Only just yesterday, I found the last piece in the design puzzle I was missing. Starting today, I begin penning the sourcebook for the Norvendae roleplaying game. It’s been five and a half years in the making, and before the end of this year, my project will finally be realized. (This is the part where I tell you all about my evil plan.)

In 2006, I received a copy of Magic of Eberron as part of an award-slash-perk at a convention I attended, and history will show that I loved that book to death. In reality, it’s one of my best-preserved books because I loved it very carefully, but we all know historians are wannabe fantasy-epic writers. Or something like that.

Many different types of magic are presented side-by-side in this book, from the magic of the mind and artifice, to magic of monsters and prophesy, this book covers the many and varied types of magic found throughout the world of Eberron, canonically known as “the world with a place for everything in all of Dungeons & Dragons.”

Also in 2006, I began work on a project called the DEEP SEKH Tournament, which sought to infuse Dungeons & Dragons with a bit more “competitive balance.” Also in that year, Wizards of the Coast released two more D&D books that proved highly influential, Tome of Magic and Tome of Battle: The Book of Nine Swords.

Combined with my reading of the Expanded Psionics Handbook, Magic of Incarnum, and a variety of other books on magic and philosophy, a picture began to form in my head of a world in which all magic was created equal. See, one of the underlying problems I discovered through DEEP SEKH, is that not all magic is on level footing.

Years passed, and Fourth Edition Dungeons & Dragons was released to the delight and chagrin of D&D fans everywhere. Meanwhile, in a basement laboratory, work continued on a system that would make magic more accessible to the multitude of characters, and more easily understandable by players and game masters alike.

Out of this, concepts for a card game, a board game, and a roleplaying game were born. After all this time, I have the resources necessary to complete the roleplaying game book. There’s a board game and a card game on the way. Now you know.