So it has come to this.

I’ve been running a continuous Fourth Edition Dungeons & Dragons campaign for almost a year now, and I think I may have inadvertently stumbled upon the easiest solution to the Problem With Elite And Solo Creatures.

Elite Action: You receive one extra Standard action per round. You can use this extra Standard action while Dazed or Stunned.

I’ve tried a bunch of different things to try and make an Elite creature beefier, but doubled hit points don’t do an Elite creature any good when the party gangs up on them. And I’ve never heard so many cries of injustice as when an Elite creature gets multiple turns in a round. Players are such whiners.

But is there anything more elegant than this solution? First of all, with a single exception to the rules you can allow players to use Dazing and Stunning effects against an Elite or Solo without making anyone feel bad. For starters, the player doesn’t feel the sting of “boss immunity” when their daze/stun has no effect.

Dazing or Stunning an elite or solo creature will effectively reduce their capabilities to that of a normal creature. That’s a pretty big deal. I’m still trying to think of a way to make Solo monsters bigger, and I’m thinking (for the moment, anyhow), that a simple third Standard action per round will suffice.

After a couple of years with this game system, I’ve realized that multiple attacks per round isn’t really a big deal. Attacks can always be made to miss or fail in the right conditions. Players at my table should be familiar with the phrase “Timely Dodge.”

If the party doesn’t have access to Dazing or Stunning effects, they probably have access to superior defenses, damage resistance or other reduction, temporary hit points/healing, zuper striker damage, or some other mitigating factor.

Anyway, I’ll (presumably) have the opportunity to try this out tonight. If it works, I’ll finally have something to replace several other Elite/Solo traits I’ve tried and failed to make workable over the last year. I almost hate it when solutions are this simple.