I had a weird idea this morning, so it was a pretty normal morning for me. I had this casual question just sort of surface in my mind, that asked if there was a pattern to the Skill assignment in Arkham Horror. So, I checked. I checked out the investigators (all forty-eight of them), based on their minimum possible values.

Investigators from the basic game have pretty predicable Skills. They fall into pretty neat categories, and are for the most part, pretty boring. Depending on what you’re looking at, the same can be said for characters across all the expansions (Dunwich, Kingsport, and Innsmouth, specifically).

You can make some generalized statements about the characters and their professions, like if you’re a student or a professor (or researcher), you can expect to have a higher Lore, and if you’re a drifter, an explorer, or an “adventure archeologist,” you can expect to have higher Luck. The salesman has a higher Will.

So, I got to wondering about the difference between a character’s class, which typically represents their place or role in society, and their profession, which is what they do for a living. It might sound more complicated than it really is, I have figured it out yet. I’ve created a dozen basic classes of course, with variations based on their magical state.

Now, if the classes I’ve made are actually closer to a character’s profession, then I’ve come about it from the other angle. I have what the character does for a living, as opposed to where they are in society. See, and I’ve also handled that angle, with the factions I came up with — slave, expert, knight, outlaw, and prince.

I suppose the next question would be putting them together to form a complete picture. You have your character’s place in society, and what they do to make a living. And all this without any real judging of what’s valued in the society, either. It’s possible to come up with some truly original combinations. Everybody gets the “expert.”

The prince’s character is like working for the government. The knight’s character is like working for local law enforcement. The outlaw … well, that one should be pretty self-explanatory. The slaves are the working stiffs. “Joe Everybody.” There might be more combinations, but I think that pretty well sums up everything I’ve been saying.