I love designing moral quandaries to pose as challenges for my gaming groups. I mean, there’s the problem of “what to do with orc babies” that I’m sure you’re familiar with — moral quandaries are deeply personal to each character.

My group at the time had a Cleric who fancied himself something of a “moral policeman” — he didn’t have the Paladin’s code of conduct, but he played like he did. And there was no end to the shenanigans the party got into as a result.

We had a Rogue in the party who was a good team-player, but had a pretty neutral outlook. Our party also had a neutral Ranger, a neutral Sorcerer, and a neutral Fighter-Mage. None of them had particularly strong feelings toward morality, so they took cues from the Cleric and mostly stayed below the radar.

The Cleric got pretty extreme at times. I was working to create inter-character conflict by establishing situations easily enough solved through diplomatic means — which the Cleric would naturally escalate to violence due to his views.

When I set the stage however, it was one of the other players who “pulled the trigger,” and things went downhill pretty quickly from there. Three PCs died as a result of the encounter, and an unintended villain rose from the ashes…