Ugh. So much math lately. I wanted to check the basic experience point threshold in Fourth Edition Dungeons & Dragons and I realized something bizarre. Has anyone else noticed the weird fluctuation in experience point requirements? For at least the first ten levels, they bounce back and forth between 14-40 per cent increase.

I’m really not sure what to make of it.

A D&D game session in progress

Then again, this is a pretty weird game.

Now, from first to second level, you have one thousand experience to go, so there’s nothing really to compare it to – it takes about ten encounters with like-level monsters to advance, and off you go. Advancing from level two to three requires one thousand two-hundred fifty experience, a twenty-five per cent increase from the last level.

That’s fine. Twenty-five per cent is doable. It means you have to kill two-and-a-half extra first-level monsters to advance from second to third level. That’s cool, you can keep waling on those goblins, rats, and kobolds with impunity. But then, third level requires one thousand five hundred experience, a twenty per cent increase over the amount required before. Okay.

1st 1,000 = n/a
2nd 1,250 = 25%
3rd 1,500 = 20%
4th 1,750 = 16%

It drops even more from third to fourth level.

I found that from levels two to ten, the average experience threshold increases by twenty percent per level, which I get, but the weird fluctuations on a per-level basis are, for lack of a better word, weird. I mean, I think they do a pretty good job of keeping it so that a dozen or encounters of one level lower will level you up, but still.

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