Norvendae status effects, updated for May. These are no longer intended for use in games other than the Norvendae roleplaying game, though I imagine you could easily adapt them for use in other game systems. I know I certainly will at some point.

Anyway, reading through the list, you may get a clearer picture of the system just by reading the status effects. I mean, or not. I guess it depends on how nitty-gritty, into-the-depths you get with your game system analysis. The great big revelation I had recently was actually how dying was going to work in the game. And how!

Battered
* Can’t heal or otherwise regain health. Can still gain temporary health as normal unless otherwise restricted.

Bloodied
* You are bloodied if you have less than half your maximum health remaining (don’t count temporary health). No inherent effect.

Confused
* Can’t target creatures with powers. Can still target areas and objects as normal. Other creatures can still subject themselves to your powers as normal.

Crippled
* Can’t hit with attack powers. Can still deal damage with missed attack powers, unless otherwise restricted.

Dazed
* Can’t use quick or instant actions. Can still use readied actions as normal unless otherwise restricted.

Disabled
* Can’t use non-basic attack powers. Can still use basic attack powers as normal, unless otherwise restricted.

Harried
* Can’t use non-basic move powers. Can still use basic move powers as normal, unless otherwise restricted.

Helpless
* You are helpless if you have three death checks. Can’t enter, or use actions in a combat zone, including free actions.

Staggered
* Can’t gain temporary health, and can’t reduce damage taken from attack powers. Can still heal and regain health and energy as normal, unless otherwise restricted.

Stunned
* Can’t use sudden or swift actions. Can still use standard actions as normal unless otherwise restricted.

Weakened
* Can’t deal damage with missed attack powers. Can still deal damage with attack powers that hit, unless otherwise restricted.

Wounded
* You are wounded if you have none of your health remaining (don’t count temporary health). If you are wounded at the start of your turn, you receive one death check.