I completed my collection of Sims 2 expansions shortly after the announcement of the Sims 3 caused their prices to drop. I collected the “essential” expansions to start (Nightlife), and included the ones I had the most interest in (University), and methodically explored their content after patching.

Thankfully, I was able to avoid most of the DRM-laden re-releases that seem to have started with Freetime, and installed the Pets expansion last before slapping on a no-CD patch, I’ve avoided applying any new DRM. (If I remember correctly, I installed FreeTime, Apartment Life, Spore, and then cleansed my computer of SecuRom.)

So, for the majority of my neighborhood’s lifetime, it’s been a pretty stable environment, and I’ve been able to lay the foundations for a nice little dynasty. Now at some point in the near future, I’m going to have to go back now and re-categorize my older posts so they show up in “Start in a Tavern.”

So… cookiemonger was experiencing some technical difficulties with The Sims 3 on her computer, which inspired me to return to The Sims 2 on mine. It was a little weird coming back after such a long break, I barely recognized a number of the housing arrangements. I did eventually find one of my families-in-progress to play.

Anyway, after playing for maybe an hour or so, I realized how irritatingly bewildering the absence of any spiritual element in The Sims might be. I mean, let’s just say the developers took a totally generic approach to the spirituality concept, kind of like how they took a totally generic approach to just about everything else.

Let’s say there were six or seven religions, one for each day of the week, that Sims might have a specific day off from work, and might impose certain restrictions on their diet, level of cleanliness, maybe hobbies or even aspirations. They could deliberately avoid having a religion with Sunday as a holiday.

Let’s say they had a Llama religion and/or a Grilled Cheese religion, probably one Nice-To-Everyone-They-Meet religion (can’t ever use mean or annoying interactions), a Never-Bathes-Or-Takes-Out-The-Trash religion, and at least two others with weird quirks or prohibitions against certain emotes or “normal” interactions.

They could be based on acquiring and maintaining certain skills, and/or avoiding certain interactions or activities. They could amount to self-imposed challenges that would effect a Sim’s regular week. Maybe they’d have to specifically avoid certain workdays, attend holiday festivals, and prepare for various social gatherings.

For more interactions, there could be at least one secret cult that could summon ghosts of Sims who “passed on,” creating more strife and conflict, there could be a new “possessed Sim” that would be mischievous and stuff, and the Sims could advance in the hierarchy of their religion to perform exorcisms and miracles.

Kind of like what they did with the witches and warlocks in Apartment Life, but more geared toward people who like to play clerics and druids in Dungeons & Dragons.