The third “episode” is about a phenomenon I’ve observed over the last ten years or so of roleplaying — I’ve seen it referred to as the “Weirdo” on Gnome Stew — there always seems to be one character who just doesn’t “belong.”

I think this concept may be at least tangentially related to the “All Jedi or No Jedi” phenomenon Spoony describes in Counter Monkey, and I think it has to do with the player’s desire for a type of interaction with the game’s narrative.

In D&D, the Monk class stands out among the vaguely-medieval character archetypes. It could be adapted to the game’s setting but I don’t know of many groups that do this — instead the Monk remains an oddball character.

Rogues and Paladins fill the same role to a lesser extent. Where other classes make sense in a smash-and-grab dungeon setting — or we’re more accustomed to them — knights and knaves crave a social setting to exercise their powers.

There’s a lot more to discuss here — if you have something you’d like to contribute to the conversation, feel free to speak up!