Paladins are an interesting topic whenever they come up in roleplaying. I was thinking some more about the “paladin of Hades” concept after I posted an entry about them a little while ago. What is expected of a paladin? I answered that question in a general sort of way, as it relates to each domain the paladin might choose to uphold — what might a paladin of each domain be like?

Each paladin of Hades, even if they choose one of his domains to defend, will be informed by the other two. For example, a paladin of death will pursue those who attempt to subvert death, which is informed by Hades’s domain of fate. One cannot avoid their destiny, and while a typical paladin of Hades will have a great deal of patience, they represent the inevitability of death.

Paladins of fate will, much like the class of creatures called “inevitables,” pursue criminals that have attempted to subvert the laws of gods and mortals. When a judgment has been made, paladins of Hades will be called upon to see that justice is served. Though determination of justice may be left to Hestia and her priests, Hades’s followers will see the will of justice done.

While paladins by their Fourth Edition classification are defenders before they are leaders, all heroes are leaders in a sense. Paladins of winter are an example of a “heroic” authority. Cool and distant, they make the decisions that no one else wants to make, with the interest of the people and the future at the forefront. I think if Batman were a divinely-inspired hero in Mythical Greece, he might be a paladin of winter.

Despite their domain flavorings, I imagine every paladin of Hades carries a strong distaste for those who try to cheat the system — if we’re talking Third Edition, they probably lean more toward the “law” side of their alignment restriction than the “good” side. Compared to all the rest of the paladins in the ‘verse, they’re probably the ones that would be voted “most likely to create an oppressive police state”