Here’s the Heroic Starcaller class:
Download: Essentials Starcaller (Warlock) v.1

I built the Starcaller as a starting place for the rest of the “Heroes of the Far Realm” classes I want to build. The Starcaller is a “remix” of the Warlock class, designed to strip away a lot of the useless fluff and make a more effective character.

I started by modifying the “Dire Radiance” power. I considered remaking it as a Shadow power to go with the rest of the class, and I considered making the class entirely Arcane, but there are problems with both. There’s unfortunately very little support for Shadow classes — and a shortage of Paragon Paths and Destinies.

Dire Radiance [Arcane, Implement, Radiant]
Standard action * At-will * Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier radiant damage. The first time the target moves closer to you before the start of your next turn, make the secondary attack against the target.
Level 21: 2d6 + Charisma modifier radiant damage.
Secondary Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier radiant damage.

There’s a greater synergy with striker powers, and there are more opportunities for critical hits — which in turn enable the Stellar Nova class feature, a rider effect that deals damage to enemies adjacent to your initial target.

Really, there are a lot of things the changes to Dire Radiance enable — there are more opportunities for critical hits as mentioned above, but Astral Configuration is based off “attacks,” and the change from an auto-damaging effect to a secondary attack makes it possible to prevent an enemy from approaching you.

The hit-based secondary attack is in many ways similar to the Scout’s “Dual Weapon Attack,” though without the obvious requirement of wielding two weapons — instead the secondary attack is triggered off the target’s approaching the Starcaller.

Step Between Stars contains a subtle but important note about teleportation usage. Rather than stating for example, “you teleport n squares,” the power is worded such that the character “teleports to an unoccupied square within range.”

Reworking certain rules phrasings will help cut down on the number of rules look-ups when the question of “can I teleport here?” comes up — the most important question, “can I teleport to an occupied square?” is answered in the power’s effect line.

I hope you enjoy the Starcaller, I certainly had fun making it. You can look forward to more Mythos-themed classes throughout the month.