edit: This entry is backdated, and was written around 11 PM on the 26th.

I played the board game Pay Day for the first time this morning, with two kids, aged eight and eleven. I played one introductory-sort game the first time around with only two players, so as to learn the rules (with a good deal of improvisation and stuff), then again shortly thereafter with three players. As is often the case with kids of a certain age, there were a lot of distractions, and we didn’t even finish the second game.

The game itself isn’t … well, it isn’t the type of game that I’d get for myself. Too much of the game relies on chance for me to enjoy it, since the strategy of the game mostly depends on your luck and the luck of the other players. I suppose that sort of thing is entertaining for some people — it isn’t my cup of tea to be sure. I prefer my games to be more deliberate, with fewer things left to chance.

The game uses a thirty-one day calendar to represent the board, and each player rolls a six-sided die to see how many days they advance. Along the way they collect bills and “chance” cards that allow them to gamble on an opportunity to make money in exchange for the risk of losing whatever investment was made. Buy a boat for five thousand dollars and sell it for eight thousand, that sort of thing.

The player with the most cash in hand (and the least debt) at the end of the game is the winner. The players decide beforehand how many “Months” or rounds, they want to go through. Some people will really enjoy this sort of game, not me so much.