We’re going to talk about Magic’s combat system now, as promised in “Magic and Monsters, Part 5.” The first problem with any conversion of creatures in Magic: the Gathering to anything else, is that a creature’s Power and Toughness have no clear analogue. No, you can compare them to armies in Risk.

That’s pretty much it. Magic’s creatures have widely-fluctuating power levels that are really difficult to put on any kind of realistic scale. A grizzly bear has a power and toughness of two, while four swarms of rats all have a power and toughness of four. Either that’s one weak-sauce bear, or a lot of bloody rats.

Then, you cast Giant Growth on the bear and it has a power and toughness of five, but it can still easily be taken down if two of the rat swarms team up. Seriously, how many rats are we talking about? At a certain point, our enormous bear shouldn’t be affected by something so tiny, unless we’re talking about a lot of rats.

There’s a lot of ground for my statement that you should just throw out the power and toughness of a creature, or otherwise subtract two from each when trying to determine how powerful they’re suppose to be. A power and toughness of two are about average for creatures, like “tens and elevens” for ability scores in the d20 System.

Once you take that into account, it’s probably a good idea to divide power and toughness by two (you can round either way you like) for an actually-useable number. That way, the Leviathan goes from being an outrageous ten-ten, to a four-four, and you can imagine it being the aquatic equivalent of Arkham Horror’s Dhole.

If you equate Magic’s “Trample” to Arkham Horror’s “Overwhelming,” then you’re on the right track. I mean, look, the Dhole even deals four Stamina damage. It’s almost like they were meant to be. My thought, then, is that Trample can mean Overwhelming, and perhaps power and toughness can translate to Sanity and Stamina damage.

At this stage, your guess is as good as mine.

But if you’re serious about converting Magic: the Gathering creatures into Arkham Horror monsters, this is probably a good place to start. As I said, being by subtracting two from each power and toughness. If this makes either of them negative, what you have is probably akin to the zombie, cultist, or maybe the byakhee.

If the creature is still more powerful than a two-two (or a three-one, or a zero-four), you’ll probably need to divide its power and toughness by two, and even then, you’re going to have a serious powerhouse. Keep in mind the fact that you had to reduce its numbers by so much when you go to compare it to Arkham Horror monsters.

I think I might have to make a list of Arkham Horror monsters and relative difficulty. Maybe give them a rating or something. I’ll see what I can do.