I have The Free Dictionary as my primary online resource when it comes to the definition of words, and this morning, the little “This Day in History” feature mentioned something about King Louis XV surviving an assassination attempt — which generally failed to pique my interest, but reminded me of the “confessor” class among the priesthood.
I’ve had thoughts of Magic: the Gathering and Dungeons and Dragons swirling around in my head the last 24 hours or so, and I put these things together in my mind to come up with a “confessor” class of creatures/characters that boosts the party whenever a creature dies. That’s right, a class basically centered around “I Will Avenge You!”
In either D&D or Magic, the class’s power would likely trigger whenever an allied creature dies (or is sent to the Graveyard from the Battlefield), in keeping with a basic concept of the confessor receiving the confession of, and providing guidance to friends and allies, absolving them of guilt, and so on, and so forth. Not unlike Soul Reaping in Guild Wars.
Benefits would vary among different types of confessor, depending on the resources available to the player or character — there could be confessors that provide a simple morale bonus to surviving allies, confessors that revive the slain creature or character — the Guild Wars necromancer would simply draw power from the death.