Over the weekend I continued migrating files from my old laptop and even older desktop. This is probably one of the most thorough and complete computer transitions I’ve ever made. For starters, it didn’t involve waiting until after a PC was beyond recovery, nor was it done in stages. I moved everything at once.

And then I started sorting through it all.

I have a hundreds of text documents and PDFs. I wouldn’t exactly call myself a pack rat, but I have numerous redundant, iterative backups of every writing project I’ve undertaken. I have really bad luck when it comes to projects files getting corrupted or turfed, so I keep multiple, redundant backups.

These should be easy to sort, but they aren’t. I save new copies of files and give them a numerical prefix based on the date YYMMDD so I can also return to older revisions if I realize at some point that I need them.

I used to do this with save game files too.

Anyway, sorting through all these files meant opening some up for reading in case there were same-name duplicates with different content — this happens more often than you might think. I create multiple backups out of habit, and it isn’t an efficient process. Thankfully, text documents are really small.

Through this process, I came across PDFs of Mentzer’s D&D. That’s really what I wanted to talk about, but I don’t have much to say about it yet other than I started reading through it. I need to put it on my tablet so I can make a go of it.

Most of what I’ve read so far is the Players Companion Volume One.

A short bit at the beginning of that has had me thinking about reformulating 4e epic destinies. The Volume One mentions “immortality” for a character taking one of four primary forms — establishing a dynasty, embodying an ideal, becoming a paragon of a skill or class, or becoming a polymath or Renaissance Man.

I like this, and I’ll have to think on it some more.