I set out first to look at the strikers that draw on Primeval magic, and what might define them. Even while I worked on them, I realized some problems with the structure and classification I came up with, and made changes on the fly. I have some pretty good ideas about what I want the magic to be like, and now I have to figure out how different classes use Primeval magic.

Our strikers are: the brave, the hunter, the scribe, and the sneak. Each class describes a character archetype, and each has a specific skill they use for interacting with the game world. The brave uses Athletics, the hunter uses Survival, the scribe uses Academics, and the sneak uses Deception.

Strikers focus on the use of offensive techniques to attack foes directly. Their combat attributes are Alacrity (speed), Evasion, Accuracy (hitting more often), and Precision (critical hits). Primeval magic, when used offensively, blinds, dazzles, and confounds enemies. So generally speaking, our primeval strikers are going to use their abilities to quickly, reliably, and thoroughly blind, dazzle, and confound their targets.

Braves utilize the Athletics skill and are generally stronger, faster, and more unpredictable than the Soldiers and Marshals of the Swords suit. They tend to be reactive, undisciplined, and less reliable than their counterparts. When empowered with primeval magic, they might resemble the duskblade or hexblade from Revised Dungeons & Dragons, “burning” spells to supplement their physical prowess.

Hunters make use of the Survival skill and tend to be more practical and down-to-earth than mystics, and more proactive than scouts. Whereas a scout might set a trap and lie in wait, the hunter will actively actively track a foe and anticipate its movements. Hunters armed with primeval magic will make use of dancing lights and faerie fire to herd their foes into an ambush and easily distinguish targets.

Scribes focus their efforts through Academics and are capable of achieving far greater degrees of abstraction (and a greater degree of comprehension) through symbolism than smiths or clerics. Empowered with primeval magic, enchanters and illusionists are born, with the power to capture and mold lesser minds with brilliant displays of colors and light that delight the senses.

Sneaks arm themselves with Deception and prefer to strike quickly and fade from view. Speakers and Bards tend to be far more ostentatious in presentation. Sneaks armed with Primeval magic are probably the most like their defender- and leader-type cousins, utilizing their magic to pull off outrageous confidence games before blending in with their surroundings and ceasing to exist.

Edit: Here’s a quick reminder of the state-related adjectives, counterclockwise from mortals — natural, umbral, sidereal, ethereal, empyreal, elemental, and primeval.