Earlier this month, I wrote a filler post about dice pools, and an idea that’s been gestating in the back of my head finally came to light this afternoon. I’ve been steering more and more toward the “complexity two” Skill Challenge as sort of the ideal number of dice to roll for your basic Challenge. I like the idea of six dice.

Which does weird things in my head the more I think about Elder Sign. I like the the players’ plans succeeding on a thirty percent probability. Maybe it’s the rule of three, but it works for me. And the idea of the typical Challenge requiring about six dice rolls to complete works for me. And Elder Sign,… there’s something compelling there.

I’ve been pondering for a while, how difficult it might be to swap Elder Sign’s dice into Arkham Horror. I haven’t taken the plunge yet, to see just how difficult it might be, but I’m getting close. First, I think I want to put all of the Adventures from Elder Sign into a table and see how the numbers play out. That’s going to be time-consuming though.

Back when I was working on the Deep Sekh Tournament, I wrote a streamlined version of the Concealment rules for faster tournament play. I may be able to reuse the work from those Concealment rules (numbers, anyway) to figure out the dice needed to complete Elder Sign’s “Adventures” … practically the equivalent of my “Challenges.”

The main thing that worries me, is how much Elder Sign relies on some of its re-roll and pool-modifying mechanics. I mean, it’s great for concealing basic math problems (like, problems with probability) and I don’t want to invest too much time in expanding on a game mechanic that’s fundamentally broken, or at least un-fun.

I figure now’s probably a good time to check out the wiki pages for some collectible dice games, like Dragon Dice. I don’t know much about them, so I’m definitely going to have to do some research on the subject. Using custom dice would be pretty cool, and I’ve done some research in finding companies that manufactures custom dice.