Game of Roles: Classes As Themes
So I had this idea.
When I was working on the Guild Wars classes, I knew I wouldn’t have room for all the things I wanted to put into the class — there are lots of skills after all — and that if I wanted to emulate “dual professions” in Guild Wars, I was going to have to come up with something. That something was like, “mini classes” within character themes.
I picked an attribute that I thought each profession should have more or less to itself — Beast Mastery for Rangers, Blood Magic for Necromancers, Domination Magic for Mesmers, and so forth — and I would make the other attributes into themes.
Cool idea. Didn’t happen.
A couple of my players asked if I had designed any of the themes I had talked about making. I’ve been busy, so really the answer was “no.” I’ve had a bunch of ideas here and there, but my work on themes has been pushed back multiple times.
But the other night I was thinking, classes really could be made into themes, I’d just have to like, pick one. I figured I’d start with some of the Third Edition classes. I think they’re all kind of one-dimensional — it should be a fairly straightforward process.
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