The original pay title was: “Find Your Fandom: Where in the World.” Pretend there’s a pothole here that links to the TVtropes page for, “I thought you meant.”
No, I don’t mean find whatever interests you, I mean find a place in the world where your fandom fits. Maybe I should have just come up with a better post title? Perhaps I’ll have thought of one by the time I reach the end, and I’ll have to explain these first two paragraphs.
One of the activities of my world-building exercises is to make almost anything possible in the world, which among other things means finding a place for most everything published in D&D (except the dumb things, but then not everyone can agree on what the dumb things are, so this category is forever shrinking).
It also means finding a place for all the things my players like, somewhere in the game world. Somewhere. It doesn’t have to be present, it doesn’t have to be probable, or just had to be POSSIBLE.
Or so I like to tell myself.
The dungeon my group was exploring last week has a secret origin that we may never uncover. But I collaborated with another player to make sure that it provided certain necessary elements, whether they’re unearthed or not.
And there’s some particular treasure in there, if the party can find it.
Ah, speaking of treasure and dungeons, I had a thought in the shower this morning (where a lot of thinking happens) when I realized something from the uh, Adventurers League event I attended Friday night.
I am a particularly focused player, and when I ‘play’ my character I tend to mix the character moments in with directing my character’s actions. Lots of throw-away dialogue with the other characters, including both the NPCs and players.
And we did a lot Friday. We cut our way through between four and six encounters that evening.
Hmm, you know what? In retrospect it wasn’t really that much. I mean sure, add a group of the PCs, we were outnumbered in every fight (generally 2:1), but I think the reason we got through add many fights as we did was based more on the relative simplicity of the monsters and characters themselves — not focus. Not anything else.
Sure that stuff might have contributed, but we only got in twice as many fights as usual, and you could easily attribute that to the fact we had half the players I’m used to. We usually get three fights in three hours.
There’s no great revelation there. Fewer players, fewer turns, faster combat resolution.
Well you know, the reason I chose the original title of the post was because I thought I’d talk about Pokémon Go and where a world like Pokemon might fit within another world.
I’d say the Feywild. If you’re going to have weird magical fairy-bugs that can alternatively bend spoons, paralyze with a lick of their oversized tongue, or… harden… it’ll be in the wild and woolly Feywild.
Highlander was another I was thinking about, though honestly that could conceivably take place across the entire multiverse. Especially if you’re playing BECMI. ;)