I didn’t play this game. I watched my wife play it over her shoulder. You Find Yourself in a Room This isn’t so much about the game but a tangent that arose from thinking about watching someone else play the[…]↓ Read the rest of this entry…
Posts Tagged dungeons
“Glimmertomb” As an homage to Dyson’s Delves (which served as inspiration for this project), maps will be filed under the category, “Dither’s Delves.” Here is this week’s free RM map, “Glimmertomb.” This dungeon is actually named for some of the[…]↓ Read the rest of this entry…
“Dirtwater” As an homage to Dyson’s Delves (which served as inspiration for this project), maps will be filed under the category, “Dither’s Delves.” Here is this week’s free RM map, “Dirtwater.” I know these dungeon names are the best part[…]↓ Read the rest of this entry…
“Mossy Dungeon” As an homage to Dyson’s Delves (which served as inspiration for this project), maps will be filed under the category, “Dither’s Delves.” Here is this week’s free RM map, “Mossy Dungeon.” There was a serious debate over the[…]↓ Read the rest of this entry…
“Green Dungeon” As an homage to Dyson’s Delves (which served as inspiration for this project), maps will be filed under the category, “Dither’s Delves.” Due to some unforeseen (though entirely intentional) significant life changes, I took a break from this[…]↓ Read the rest of this entry…
It’s been a long time since I had anything comprehensive (or coherent) to say on the progress of my game system, so let’s put some things out there. I previously touched on character generation — which really, should look familiar[…]↓ Read the rest of this entry…
I want to have a discussion about dungeons and goals and level design. No one is around so I will have to start this conversation with myself. Self, you have talked about how important it is for a dungeon to[…]↓ Read the rest of this entry…
Thank goodness I found something to drag me away from Borderlands 2. It’s hard sometimes to just “up and play” older games, but with a little bit of nudging from a couple different places — and yet another kick in[…]↓ Read the rest of this entry…
This is almost a direct reversal of some statements I’ve made in the past. I had this neat mechanic I was working on to determine the level of a dungeon randomly during generation which I tried to make work for[…]↓ Read the rest of this entry…
I’ve been working on this for a while and need some space to get ideas out. Way back when I talked about the simplicity and elegance of level design in platform-based video games, I made overtures about applying the same[…]↓ Read the rest of this entry…