Originally I had thought I would work on the Monk next, or maybe the Mesmer. Then last night I was struck by a wave of inspiration and was up until almost midnight working on the Necromancer.

Now here’s the Necromancer:
Essentials Dungeons & Dragons GW Necromancer Class (v0.1)

I figured something out while working on the Ranger, and that was that a profession’s primary attribute in Guild Wars did not necessarily equate to its focus in D&D. You’ll note that the Warrior focuses on his primary attribute, and that makes sense.

The Ranger however, focuses on Beast Mastery. Why? Because it’s kind of a big deal and it’s important to get all the kinks worked out at the class level. Plus, while Expertise is pretty sweet inasmuch as profession exclusives can be, it’s far from the core of the Ranger itself. What is a Guild Wars Ranger if not a Beast Master?

So I started looking beyond the Primary attributes for the focus of the Guild Wars professions. I realized right away that Necromancers sacrificed health — a mechanic more or less unique to their profession — and that said “focus” to me.

I’ve been itching to make a straightforward controller for a while now. Close burst, area burst, and ranged basic replacement at-will attacks. Heck yeah. A +1 bonus to attack rolls against bloodied targets? Yes please. Temporary hit points and the ability to burn them for extra damage? Sign me up.

This might be (still doing the math) the class the wizard always should have been — I mean the wizard Necromancer of course, but you get the gist. Sure, you’re squishy as all get up — I mean, the Necromancer always was — but you have such an ability to bounce back. Plus way more hit points than the average spellcaster.

You use Constitution for attack and damage rolls, and hit points, and Armor Class. Your other defenses might slip behind a little, but you have allies, right?

My favorite original class features are Unholy Feast and Order of Pain. Can you believe I was actually going to skip those Necromancer skills because I couldn’t find a good way to “translate” them into D&D? And now they’re a couple of my favorites.

The Necromancer is a party-based class, and they like to work with Warriors and Rangers. Order of Pain softens up the baddies so a weapon-user can lay on the harm, and all of the Necromancer’s attack powers target enemies only out of a burst.

Talk about a team player.