I love it when one great thought leads to another. In this case, thinking about how item decay might be streamlined and maybe even made fun (inflict it on your foes for awesomeness) got me thinking about items in Norvendae, and how certain video game concepts might be applied across different mediums. I always need new card concepts, after all, what better place to start than … here?

When an object like a weapon or suit of armor enters the field, it can represent any of a number of things. Perhaps the weapon has been forged, or handed down by inheritance, maybe it was looted from the body of an adversary, or it was given as a gift from one character to another. When it leaves the field, it can represent the item being lost or broken, or perhaps entombed with its previous owner, or given away.

So, taking some of my own advice into account, I thought perhaps there should be some card powers that reflect these concepts I’ve been talking about, including prevention from potential loss and straightforward recovery of damaged or expended resources. Here are a couple examples, based on concepts mentioned:

Generic the Bowyer [Persona, Hunter]
Regeneration — While reserved, when you recycle your flux, you may recover +1 missile weapon. (When you recover a card, move it from your flux to your stockpile.)

Makeshift Missiles [Skill, Survival]
Sudden; exhaust this card to recover +1 missile weapon.

Wear and Tear [Event, Decay]
Standard; exhaust this card and choose +1 weapon in a stockpile or field. Its player must exhaust target weapon.

Proper Care and Cleaning [Skill, Discipline]
Swift; exhaust this card. Until the start of your next turn, block opponents’ powers that target your reserved weapons.

They aren’t very imaginative, but they’re meant more as a placeholder than anything else. These are kind of what I’m thinking of when I think of item decay in Norvendae, plus some of the preventative measures that a player might take. I am still in the process of designing a complete deck, but I should have one in a couple months, at the very least. Once life starts to calm down, and I have some more time.