I suppose this should be “Character Classes for Kickstarter,” but the post title would be too long for my taste. This is about which class archetypes I’m going to use for the pool of characters I build for my Kickstarter project.

I’ve gone back and forth on this, and much as I want to break from tradition, I’m afraid that doing that will alienate the kind of people who are most likely to back the project. What I figure I’ll do then is try for a “balanced approach.”

The preliminary class list looks like this:

  • Fighter (Knight)
  • Beast Master (Prince)
  • Thief (Rogue)
  • Archer (Ranger)
  • Priest (Exorcist)
  • Paladin (Templar)
  • Necromancer (Warlock)
  • Barbarian (Immortal)
  • The list is currently an awkward jumble of familiar types mixed with development placeholders. I included the various fighter/mage/thief/priest archetypes because they’re largely unavoidable, but there are a couple twists.

    For example, the mage archetype will be filled by the Necromancer. I think the Necromancer is probably one of the strongest archetypal fantasy mages there is — moreso even than the fireball and illusionist mages.

    On the other end of the spectrum is the Priest, fulfilling the exorcist archetype. He doesn’t bring the heals, and he doesn’t strictly turn undead — he’s tough on undead sure, but mostly he brings divine vengeance. The “fireball priest.”

    The Paladin is there to provide some contrast for both the Priest (above) and the Knight (below). He’s tough and armored, but also brings a righteous smite to the battle. He’s tougher than the Priest but a better hitter than the Fighter.

    The Barbarian isn’t on the list for weird “rage” mechanics — this is something I’m trying out now. He’s going to be super-tough, capable of outlasting most enemies in a fight. He isn’t heavily armored like the Knight. Just nigh-unkillable.

    The Fighter by contrast, is the best protector of the group. He’ll sport heavy armor and a shield, and wade into fights with the best odds of coming out unscathed. This one’s actually played pretty straight compared to the rest.

    The Beast Master and Archer are included to supply direct contrast to one another. The Ranger is not a dual-wielding fool either. He uses archery. Like an Archer should. The Beast Master has a pet to be his surrogate in battle.

    All of these classes will no doubt receive a makeover before the final versions I use when generating the character pool. For starters, they all have to conform to the setting, which is more Hyperborean Age than it is D&D Medieval Stasis.

    I understand the lineup probably appears more than a little anachronistic at the moment, but until I’m able to distinguish my setting — these kinds of things would seem to be necessary. We’ll get there though, eventually I’m sure.