Continued from part 1.

After a bulette leveled the party and left them without a Paladin, the group went back to Fallcrest. The player rolled up a Sorcerer to replace the Paladin.

The Bard composed a song to honor the Paladin, and the party adopted a new catchphrase: “By Grom’s Greataxe, you shall be avenged!”

When they set out the next day, they were met outside town by a creepy-scary berserker who admired the Bard and wanted her to come with him. The Bard refused and a violent disagreement ensued.

Before too much time had passed, the party met with some bandits who were also interested in the Bard. This time though, there was a handsome bandit asking.

Understandably, the Bard refused.

The party won initiative, and the Fighter (who I should point out, is an “Eldritch Knight” with some limited spellcasting ability) wanted to try to charm the bandit leader. The bandit failed his save, and was charmed.

And the Fighter talked him out of taking the Bard.

Instead, the bandit asked that the party hand over their valuables. A brief skirmish followed as the bandits rallied behind the bandit lieutenant. The party dropped two of the bandits, but the Fighter offered the bandits 50 gold to withdraw.

The bandit leader (still charmed) agreed, and the fight ended.

Our group decided to end there for the night, and I think I’m okay with that. I’d forgotten about the “don’t end in the dungeon thing” I was going to impose. Hopefully I’ll remember it for next time. Next time. . .

So, I’m trying to get more random encounters rolling. I find that I have to make some things up as I go, and speculate on what things would be like.

I have this system.

Each of the characters has a trait, an ideal, a bond, and a flaw. I made a d20 table for encounters, using two of each characters’ Background things — in this case, their bond and their flaw. Five PCs, two traits each, 50% encounter rate.

What I really need to figure out is the interval.

Back when I planned to run a campaign within an admittedly . . . smaller area, the plan was to check once per half-mile hex.

Since we’re using a bigger map, I’ll need something less . . . frequent, I think.