You can find the full play-by-post writing at “Naruto Forums,” at the following link. I’d recommend against reading the full thread as it is quite extensive (300 pages), full of coarse language, crude humor, and lots and lots of nothing.

Elric enters the thread around page four, and I took over as game master around page thirty. The adventure I ran ended around page sixty or so, but after that my participation was less than consistent. My last post is on page sixty-six.

Behind the ‘more’ tag, you can find a full account of my writing for Elric leading up to my stint as game master. It will also be available if you go to Roles > Elric Darme on the menu above. I will probably add the rest from the game thread … at some point.

Elric arrives in the village of Steinroad to find it has suffered a recent attack. He contributes to the cleanup effort and tells his tale to a trio of curious minstrels.
> Arrival of Elric Darme at Steinroad
> Elric Aids the Cleanup Effort
> Elric Tells of His Adventures

When the bards press him for information about the wyrmling Bravack, Elric explains at length his philosophy for dealing with such creatures, evil or otherwise.
> Elric Tells of the Dragon Bravack
> Elric Concludes the Tale of Bravack
> Concluding Words and Continuing Work

Elric meets Elena during the cleanup effort at Steinroad and the two join forces. They are subsequently hired by Rigaldo to find and return the kidnapped Priscilla.
> Bad Dreams and Introductions
> The Quest Takes Shape
> Quests and Questions

Elric and Elena follow the road to the slave city of Yervales. They’re attacked by slavers on the road and dispatch them, taking one alive to bring to justice.
> Slavers on the Road
> Aftermath of the Slaver Fight
> The Dwarf, the Bounty, and the City

After taking refuge at the Church of Labona, Elric rescues a young woman named Alice and vows to protect her. He tracks her assailant by a torn piece of fabric.
> Distressed Damsel
> Of Rabbit Holes
> Trip to the Tailor

A fight breaks out at the tailor’s shop when a pair of assassins arrive to collect. Elric apprehends one of the assassins and relates the events in the shop.
> Five-Round Battle Plan
> No-One To Blame
> The Plot Thickens

Elric learns his best chance to save Priscilla is to gain entrance to the noble’s district, however he cannot enter without permission, so he seeks out “Boti.”
> Grey Hairs and Dead Ends
> The Devil Herself
> Deal Or No Deal

Alice’s time is up, and Elric must turn her over to her slave-master. Neither Elric nor the church of Labona has the power to protect her, and Elena is visibly shaken.
> Written In Blood
> Bitter Medicine
> Those Who Hunt Monsters

Elric takes steps to ensure the health and well-being of Elena, and the two of them embark on an unsavory mission to become bounty hunters – all to save Priscilla.
> Rings And Things
> An Orc Does His Business
> No Harm No Foul

Upon returning from their mission, Elric seeks information about Boti but Elena is kidnapped and enters a contract with the vampire to become her champion.
> Gather Information
> The Vampire’s Champion
> The Knight-Captain’s Dilemma

Priscilla is saved, but at what cost? Elena has lost her freedom perhaps even her soul, and a vampire stalks the adventurers. Elric turns down a “pest quest.”
> Elric’s Brush With Darkness
> Kill Ten Rats
> Watering the Hole

Several new faces show up in Steinroad, including a druid who takes a shining to Elena, and a strange wizard who distracts Elric from his duties.
> Inara and Santa Arrive
> Beggars Can’t Be Choosers
> Inara Bares All

The otherwise straightforward “pest quest” takes a deadly turn, and a bamboozled Elric makes his way into the wererat’s lair in time to save Elena and their new allies.
> Meanwhile Upstairs
> The Cleric to the Rescue
> The Tooth of the Matter

Luemus offers to lead Elena to a local druid circle in search of a cure for her shapeshifting. He’s nearly slain when the group is attacked by fell beasts.
> Curse of the Were Thing
> If a Druid Falls in the Woods
> Waiting for Godot

With the party trapped in the grove waiting for the circle, Elric acts as peacekeeper between his terrified companions and the druids.
> Natural Order
> Apathetic Neutral
> Cleric Have to Choke A Birch

After exhaustive negotiations, the circle removes the affliction of lycanthropy from the party, but not before (temporarily) stripping Elric of his powers.
> No Sympathy for the Druid
> Righteous Indignation
> Meredith Arrives At Steinroad

Elric takes several days to himself to pray. The party then embarks on a journey to the north, where they are met by an army of the undead.
> A New Direction
> The Divine Connection
> Elric the Commander

Luemus is caught off-guard and nearly slain by the undead in the woods, and Elric marshals the party to temporary victory despite overwhelming numbers.
> The Half-Dead Druid
> Just Like That