…And I’ll show you mine.

5e Basic went live over the weekend.

In “reply,” I’m going to post alpha designs of my new 4e basic classes.

These are part of my “Roll 34” project, which is a play on two ideas: first, that it builds on the best of 3e and 4e D&D and second… well, Internet Rule 34.

After Elemental classes are the Divine classes — one of each role.

Divine controller
Link: v.0 download

The Exorcist owes a lot to the Cleric — namely the Turn Undead power, around which this entire class is based. Does it sound weird to base a class around an undead-only effect? The Exorcist has the distinction of being one of the few classes to have an attack for a class feature.

I’m of the mind that “priest” or “cleric” is a profession — Exorcist is a class.

Divine striker
Link: v.0 download

My revelation of the Monk as the Divine striker came while watching a slew of Chinese films recently. 3e tried to make the Monk “super heroic” but without attributing its power to magic, while 4e made the Monk… psychic.

It’s called a “Heavenly Dragon Kick” for a reason. Fantastical Asian martial arts are Divine. Why do you think they call their attacks? Learn to read subtitles, WotC. Instead 4e got the Avenger, which was the worst class after the Seeker.

Divine leader
Link: v.0 download

The Oracle owes much of its existence to the 4e Invoker — and is a successor to that class, and the 3e Favored Soul. The Oracle is the new “face” of Divination.

Now, the Favored Soul was often styled a “Divine Sorcerer” for its casting style — except it got armor, healing, wings, a decent attack bonus, good saving throws… actually, the Favored Soul was pretty much better than the Sorcerer.

Divine defender
Link: v.0 download

Smiting is pretty much what the Paladin is all about. Smiting and justice. Yes.

Mm. Justice.

Important to note is that choosing a “deity” or a “domain” quite literally has no effect on your divine character whatsoever. I don’t care if you’re a Paladin, an Exorcist, or a candlestick maker. No “special domain options” for you.

Why? Because that is one of the worst ideas in Dungeons & Dragons… ever. The first thing a new GM does is change a setting’s gods — and that changes literally every single Divine class. What a waste of space.

Nobody learns the names of the gods. Nobody cares about their domains. Nobody cares about alignments. And if you’re objecting to any of this — yes, you care, but you need to realize you’re in the minority.

I’ve played with a lot of people over the years. Like, a lot, a lot. Very few of them cared. I care, and I’m pragmatic. Choosing a god doesn’t change your class.