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Sometimes the best ideas come from the oddest places. Like when making a casual threat about what horrible fate awaits the love interest of a good friend.

To elaborate, I was trying to think how best to cover a great distance and dispose of him messily when the idea of the “tele-frag” popped into my mind. “Two birds with one stone,” I thought. “Hang on a minute…”

I’ve been trying to come up with a good Wizard power to accompany Magic Missile. I mean, how do you even begin to improve upon a classic like Magic Missile? 4e made a lot of things accessible to low-level PCs, like short-range teleportation. But what about at-will teleportation?

Here’s my idea:
SPACE INVADER [Implement, Teleport, Force]
Standard * At-will * Ranged 5
Target: One enemy you can see.
Attack: INT vs. Fortitude
Hit: 1d6 + INT force damage. Slide the target 1 square, and teleport to the space vacated by the target.
Level 21: 2d6 + INT force damage.
Miss: Teleport to a square you can see adjacent to the target.

You know what I like about this? It’s simple, it’s elegant, and it follows basic D&D lore regarding teleporting into an illegal space — the teleporter is shunted into a legal position and takes Xd6 damage. Except here it’s weapon-ized.

The Wizard uses his superior grasp of magic fundamentals to protect himself and shunt his target out of the way. Add that to the idea of making this a basic control power (forced movement), and build into it a drawback — the Wizard is now next to his target, within easy striking distance.

In addition to the cool, cool idea of a Wizard hitting with this power twice back-to-back through use of an Action Point (i.e. Teleport Spam), there’s the emergent Chess jokes about taking pieces from the board when Minions are ‘sploded in this fashion. “The Wizard appears in a shower of gibs.”

Like Checkers? Kill a solo monster with this power? “King me.”

I don’t know if the name will stick, but it’s hilarious.

If you want to explore the concept in more depth philosophically, I have this to offer you. Say you have unlimited cosmic power and you’re a brilliant strategist. Even you will have a hard time not spamming an effective power that gets results. You’ve got utility sure, but tele-fragging is a Wizard’s “Charge Attack.”

Move and attack. Attack and move. It’s what you always wanted.