For a couple years, I had an obsession for priestly-good characters, which grew out of a period where I’d played a number of morally ambiguous and/or outright evil characters. I realized that, while playing morally ambiguous characters could be challenging, and even fun on occasion, it was oftentimes more fulfilling to play a character whose actions were more in harmony with the person belief system. Honestly, playing an evil character isn’t much different than playing a good-aligned character, it’s just that your motivations are different.

The first incarnation of my priest character was a “shepherd” in a Serenity game I played in not long after I moved to Utah. It was interesting, while I played the character, because he was primarily built around leadership and durability, with minimal fighting ability, because I hoped to be the face, the contact guy, and the diplomat of the party, while having the ability to shrug off attacks that might kill other characters.

Except, the group I was playing with decided to exclude me, time and again, from plans — based solely on the fact that my character told the truth to a fault. Lying was so foreign to him that it made it impossible for him to keep a secret, even if he wanted to. I got to make use of his abilities a couple times, and I actually learned a great deal about dealing with amoral people while participating in that game. I eventually left the game because I had a great deal of lingering resentment about how I’d been repeatedly excluded by the group. :(