When you have a group of players and agree to a rule system, it’s difficult for everyone to get what they want at the same time. Wait, let me back that up and try again: “whenever you have a group of people, it’s difficult for everyone to get what they want at the same time.” Did you see what I did there? Anyway, this follows my last post, which was copied from the Brilliant Gameologists forum.

So let’s go from there — as you add people to the group, it becomes exponentially more difficult to meet the expectations of everyone in the group. Some people can be really patient, waiting for the opportunity to get what they want, and some are satisfied as long as they’re hanging out with other people, and/or those people are enjoying themselves. You can’t really rely on that — they probably want to play.

I think I just realized something painful — I’m simply not very good at it. I can shift the playing field, so those people who weren’t getting what they wanted are satisfied, but I can’t balance it out. I can get close, but close isn’t good enough for me. I can’t keep up “close.” I get discouraged. I stop trying and I cop out. Then I have to take a long, long break before I work up the nerve to try again.

No, I remember now. This isn’t new information, I wrote about this a year ago. It’s the same as the reason I decided to take up comicking in lieu of running roleplaying games. Because the only person’s expectations I have to deal with are mine. It took four failed campaigns and a novel for me to realize I needed something gradual that only needed input from me.

So I’m going to cut off my discussion of how to meet group expectations right here because I don’t know what I’m talking about. I stopped trying. I’m a hypocrite.