I can’t tell you how many times I’ve joked to myself about mystics with a “meddle” power instead of “mettle.” There’s an even more obscure joke if you consider first, that I classify shamans as mystics and then, “Power of the Horde” performed by the Warcraft 3 orc shaman. (“Mystics with Metal?” Oh, I’ll bet the song isn’t metal, is it? I’m terrible with identifying musical genres. It’s rock, isn’t it?)

My ridiculous puns aside, the place of mystics in Norvendae is an interesting one. They serve as spiritual advisers to a people who regularly bear witness to divine intervention. The gods walk among mortals (or so they believe, at least), and so it may seem like the role of the mystic is redundant in a world where you could potentially walk up to your deity and ask, “What’s up?”

Probably the best way I’ve thought to explain this is through a comparison to cell phone networks and the Internet itself. Mystics are your Service Provider, and they get a company discount on the service they sell. Does everyone need to commune with the powers? Well, not exactly, but they can enrich your life, and mystics are there to help you “Stay Connected.” I’ll let you add your own jokes at this point.

So, mystics utilize the Intuition skill to connect their allies to “the source,” whichever particular source they may be attuned to — whether it’s the powers of Tartarus, the Underworld, Olympus, Oceanus, Arborea, Atlantis, or Gaia. (I hope you’re keeping track at home because at least three of those powers are personifications.) You don’t need to be a subscriber, you just need to know a mystic who works for the powers.

As the “leader/support-type” class for the Cups suit, you can be guaranteed that the powers of mystics using mettle will be aid and lend strength to those around them. Lastly, it’s important to note the difference between clerics and mystics: the former are cultural leaders, while the latter are spiritual leaders. That is all.