I’ve been a fan of Sirlin for a couple years (first mentioning them in my blog in 2010), and while I don’t pop ’round to the website very often, I was amazed to see a store this time! Sifting through the contents of the site, I found a brilliant page that I want to share with you, which outlines a design philosophy similar to mine:

Link: Sirlin Games Manifesto (broken link is broken!)

The first two points are great: no rip-offs and no chaff. Simply put, any game worth buying shouldn’t contain extra useless stuff that you don’t need to play, that beginners will have difficulty sorting out from what they need to play. Also, no marketing gimmicks like “uncommon” or “rare” cards that deny access for players and collectors.

Those two points alone are more than enough to put Sirlin games above the game industry leaders in terms of both quality and integrity but to be fair, the manifesto continues from there. Sirlin strives to design games that are friendly to new players (you might even win your first game!) and balanced for tournament play.

Although Street Fighter II was not the first f...

I always kind of liked fighting games even though I always kind of sucked at them. Still do, actually.

I respect Sirlin for what his games represent. I’ll admit I haven’t actually played any of them, but I’ve read his blog and I can tell he knows what he’s talking about. So while I can’t recommend any of Sirlin’s games from experience, I will back up everything I’ve read about his games. His writing has opened my eyes about a lot of things.

Before I stumbled upon Sirlin.net, I had a fondness for fighting games but no skill in them whatsoever. It was a genre I admired from a distance. Sirlin introduced me to the concept of “yomi,” which translates to something along the lines of ‘mind reading’ in English. You can see I’ve mentioned it on my blog a couple times here and there.

Go there. Check it out. Read some articles. There’s good stuff in there.

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