Well, I’ve done what I said I wouldn’t do. I’ve been tinkering around with RPGMaker because I want to make a game. I’m getting cookiemonger’s help with some things, like character, setting, and story. We’ve talked about a couple different things for the game. She has experience with a few of the other version, but not 2003, which I’m most familiar with.

So far, I have work done on balancing the numbers between the heroes and monsters, and I have work done on one hero and a couple monsters. When I started, I didn’t really have a story in mind, just a vague idea that I needed some low-level monsters, and the default hero. Once I started, I changed my mind about the standard hero.

I don’t remember where I read it, but I once read something about the role of women in stories and video games. It was this complaint (I’m sort of half-remembering that it was perhaps directed toward How To Train Your Dragon) about how there was no reason many stories couldn’t simply be about women instead of men. Since I hadn’t defined much about the first hero, I just swapped the male hero for a female hero.

As I got to thinking about it though, I realized that some of the implications changed about who the character was, and what they were doing in the story. I thought it was interesting anyway, but it hasn’t had any far-reaching effects yet. I want to avoid a lot of standard roleplaying game tropes and see where it takes me.

I think with CM’s help, we can make a fun, interesting game that’s … different from the standard fare. I’ll be talking about it a bit over the next few days while we work on it. Somewhere, in the back of my mind, I’m flogging myself for not writing, but maybe I really just need an extended break, and a chance for life to settle down.