Over the weekend I had the opportunity to outline my favorite magic discipline. Warping space. I forget when I wrote about this exactly, but I see teleportation as a school of magic unto itself — I think this is pretty[…]↓ Read the rest of this entry…
Posts Tagged projects
In a fit of productivity, I worked out magic item prices by level. For all magic/mundane items from levels 1st to 30th. This is pretty huge. I mean, it’s something I’ve studied about D&D (and other RPGs) off and on[…]↓ Read the rest of this entry…
Divination is probably the hardest school to write, develop, and use. It’s your “spot the plot” magic tradition. Players will inevitably (see what I did there?) ask questions about future events that you can’t possibly know or predict. And so[…]↓ Read the rest of this entry…
So it has come to this. After working around the edges of the system in various stages — races, classes, powers, skills, equipment, dungeons, monsters, settlements, economy, deities, planes, cosmology, and so on — I’m officially starting into spells and[…]↓ Read the rest of this entry…
Some time back, Extra Credits did an episode about the difference between choices and consequences. I’m going to talk about them a bit now. Choices reflect two or more options presented to the player. The player then picks one or[…]↓ Read the rest of this entry…
When I set out to design Rumors/Subplots, my goal was to create a system to generate story content. Players need something to do? Give ’em a Rumor. Then I actually ran a couple hexcrawls and realized how superfluous quests could[…]↓ Read the rest of this entry…
I’ve been working on this for a while and need some space to get ideas out. Way back when I talked about the simplicity and elegance of level design in platform-based video games, I made overtures about applying the same[…]↓ Read the rest of this entry…
Not to be confused with collecting comic books together. I’ve been doing that lately — playing with titles. I do that a lot, actually. Right, I mentioned last week that I have a preliminary list of Trades. There are twenty-two[…]↓ Read the rest of this entry…
Not a post about numismatics. My game will use a “silver piece economy.” Some of you reading this will rejoice — this is for you. Some of you will scratch your heads, shrug your shoulders, and ask why. That’s okay,[…]↓ Read the rest of this entry…
A month ago, I posted an early version of the character sheet. Link: The Character Sheet Here is the New Character Sheet: Link: v.1 download (I only started counting versions starting with the first “live” sheet.) — There’s a lot[…]↓ Read the rest of this entry…