Following my earlier entry, “Enemies of the Gods,” I thought some about the kinds of villains and antagonists that might oppose the gods and their followers. Some of what I’ve already written in Rumors of War, “To Catch A Goat,” and Seeking Order has helped define creatures considered to be “enemies of the gods.”

First of all, it’s probably more accurate to refer to these creatures as “enemies of the followers of the gods,” because the gods themselves have no enemies except possibly each other. Mortals might declare themselves “enemies of the gods,” but precious few creatures have power to rival the gods, so they’re mostly just ignored by the gods.

(If they make enough noise, they might just be destroyed outright.)

Enemies of Hestia include the giants, who have mostly been driven from the lands of mortals. Only those giants who went underground (sometimes literally, other times to Tartarus), or took to the less hospitable places where mortals seldom dwell still survive in the open. Cyclopes are rarely seen in the plains and hills nowadays.

Still, fierce creatures of power dwell in these areas and can be considered direct enemies of Hestia: they include centaurs and minotaurs, whose blood has traces of divinity, and enables them to flaunt edicts of the goddess. They have the power to trespass in areas under the protection of Hestia and her chosen.

Poseidon’s enemies are abominations, those unspeakable things that embed themselves deep within the wild and undersea places, where they spread corruption among lesser creatures. Where there is desire for natural order, these unwholesome things pervert Poseidon’s law to spread their influence.

Through their innumerable minions, such as the Deep Ones and Serpent People, the Great Old Ones seek to spread their madness to cover the world. Sickness and depravity are their calling cards, and transmutation is the power they use in their crusade to remake all the world in their image.

Those whom Hera counts as enemies are the foul offspring of titans and other creatures spawned during the formation of the world, particularly the children of Echidna, and some of the more monstrous of Gaia’s young. They include the feral monstrosities that claim the lives and freedom of explorers and travelers.

Foul beings who lead travelers astray, whether to devour or enslave them, include satyrs, and a wide variety of creatures referred to collectively as “dragons,” among them Orthus and Cerberus, the Hydra, and Scylla. They use fascination to transfix their prey, whether through music and fanciful images, or pleasant smells.

Demeter’s enemies are creatures of chaos, often half-formed elemental beings capable only of bringing about destruction and despair. Though rare, they spring up from anything found in high concentrations, whether fire, pain, fear, anxiety, anger, passion, madness, or creativity. They are truly dangerous and unpredictable foes.

“Unnatural,” artificial, or otherwise conjured or manufactured creatures like golems and elementals are rare on the frontier, but appear in both the wild and the more “civilized” parts of the world where humanity is wont to gather. They have power to possess mortals, objects, or places, and further, to mask their own presence.

Enemies of Hades, next to those of Hera, are among the most plentiful monsters found throughout the world. Hades has the most militant orders of the five gods, and his enemies are far and away the most desperate to avoid his wrath. They are the Undead, whether they’re intentionally animated or spontaneously generated.

The most common undead are animated corpses, whether skeletal or fleshy, though powerful individuals might seek undeath as an alternative to becoming a subject in Hades’s realm. More than any other monster, the Undead have persistence, which enables them to remain earthbound despite the compulsion to cross the Veil.

That’s what I have for now.