Third Edition: Magician Class (Jan 3, 2013)
4E Class Design Hypothesis (Jan 6, 2011)
Getting Much-Needed [Sleep] (Oct 23, 2010)
The Hypnotist: First Thoughts (Oct 23, 2010)
Hypnotist Mini-Project (Oct 23, 2010)

Fourth Edition Dungeons & Dragons did a lot to obscure the very basic premise of creating new character classes, which is a shame because I think this contributed heavily to its decline relative to Third Edition with its Open Game License (OGL).

Essentials made creating Fourth Edition classes easier, and I think that with some minor tweaks and some love, the system could be made easier for everyone to contribute to, on the same level as “Three-Point-Eh.” Maybe even to improve upon.

It took years for my 3.X Magician class to come to light, and that’s mostly my own fault for having neither the website (at first), nor the inclination (thereafter) to share it. Once I started digging through older work and found it, I uploaded it almost immediately.

From here on out, I would love to contribute fair-and-balanced Third-and Fourth Edition classes and other content to the pool of free, online resources. You could see these as something akin to I don’t know, critiques or research essays. From my angle, both systems did a pretty poor job of filling the design space they created.

Innumerable articles and essays were written on the use and balance of different features and effects in both systems and where I can, I’ll point to sources from which I draw inspiration, however much of my work is based on original research.

I’ll start by setting down some ground rules which will gradually make their way into a separate Dee Point Five page located under the Games tab. Most references I might make to rules will probably link to various pages of The Hypertext d20 SRD.

This will most likely begin with a “trimming the fat” stage, eliminating extraneous and redundant rule items that provide no practical benefit to the game experience.