secured the Sun Blade for Akordia’s use. They defeated the henchmen who had turned on them, save for one dark elf Rogue who escaped under mysterious circumstances.

An angel of Pelor appeared and explained the circumstances and conditions of Pelor’s boon, which had been offered in exchange for the successful recovery-slash-liberation of the Sun Blade: a one-way trip anywhere/when in the multiverse.

(We’re using the 4e “Dawn War” pantheon so Pelor is also the god of Time.)

As Dungeon Master, I had been working to sow some diverging goals in the party for a couple of reasons: I saw this as a good “breaking the Fellowship” moment, but I also spun it as “getting the airship.” I have my reasons.

We discussed as a group that the party should split up and hit the major cities, looking for recruits to their cause — the cleansing of Silver Hollow.

That week, we spent most of the session deciding where (and when) the party should go. Cookiemonger had suggested traveling back in time to prevent the original catastrophe, and I was totally open to the idea. (It could be fun!)

They also interrogated Victoria, the Fighter henchman who they had taken alive (and conscious). She told them that Zrixyss had paid her band to keep the Sun Blade from the party as long as possible.

Perhaps in spite of this, and the fact that letting the yuan-ti go led the party to their current predicament, it was decided to let the treacherous henchmen go.

So, to the boon.

None of the players felt very strongly about whose path we should follow first, so we let the dice decide. Like that, our Fighter Darnek was going to Fallcrest.

The first new party consisted of a Rogue, played by our former Ranger, a Monk, played by the Cleric, a Paladin, played by the Druid, and a Bard, played by the Paladin. Everyone was trying something new, for the most part.

We had a little meet-and-greet, in which our Fighter (the newest player in the group) had a hand at “hiring an adventuring party.” The most resistance was offered by the player of the Bard, who wanted equal shares in all loot.

This posed an interesting dilemma because the Fighter’s player didn’t feel like he could offer that without consulting the rest of the (original) characters.

We settled it by offering equal shares of treasure discovered on the way to the meetup, whereupon a new agreement could be discussed.

Once that was settled, we had actually reached a pretty good stopping point.

So we stopped there.