Six years ago, I surveyed the 3e Monster Manual(s), evaluating the creatures and assigning them to a “scope” system. “Scope” has been more of a design tool than a system or mechanic, but I’ve revisited monsters and the creature types[…]↓ Read the rest of this entry…
Posts Tagged programming
I’ve been working away on my Senior Project for CS. I have probably mentioned once or twice that I’m working on a software application for Dungeon Masters, to help generate and manage game content. I have made some great progress[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. Over the weekend I finished level advancement for all twelve Player’s Handbook classes. I decided to celebrate by posting a randomly-generated character every hour for 24 hours,[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I posted sample output from StarGen earlier this morning, so here’s my followup post explaining what I’ve completed: planets, moons, and stars now pull names directly from[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. It works. The star system is hidden behind a -MORE- tag. Main world: Aiakos IV * Aiakos IV (6.9) [ 1, 0, 0, 7, 6, 6] (Orbiting[…]↓ Read the rest of this entry…
I was super lax on blog updates last week, and I know my last update was a brief overview of stuff I did. So this post is literally no better. (Hopefully the rest of the week will be.) – I[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I have been adding loads of cosmic entities to my lists: jotnar, cyclopes, nymphs, angels, demons… the whole bag. Now, I’ve been generating basic statistics of alignment[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. Phew. This is a heady topic. Since I first wrote my algorithm to randomly assign deities to characters about a year ago, I got this idea in[…]↓ Read the rest of this entry…
If you like my work, please consider contributing via Patreon. Obligatory GitHub Link. I mentioned earlier this “cool thing” I found I could do in Java, where applying an Interface enabled “localized” access to enums stored within the Interface. One[…]↓ Read the rest of this entry…
So I accidentally discovered this incredibly cool thing that I didn’t know about Interfaces. Apparently when you create and apply an Interface to another object, enums declared within the Interface are treated like they’re uh, “local?” to the implementing object.[…]↓ Read the rest of this entry…