dither

Posts by dither ¬


Sep 9, 2019 WorldSerpent Thoughts & Update
Jul 29, 2019 World Serpent Present and Immediate Future
Jul 1, 2019 World Serpent Weekend Progress
Jun 26, 2019 Projects: World Serpent
Jun 13, 2019 Humans in the Animal Kingdom
Jun 12, 2019 Monsters in the Animal Kingdom
Jun 11, 2019 5e: The Fantastic Human Race
Jun 10, 2019 I Am Developing A Dungeon Master Utility Application
May 7, 2019 Senior Project Submitted, the Work Continues
Apr 12, 2019 Observation About AD&D 2e Item Durability
Mar 26, 2019 Friday, March 22, 2019 Session Notes
Mar 18, 2019 Notes from Session One
Feb 20, 2019 Evaluating – New Creature Types
Feb 19, 2019 Mid-February Senior Project Progress
Feb 11, 2019 Beat Phantom Brave Yesterday
Jan 23, 2019 A (Brief) Defense of Accidental and Meaningless Death in Dungeons & Dragons
Jan 14, 2019 First Session of Microscope
Jan 14, 2019 Blows Raspberry
Nov 28, 2018 What Things I’m Doing
Jul 31, 2018 CharGen: All Twelve Character Classes
Jul 31, 2018 Characters: Astar the Tiefling Warlock
Jul 31, 2018 Characters: Conrad the Human Barbarian
Jul 31, 2018 Characters: Susannah the Human Wizard
Jul 31, 2018 Characters: Ellyjoybell the Gnome Rogue
Jul 31, 2018 Characters: Nutae the Dark Elf Fighter
Jul 31, 2018 Characters: Everard the Human Rogue
Jul 31, 2018 Characters: Veit the Dwarf Sorcerer
Jul 31, 2018 Characters: Korfel the Wood Elf Fighter
Jul 31, 2018 Characters: Corrin the Halfling Rogue
Jul 30, 2018 Characters: Randal the Human Bard
Jul 30, 2018 Characters: Elama the Wood Elf Cleric
Jul 30, 2018 Characters: Chaedi the Wood Elf Monk
Jul 30, 2018 Characters: Vadania the High Elf Barbarian
Jul 30, 2018 Characters: Thea the Halfling Bard
Jul 30, 2018 Characters: Charles the Human Paladin
Jul 30, 2018 Characters: Anastrianna the Dark Elf Ranger
Jul 30, 2018 Characters: Theobald the Human Sorcerer
Jul 30, 2018 Characters: Lerissa the Tiefling Rogue
Jul 30, 2018 Characters: Manfred the Half Elf Fighter
Jul 30, 2018 Characters: Aramil the High Elf Rogue
Jul 30, 2018 Characters: Aerdeth the Dark Elf Druid
Jul 30, 2018 Characters: Mozikth the Dragonborn Rogue
Jul 30, 2018 Characters: Herleva the Human Barbarian
Jul 30, 2018 Characters: Timm the Half-Elf Monk
Jul 30, 2018 Sample Output: Fifty 5e Wizards
Jul 24, 2018 StarGen: The Names of Our Stars
Jul 24, 2018 StarGen: Sample Output
Jul 23, 2018 CharGen: Last Weeks Updates Today
Jul 18, 2018 Nobody Got Time
Jul 13, 2018 CharGen: The Cosmic Balance
Jul 12, 2018 CharGen: We Could Be Immortals
Jul 10, 2018 CharGen: Race/Class Feature Refactor
Jul 10, 2018 CharGen: These Cool Things In Java
Jul 9, 2018 About Dat Sample Output (July 9th)
Jul 9, 2018 CharGen: Massive Holiday Refactor
Jul 4, 2018 This Stupid, Stupid Mobile Game
Jul 3, 2018 CharGen: Project Spinoff & Refactor
Jul 3, 2018 CharGen: Weekend Blades Update
Jun 28, 2018 CharGen: Inter-Faction Conflict
Jun 28, 2018 CharGen: Factions Hiring Factions
Jun 27, 2018 The Stoner and the Not-A-Lich
Jun 27, 2018 Chief Redwater the Half-Orc Barbarian
Jun 26, 2018 The Five Lives of Lawrence the Paladin
Jun 26, 2018 Tomb of Annihilation Retrospective: Premise
Jun 25, 2018 Tomb of Annihilation
Jun 22, 2018 CharGen: Preferred Targets By Crew
Jun 21, 2018 Those First Thirty Jobs
Jun 21, 2018 Sample Output: Faction Status Tracking
Jun 19, 2018 CharGen: Crews in the Dark
Jun 18, 2018 No Rangers On The TV
Jun 14, 2018 CharGen: Cantrips For Fighters and Rogues
Jun 13, 2018 I Don’t Take Suggestions Or Review Anything
Jun 13, 2018 Storytelling: You Suck And Nobody Cares
Jun 13, 2018 CharGen: Cantrips For Everyone
Jun 12, 2018 CharGen: Bard Causing Problems
Jun 8, 2018 CharGen: Bard Sample Output
Jun 6, 2018 CharGen: Spellbooks and Spellcasting
Jun 5, 2018 CharGen: Ability Score Improvements
Jun 1, 2018 CharGen: Lo! Barbarian Class Features
May 31, 2018 About ‘Dat Sample Output
May 31, 2018 Sample Output: Five Years of Actions
May 30, 2018 Java Comparable Versus Comparator
May 25, 2018 CharGen: Ladder Challenges
May 24, 2018 CharGen: Character Ladder
May 10, 2018 CharGen: Heretical Clerics
May 10, 2018 May 2018 CharGen Update
Apr 13, 2018 FTL and a Trouble With Traveller
Apr 12, 2018 Automated 5e NPC Generation
Apr 12, 2018 Principle of a Power Vacuum
Dec 4, 2017 Just Going To Put This Here…
Nov 9, 2017 5e: Acquisition of Witless Manor
Oct 24, 2017 5e: Love’s Labor Lost
Oct 23, 2017 Woes of the 5e Character Classes
Oct 23, 2017 October Game Design Update
Aug 10, 2017 5e: Automated Treasure Generation
Jul 21, 2017 July Actual Faction Attributes
Jul 21, 2017 Faction Automation Flying Blind
Jul 13, 2017 “Loose Threads” Campaign Page
Jul 13, 2017 Making Wizards Special Again
Jul 12, 2017 The Dungeon Opera
Jul 11, 2017 War Gods Never Change
Jun 2, 2017 Night Below and Great Shaboath
May 11, 2017 State of the Blog
Feb 24, 2017 Dungeons and Starports
Feb 7, 2017 Classes of Classes and Markets Oh My
Jan 26, 2017 Working Hard to Take It Easy
Jan 24, 2017 Traveller Careers and Connections
Jan 23, 2017 The Aid Another Problem
Oct 17, 2016 Sentient Weapons and Human Instrumentality
Oct 6, 2016 Eight Revised Magic Schools
Oct 6, 2016 Revised Evocation School
Sep 29, 2016 5e: The Burning of Parnassus
Sep 26, 2016 5e: Breaking of the Gray Legion
Sep 20, 2016 Every Spell I’m Shuffling
Sep 20, 2016 Revised Alteration Spells
Sep 19, 2016 Revised Divination Spells
Sep 19, 2016 Your Reward Is Consequences
Sep 19, 2016 5e: The Scourging of Delphi
Sep 14, 2016 5e: Dawn of a New God
Sep 13, 2016 Revised Illusion Spells
Sep 12, 2016 This Dungeon I’m Working On
Sep 7, 2016 5e: Flight from Silver Pudding
Sep 5, 2016 5e: The Sack of Ionic
Aug 31, 2016 Response to What Am I Keeping This Map For?
Aug 31, 2016 Open Letter: Information Overload
Aug 31, 2016 5e: The Battle of Sarthel
Aug 31, 2016 Open Letter: Your Post-Doc Class
Aug 30, 2016 Revised Necromancy Spells
Aug 29, 2016 Revised Conjuration Spells
Aug 24, 2016 Revised Abjuration Spells
Aug 23, 2016 Revised Enchantment Spells
Aug 22, 2016 Reaching the End of Dragon
Aug 17, 2016 An Open Letter to Our Party Leader
Aug 9, 2016 5e: Last Week’s Game
Aug 8, 2016 Dungeon Exploration Like Solitaire
Aug 2, 2016 Writing That Intermission Fiction
Aug 1, 2016 Growing That Tech Tree
Jul 28, 2016 4e: Citations Galore
Jul 27, 2016 5e: Return to Silver Pudding
Jul 26, 2016 The Cosmonomicon Project
Jul 25, 2016 4e: Something About the Dawn War
Jul 22, 2016 Outer Planes Encounters
Jul 20, 2016 5e: Now A Message From Our Wizard
Jul 19, 2016 Rambling: From One Thing To Another
Jul 18, 2016 Population of Gloomwrought
Jul 18, 2016 Industry in Gloomwrought
Jul 15, 2016 The Tyranny of Neutrality
Jul 14, 2016 The Greatest City In The World
Jul 13, 2016 5e: With Worms Rampant
Jul 12, 2016 Cornerstone Spreadsheet v.2
Jul 11, 2016 Next Phase of Cornerstones
Jul 8, 2016 5e: Last Night’s Library Game
Jul 7, 2016 That Vacant Expression On My Brain
Jul 6, 2016 5e: Attacks At Home
Jul 5, 2016 From Nothing, A Dungeon
Jul 1, 2016 You and You, Now Fight
Jun 30, 2016 Other People’s Campaigns
Jun 29, 2016 5e: Once More Unto the Bleak
Jun 28, 2016 Gloomwrought Encounters
Jun 27, 2016 Encounter Tables and Vor Rukoth
Jun 24, 2016 Encounter Table Development
Jun 23, 2016 A More Careful Read of Gloomwrought
Jun 22, 2016 5e: Against Vecna
Jun 21, 2016 Mighty Morphing Megadungeon
Jun 20, 2016 Vecna’s Fifth: Second Movement
Jun 17, 2016 On Villains Acquiring Dungeons
Jun 16, 2016 The Mistakes of Ioun
Jun 15, 2016 5e: So We Walked Into Ravenloft
Jun 14, 2016 All Your Demons And Archfiends
Jun 13, 2016 Working Through Dragon
Jun 1, 2016 5e: Last Night’s Game
May 30, 2016 Quiet Around Here Lately
May 10, 2016 Johannes Cabal and Cosmology
Apr 26, 2016 Darkening Ages for Fun and Profit
Apr 25, 2016 Factions Like Wizards
Apr 24, 2016 Faction-Driven Innovations
Apr 20, 2016 5e: The Weight of the World
Apr 19, 2016 Elemental: Fallen Enchantress (2012)
Apr 12, 2016 Integration of Faction and Culture
Apr 12, 2016 PC Production and Experience for Gold
Apr 11, 2016 Thirty Lords For Thirty Houses
Apr 5, 2016 AC: Diplomatic University
Apr 5, 2016 5e: The Head of the Tiger
Apr 4, 2016 5e: Everybody Pose Like A Team
Apr 1, 2016 Rolling a Region in Broad Strokes
Mar 28, 2016 5e: Story Arc Summaries
Mar 25, 2016 5e: Field of Broken Dreams
Mar 24, 2016 Creating a Gameable Prophesy
Mar 24, 2016 What To Do With Prophesies
Mar 23, 2016 5e: So We Walked Into Modor
Mar 22, 2016 Orders of Magnitude in Production
Mar 21, 2016 Genre Conceits and Guiding Principles
Mar 18, 2016 Villainous Non-Entity General
Mar 15, 2016 Alpha Centauri (1999)
Mar 15, 2016 Collect Debt for a Lord
Mar 14, 2016 Player Plans Versus NPC Plots
Mar 8, 2016 Factions March On
Feb 25, 2016 5e: Academical Undesirables
Feb 22, 2016 Necromancer Versus Reanimator
Feb 18, 2016 5e: One Giant Leap Fomorians
Feb 4, 2016 d12 Encounter Agendas
Feb 2, 2016 5e: The Trouble With Troglodytes
Feb 2, 2016 Master of Magic (1995)
Jan 25, 2016 5e: There Otyugh Be A Law
Jan 25, 2016 3e: The Land Before Life Boats
Jan 21, 2016 Automated Rejection Notice
Jan 21, 2016 5e: Product Not As Advertized
Jan 6, 2016 5e: Lair of the War-bolds
Jan 1, 2016 5e: Let My PCs Go
Dec 24, 2015 5e: Nentir Vale, Part 2
Dec 24, 2015 5e: Return to the Nentir Vale
Dec 24, 2015 5e: The Sun God’s Boon
Dec 15, 2015 The Shadow Out of Mind
Dec 10, 2015 Winning and Losing at D&D
Dec 9, 2015 Asking For Money
Dec 9, 2015 5e: Showdown in Sungard
Dec 7, 2015 A List of Welsh Myths
Dec 7, 2015 Agriculture Has Changed A Lot
Dec 7, 2015 Final Fantasy 7 Remake
Dec 2, 2015 5e: Twelve Angry Ghosts
Nov 30, 2015 Finals & Holiday Fatigue
Nov 25, 2015 Fort Sungard, Part 2
Nov 25, 2015 The Storming of Fort Sungard
Nov 24, 2015 3surgence: Individual XP
Nov 23, 2015 The Lightly-Armored Adventurer
Nov 23, 2015 Why Is TOEE So Compelling?
Nov 20, 2015 Knowledge Local: Nov 13 – Nov 19
Nov 19, 2015 Big Trouble In Little Hestavar
Nov 18, 2015 What Happened At HydraFest
Nov 16, 2015 Campaign Page: Vecna’s Fifth
Nov 13, 2015 Knowledge Local: Nov 6 – Nov 12
Nov 11, 2015 Beasts and Novelty Monsters
Nov 10, 2015 Big Piles of Money
Nov 9, 2015 Cannibals, Cultists, and Slavers
Nov 9, 2015 Encounter Table, Assemble!
Nov 6, 2015 Knowledge Local: Oct 30 – Nov 5
Nov 3, 2015 Put Your Best Loot Forward
Nov 2, 2015 Hoards of 5e Treasure Hoards
Nov 2, 2015 5e Just Last Week
Nov 2, 2015 5e the Week Before Last
Oct 29, 2015 5e Two Weeks Ago
Oct 28, 2015 October: 3surgence Update
Oct 23, 2015 Higher Tier Cornerstones
Oct 22, 2015 Forgot to Mention Obligation
Oct 21, 2015 Gaming Character Assassination
Oct 15, 2015 October HydraFest
Oct 14, 2015 Dungeon Reciprocity
Oct 13, 2015 More 5e Math-nanigans
Oct 13, 2015 The Treasure Makes the Trap
Oct 13, 2015 Parceling 5e Treasure
Oct 12, 2015 Some 5e Math-nanigans
Oct 12, 2015 Needs More Love: Funeral Damage
Oct 9, 2015 Announcing 3surgence
Oct 9, 2015 Faction Fridays: Chaotic French
Oct 8, 2015 Last Week’s 5e Game Session
Oct 7, 2015 Coming Back to Faction Actions
Oct 7, 2015 Class Doesn’t Dictate Faction
Oct 7, 2015 I Can See Your Villain
Oct 6, 2015 Those Seventy Caves and Ruins
Oct 5, 2015 Revisiting Three Hundred Sixty
Oct 5, 2015 As Aboveground, So Belowground
Oct 5, 2015 Modified Faction Procedure
Oct 2, 2015 Faction Friday: Moar Fighters
Oct 2, 2015 One-Track Alignment
Oct 1, 2015 Drag and Drop Dark Souls
Oct 1, 2015 Faction Friday (?)
Sep 30, 2015 Faction Rosters and Encounters
Sep 30, 2015 Some Cornerstone Progress
Sep 29, 2015 Rescuing 4e Monster Roles
Sep 29, 2015 Treasure as a (K) Constant
Sep 28, 2015 Blog Accepted By Alltop
Sep 28, 2015 Dungeon Scores (Third Attempt)
Sep 28, 2015 Another Nail In the 4E Coffin
Sep 28, 2015 One-Page Random Dungeons
Sep 25, 2015 Some Spell Progress
Sep 23, 2015 Dilution of Character Options
Sep 22, 2015 Completely Removing Race
Sep 21, 2015 The Last Five Weeks of 5e
Sep 21, 2015 Some Meaningless Complaints
Sep 17, 2015 Faction Generation Experiment
Sep 14, 2015 Sorting Algorithm of NPC Encounters
Sep 14, 2015 Talking the Monster to Death
Sep 14, 2015 NPC Reactions and PC Attitudes
Sep 10, 2015 Fault Line Fracture
Sep 9, 2015 New Game: Renowned Explorers
Sep 7, 2015 Campaign Cornerstones
Sep 3, 2015 Necromancers Are The Worst
Sep 2, 2015 Rolling Random Parties
Sep 2, 2015 Encounter Tables and Locations
Aug 25, 2015 Framing A Dilemma
Aug 25, 2015 Dungeon Contents
Aug 19, 2015 Three Hundred Sixty Locations
Aug 19, 2015 Rolling Up Random Regions
Jul 28, 2015 The Rules of Magic
Jul 22, 2015 What Can A Character Do?
Jul 16, 2015 The Aid Another Effect
Jul 15, 2015 Player Character Pedometer
Jul 15, 2015 D&D Live Tonight
Jul 14, 2015 Defining Classes of Plot
Jul 8, 2015 D&D Live Tonight
Jul 7, 2015 Plot Lines and Faction Growth
Jul 6, 2015 Which Came First: the Faction or the PC?
Jul 6, 2015 Fallout Shelter Stimpak Bug
Jul 6, 2015 Surviving Fallout Shelter
Jul 1, 2015 D&D Live Tonight
Jun 24, 2015 D&D Live Tonight
Jun 22, 2015 Edge of the Empire Rant
Jun 22, 2015 A Laundry Files D&D Fiasco
Jun 22, 2015 If D&D Were A Fiasco
Jun 22, 2015 Icons and Obligations
Jun 17, 2015 D&D Live Tonight
Jun 11, 2015 Added to My Movie List
Jun 10, 2015 Where to Draw the Line
Jun 10, 2015 D&D Live Tonight
Jun 3, 2015 Creating a Treasure Hoard
Jun 3, 2015 D&D Live Tonight
Jun 1, 2015 Stars Without Number
Jun 1, 2015 Temple of Elemental Evil
May 27, 2015 D&D Live Tonight
May 26, 2015 Encumbrance: Stacks and Stones
May 26, 2015 Reflecting on Average Treasure
May 25, 2015 Average Treasure Per Level
May 20, 2015 D&D Live in Fifteen Minutes
May 20, 2015 Monsters As Dungeons
May 18, 2015 Monster-Defined Difficulty
May 18, 2015 Player-Controlled Difficulty
May 15, 2015 Elements of a Delve
May 14, 2015 Broadcasting D&D Live!
May 13, 2015 That Two Week Break
Apr 29, 2015 Emergent Storytelling and Authorial Control
Apr 27, 2015 Changes in Scope
Apr 22, 2015 The Sims 4 Mood Ring
Apr 20, 2015 Rolling Those Relationships
Apr 15, 2015 Hades: Round 1
Apr 13, 2015 Rumors of War (2008) Page Added
Apr 10, 2015 Tiers for Monsters
Apr 10, 2015 Demeter: Round 1
Apr 8, 2015 Menus Repaired?
Apr 8, 2015 April 2015 – Character Pool
Apr 5, 2015 Finishing A Game
Apr 3, 2015 Roll Under That Score
Apr 1, 2015 Let’s Play a Game: Competing Adventuring Parties
Mar 30, 2015 Game Trailer Progress
Mar 23, 2015 Persona 4 Encounter Balance
Mar 18, 2015 Dark Souls Megadungeon
Mar 18, 2015 Random Calendar Events
Mar 18, 2015 New Tidings in Gamingway
Mar 16, 2015 10 Mysterious “Lost Worlds”
Mar 13, 2015 You Find Yourself in a Room
Mar 11, 2015 The Invisible World
Mar 10, 2015 Saturday Playtest Report
Mar 6, 2015 FreeMap Friday
Mar 5, 2015 FreeMap on Friday
Mar 2, 2015 Mother of Monsters Update
Feb 26, 2015 Artist: Devon Cady-Lee
Feb 25, 2015 Mother of Monsters Update
Feb 25, 2015 Freemap Wednesday
Feb 25, 2015 Gadget: Nintoaster
Feb 23, 2015 Mother of Monsters Update
Feb 20, 2015 Mother of Monsters
Feb 19, 2015 Artist: Anthony Wolff
Feb 18, 2015 FreeMap Wednesday
Feb 18, 2015 Dark Souls Kicking My Butt
Feb 18, 2015 Farms and Town Halls
Feb 16, 2015 A Question of Time and Place
Feb 16, 2015 The Game-Changer
Feb 16, 2015 Climactic Comic Conclusion
Feb 13, 2015 One More Medusa
Feb 13, 2015 Artist: Lane Brown
Feb 11, 2015 Artist: Brandon Liao
Feb 11, 2015 FreeMap: Green Dungeon
Feb 10, 2015 February State of Rumors
Feb 10, 2015 Art: Some More Gorgons
Feb 9, 2015 February State of Factions
Feb 9, 2015 Star Wars Versus Star Trek
Feb 9, 2015 Artist: Jason Rainville
Feb 9, 2015 February State of Dungeons
Feb 6, 2015 February State of the Game
Jan 30, 2015 Returning on Monday
Jan 26, 2015 Your Argument Is Invalid
Jan 20, 2015 Arousing Suspicion Quest
Jan 19, 2015 January Two-Week Hiatus
Jan 14, 2015 TwoDeeTen Encounter Tables
Jan 13, 2015 Narrative Structure As Mechanic
Jan 9, 2015 Ten By Ten Cave Room
Jan 7, 2015 Intagibles As Social Currency
Jan 6, 2015 Social Conflict Resolution
Jan 5, 2015 New Years Maybe
Jan 5, 2015 Absence of Actual Sense
Jan 2, 2015 Suddenly Soul Reaver
Dec 29, 2014 Then The Hylden Were The Demons
Dec 29, 2014 Playing Is Believing
Dec 23, 2014 Surviving Contact With The Plot
Dec 22, 2014 Generational Race Model
Dec 22, 2014 Corruption of the Pillars
Dec 22, 2014 Steal These Caves
Dec 17, 2014 Riddle of the Pillars
Dec 17, 2014 The Problem With The Pillars
Dec 17, 2014 The Blood Curse Answer
Dec 16, 2014 The Blood Curse Problem
Dec 16, 2014 A Gold Lyre and The Flood
Dec 15, 2014 Legacy of Kain: Hard Questions
Dec 15, 2014 Who Wants To Live Forever
Dec 15, 2014 Weekend Movie Weirdness
Dec 12, 2014 Critical Eye On Kain
Dec 11, 2014 Pre-Achievement Quasi-Celebration
Nov 20, 2014 Not Dead Yet
Nov 4, 2014 The Striker Situation
Nov 4, 2014 Searching the Seven States
Oct 28, 2014 Shaping Your Game World
Oct 27, 2014 Man What I Don’t Even
Oct 17, 2014 The Road to Delphi
Oct 17, 2014 Delfina and the Wolves
Oct 17, 2014 Found My Notes
Oct 9, 2014 Importance of Diplomacy
Oct 7, 2014 The Sixty Percent Solution
Oct 6, 2014 Appointed Guardians
Oct 6, 2014 Factions and Settlements
Oct 1, 2014 Creator Attention Deficit
Sep 29, 2014 Narrative Symmetry
Sep 23, 2014 The Story of Warcraft
Sep 19, 2014 Busy, Busy, Busy, Busy
Sep 17, 2014 The Other Shoe Drops
Sep 16, 2014 Units of Land for Travel
Sep 15, 2014 Keeping Up the Dungeons
Sep 15, 2014 Teleportation For Fun and Profit
Sep 12, 2014 The Trouble With Evocation
Sep 12, 2014 Set Right What Once Went Wrong
Sep 9, 2014 Magic Item Prices By Level
Sep 9, 2014 Magic Traditions: Divination
Sep 8, 2014 Rules of the Road
Sep 8, 2014 Every Dungeon is Level One
Sep 8, 2014 Rituals and Spell Preparation
Sep 5, 2014 Choices and Consequences
Sep 5, 2014 The New Rumor Scores
Sep 4, 2014 The Finger Quotes Dungeon
Sep 2, 2014 Writing for the Trades
Aug 27, 2014 The Silver Economy
Aug 26, 2014 New Character Sheet
Aug 26, 2014 Affiliations and Hirelings
Aug 26, 2014 What I Want From A Roguelike
Aug 25, 2014 Leveling the Dungeon
Aug 25, 2014 Reevaluating Roguelike DnD
Aug 25, 2014 Building A Better Defender
Aug 22, 2014 Classes of Dungeons
Aug 21, 2014 A Wizard’s Torment
Aug 20, 2014 Dungeon Defenses
Aug 20, 2014 Running Some 3rd Edition
Aug 18, 2014 A Strange Crossroads
Aug 15, 2014 No More Variables
Aug 12, 2014 Codifying Difficulty Classes
Aug 11, 2014 Buying Time With Money
Aug 5, 2014 Updates Slow This Week
Aug 4, 2014 The Soul of Mystery
Aug 1, 2014 Scores of a Science Hero
Jul 31, 2014 Conflating Resource Types
Jul 31, 2014 Mana Recruit, Mana Ritual
Jul 31, 2014 Fantasy Court Cases
Jul 29, 2014 Never Just A Cave
Jul 29, 2014 Relationships, Friends, Enemies
Jul 28, 2014 The Noob Tube Principle
Jul 28, 2014 No Wages, No Taxes, No Morale
Jul 28, 2014 Looking at Leadership
Jul 24, 2014 That 5e Proficiency Bonus
Jul 24, 2014 No Level One Monsters
Jul 23, 2014 Heals Please
Jul 23, 2014 Intimacy in the Dungeon
Jul 23, 2014 The Impossible Mission
Jul 18, 2014 Assigning Leadership Roles
Jul 18, 2014 Hacking Bliss Stage
Jul 18, 2014 Reading Bliss Stage
Jul 17, 2014 Game Economy Assets
Jul 16, 2014 First Round of Changes
Jul 15, 2014 Hacking H&S Lockpicking
Jul 15, 2014 Making Magic (Items)
Jul 14, 2014 Alpha Class Compilation
Jul 14, 2014 A Word On Walls
Jul 14, 2014 You Show Me Yours, 7 of 6
Jul 11, 2014 You Show Me Yours, 6 of 6
Jul 11, 2014 You Show Me Yours, 5 of 6
Jul 10, 2014 The Character Sheet
Jul 9, 2014 You Show Me Yours, 4 of 6
Jul 9, 2014 You Show Me Yours, 3 of 6
Jul 8, 2014 You Show Me Yours, 2 of 6
Jul 8, 2014 You Show Me Yours, 1 of 6
Jul 8, 2014 Froths of 4e Is Gone?
Jul 8, 2014 Scope in Game Context
Jul 2, 2014 Creature Scale Thresholds
Jul 1, 2014 4e Firearm Game Mechanics
Jul 1, 2014 Firearms as Magic Items
Jul 1, 2014 Level Requirements
Jun 26, 2014 Mechanics and Dynamics
Jun 23, 2014 Paragon-Only Daily Powers
Jun 23, 2014 That Was So Last Week
Jun 20, 2014 Those 13th Age Icons
Jun 20, 2014 Immediate and Interrupt
Jun 17, 2014 Red Cliff (2008)
Jun 16, 2014 War of the Arrows (2011)
Jun 13, 2014 Arcane-Psionic Problems
Jun 13, 2014 Language-Feat Intersection
Jun 11, 2014 Your Words Compel Me
Jun 10, 2014 Pathfinder Downtime Rules
Jun 10, 2014 Companions, Cohorts, Et Cetera
Jun 6, 2014 The Truth About Wizards
Jun 6, 2014 Running A Trap Challenge
Jun 5, 2014 With the Most Toys
Jun 2, 2014 Tiers For All Editions
Jun 2, 2014 Monks and the Sacred Fist
Jun 2, 2014 What Do I Want Of A Toy Maker
May 28, 2014 Encounter Power Traps
May 27, 2014 Resting, Travel, Downtime
May 27, 2014 Player-Run Subplots
May 27, 2014 Taking Time To Level
May 27, 2014 Some Weekend Reading
May 23, 2014 Doomed To Repeat Myself
May 23, 2014 The Trap of Faster Combat
May 23, 2014 DnD is Full of Shift
May 21, 2014 Second Tier Abilities
May 20, 2014 Making Everything Playable
May 20, 2014 Everyone Gets To Play
May 20, 2014 And Back Again to Scope
May 19, 2014 The Godzilla Threshold
May 16, 2014 Settlements Fighting Settlements
May 16, 2014 Settlements As Factions
May 16, 2014 Reading Points of Light
May 13, 2014 Developing Archetype System
May 13, 2014 Five New Wizard Classes
May 12, 2014 On 4e Dualclassing
May 9, 2014 Grappling the Bull Rush by the Horns
May 8, 2014 Healing Surges Are Terrible
May 1, 2014 Making Money Matter
Apr 28, 2014 Secret to Controller Effects
Apr 25, 2014 Rumors of War Fan Fiction
Apr 23, 2014 You Had One Job
Apr 22, 2014 Advancement By Murder
Apr 22, 2014 Danger Escalation By Wealth
Apr 22, 2014 The Illusion of Balance
Apr 18, 2014 On Size Categories
Apr 16, 2014 Murder And Kidnapping
Apr 10, 2014 Roleplaying: Drinking Games
Apr 8, 2014 Roleplaying: Golem Gate Bridge
Apr 8, 2014 Updated Flintheart’s Heroes
Apr 7, 2014 Players Hanging Separately
Apr 7, 2014 The Cost of Searching
Apr 7, 2014 The Problem With Secrets
Apr 7, 2014 The Problem With Doors
Mar 31, 2014 Damage Proficiency
Mar 31, 2014 Rumors As Plot Hooks
Mar 25, 2014 Characters As Ability Scores
Mar 24, 2014 Types of Difficulty
Mar 24, 2014 Science of Difficulty
Mar 19, 2014 Scoring The Dungeon
Mar 18, 2014 Projected Table of Contents
Mar 14, 2014 Redefining Dungeon Scores
Mar 14, 2014 Bookkeeping Made Fun
Mar 13, 2014 Egoraptor’s Sequelitis
Mar 13, 2014 Rumor-Trade Correlation
Mar 11, 2014 Rumor/Subplot Objectives
Mar 7, 2014 Revised Settlement Scores
Mar 7, 2014 Works and Settlements
Mar 6, 2014 RPG Progress Report
Mar 6, 2014 Say No To Point-Buy
Mar 5, 2014 Developing Public Works
Mar 4, 2014 Short Circuit Design
Mar 3, 2014 Quick Site Update
Feb 28, 2014 Condition and Exposure
Feb 24, 2014 Rolling Up Random Rumors
Feb 24, 2014 Truly Random Adventures
Feb 21, 2014 Some Updates And Reading
Feb 17, 2014 Deadly Leaping Wizards
Feb 10, 2014 Trades and Occupations
Feb 10, 2014 People Programming Games
Feb 10, 2014 Not Doing The Blog Hop
Feb 7, 2014 d40 Blog Hop: First Purchase
Feb 6, 2014 Character Races With Class
Feb 6, 2014 d40 Blog Hop: Character Death
Feb 5, 2014 Eldritch Horror: First Impression
Feb 5, 2014 d40 Blog Hop: Character Apotheosis
Feb 4, 2014 Social Encounter Goal
Feb 4, 2014 d40 Blog Hop: First Dragon
Feb 3, 2014 d40 Blog Hop: First Dungeon
Feb 2, 2014 d40 Blog Hop: Hooking Friends
Feb 1, 2014 d40 Blog Hop: D&D Introduction
Jan 27, 2014 Kobolds and Goblins and Bugbears
Jan 24, 2014 Magic Numbers
Jan 24, 2014 D&D 40th Anniversay
Jan 22, 2014 Who Brought the Party Skills
Jan 22, 2014 System Compilation Update
Jan 21, 2014 Good News in Game Dev
Jan 20, 2014 First Rule Of 4e
Jan 20, 2014 Vestal Virgin Hairstyle
Jan 16, 2014 It’s A World Eater Eat World Eater World
Jan 14, 2014 Problem With Picking Things Up
Jan 14, 2014 Spend GP on Public Works
Jan 13, 2014 One In Every Village
Jan 13, 2014 Developing A Hub Village
Jan 9, 2014 2007 Retrospective
Jan 9, 2014 2006 Retrospective
Jan 9, 2014 2005 Retrospective
Jan 9, 2014 2004 Retrospective
Jan 9, 2014 2003 Retrospective
Jan 8, 2014 Twenty Percent So Far
Jan 8, 2014 Clarity of Controller Role
Jan 7, 2014 Life, Death, and Hit Points
Jan 7, 2014 Death And Dismemberment
Jan 6, 2014 Common Cognitive Biases
Jan 6, 2014 Intelligence and Education
Jan 3, 2014 Skyrim and Followers
Jan 3, 2014 Dungeons and Level Design
Jan 2, 2014 Reputation of a Dungeon
Jan 2, 2014 A New Breed of Dungeon
Jan 2, 2014 Kickstarter Launched
Dec 31, 2013 Encounter Milestones
Dec 27, 2013 Sanity Check: Craft Artifact
Dec 27, 2013 Settlement Ability Scores
Dec 27, 2013 Organic Communities
Dec 26, 2013 Getting NPCs Involved
Dec 26, 2013 Passing Time Properly
Dec 25, 2013 Latest Edition of Trades
Dec 24, 2013 Carrying A Torch
Dec 24, 2013 Gear and Hand-Holding
Dec 24, 2013 Disarming, Ammo, and Charges
Dec 23, 2013 Weapon Types and Properties
Dec 23, 2013 Skills, Abilities, and Training
Dec 20, 2013 Why Three Dee-Six Abilities
Dec 20, 2013 Flanking Is Hit And Miss
Dec 18, 2013 A Better Class of Dungeon
Dec 18, 2013 Dungeons As Characters
Dec 18, 2013 Dungeons and Platformers
Dec 18, 2013 Reevaluating Trade System
Dec 17, 2013 Kickstarter: Playable Races
Dec 17, 2013 Dungeon Classes
Dec 16, 2013 The Mighty Dungeon
Dec 16, 2013 Short-Term Writing Project
Dec 16, 2013 Minor Site Reorganization
Dec 16, 2013 On Ten Ancient Mysteries
Dec 13, 2013 Points of Reference
Dec 13, 2013 Non-Combat Challenges
Dec 13, 2013 Mines, Caves, and Quarries
Dec 12, 2013 Game Design: Reeves are Rogues
Dec 12, 2013 Elder Scrolls: Fellglow Keep
Dec 12, 2013 Game Design: What’s In A Rage?
Dec 12, 2013 Player’s Handbook Barbarians
Dec 11, 2013 Ongoing Damage Niche
Dec 11, 2013 All Abilities Made Equal
Dec 11, 2013 Classes for Kickstarter
Dec 11, 2013 Condition Rating System
Dec 10, 2013 Updated Flintheart’s Heroes
Dec 10, 2013 Waiting Is The Hardest Part
Dec 10, 2013 Game Design: The Speed Issue
Dec 10, 2013 Carrying Cheap Useless Stuff
Dec 9, 2013 Hey Over Here: Splintered Shields
Dec 9, 2013 Strongholds in Skyrim
Dec 9, 2013 Inventory Puzzle Appeal
Dec 9, 2013 Inventory Puzzle Gameplay
Dec 5, 2013 Player’s Handbook Warlords
Dec 5, 2013 Kickstarter: Select Character
Dec 5, 2013 The Power of Sound
Dec 5, 2013 Skills, Weapon, Armor, Focus
Dec 4, 2013 Kickstarter Video Script
Dec 4, 2013 On Ten Nightmarish Places
Dec 3, 2013 Rumors of War Kickstarter
Dec 3, 2013 The Average Intelligence
Dec 2, 2013 Monsters Win Initiative
Dec 2, 2013 Turning of the Wheel
Nov 29, 2013 Making Skills More Useful
Nov 27, 2013 The Call To Arms Ritual
Nov 27, 2013 Adventurers Affecting Change
Nov 27, 2013 Comparative Ritual Effects
Nov 26, 2013 General Tso: The Ten Points
Nov 26, 2013 Heaps of Magic Notes
Nov 25, 2013 Player’s Handbook Rangers
Nov 22, 2013 Revisiting Natural Magic
Nov 21, 2013 The Dice Are Destiny
Nov 21, 2013 What’s In An Alignment?
Nov 21, 2013 Controllers and Conjurations
Nov 21, 2013 Practical Character Experiment
Nov 20, 2013 New Standard Attacks
Nov 19, 2013 Plotluck Campaign Page
Nov 19, 2013 Characters: Flintheart Glomgold
Nov 19, 2013 Roleplaying: In Like Flintheart
Nov 19, 2013 Videos: Greek Plotluck
Nov 18, 2013 When Economies Collide
Nov 18, 2013 Non-Renewable Dungeons
Nov 18, 2013 The Only Winning Move
Nov 18, 2013 Game Design: Acceptable Loss
Nov 15, 2013 Examining Controllers Again
Nov 15, 2013 Not Actually All That Great
Nov 14, 2013 Updated Campaign Page
Nov 13, 2013 Player’s Handbook Wizards
Nov 12, 2013 Player’s Handbook Fighters
Nov 12, 2013 Trimming the 4e Fat
Nov 11, 2013 Game Design: Rewarding Experience
Nov 8, 2013 Stupid Stupid Laziness
Nov 8, 2013 Spoony: Squirt Gun Wars
Nov 8, 2013 Webcomics I Read
Nov 6, 2013 Videos: Postwar Hellas
Nov 5, 2013 Videos: Mythical Greece
Nov 5, 2013 From Stronghold to State
Nov 4, 2013 NaGa 2013: Origins of Magic
Nov 1, 2013 Essentials Nethermancer Class
Nov 1, 2013 NaGa2013: Stronghold Defense
Oct 31, 2013 NaGaDeMon 2013
Oct 31, 2013 Uncooperative Roleplaying
Oct 30, 2013 Videos: The Necromancer
Oct 30, 2013 Characters Versus Narrative
Oct 29, 2013 Videos: The Lonely Road
Oct 29, 2013 The Character-Driven Plot
Oct 28, 2013 Characters Attaining Godhood
Oct 28, 2013 Black Wheel Conspiracy
Oct 25, 2013 Videos: Angelique Joy Harper
Oct 24, 2013 Videos: The Big Four
Oct 23, 2013 Decluttering Arkham Horror
Oct 23, 2013 Videos: Always One Monk
Oct 22, 2013 Videos: Thamian Crowe
Oct 21, 2013 Seize the Initiative
Oct 21, 2013 Videos: The Dithering Idium
Oct 17, 2013 Projects In Development
Oct 16, 2013 Seven States: ARMR Defenses
Oct 15, 2013 Seven States: Ability Scores
Oct 15, 2013 B/X: Racial Ability Bonuses
Oct 15, 2013 Problems: The Action Economy
Oct 14, 2013 Minions and Action Sharing
Oct 14, 2013 B/X: Retainer Retention
Oct 9, 2013 The Battle for Midgar
Oct 9, 2013 Characters and Magic Rings
Oct 8, 2013 Basic Set Beginnings
Oct 7, 2013 New Page: PHB Second Mix
Oct 7, 2013 The Fateful Alignment
Oct 4, 2013 The Destiny-Agency Axis
Oct 1, 2013 Player Character Strongholds
Sep 30, 2013 October Class List
Sep 30, 2013 Saturday Hack Twenney
Sep 27, 2013 The Dungeon Crasher
Sep 27, 2013 End of Class Advancement
Sep 26, 2013 Book of Water Campaign Arc
Sep 26, 2013 Adventure Format Design
Sep 26, 2013 On Multiple Projects
Sep 25, 2013 Behind the Scenes
Sep 19, 2013 Essentials Archer Class
Sep 19, 2013 Rewrites and Side Projects
Sep 19, 2013 Psychic Bards and Barbarians
Sep 18, 2013 Updated Characters Page
Sep 18, 2013 Power Source Shuffle
Sep 17, 2013 Essentials Bloodknight Class
Sep 17, 2013 Roguelike DnD: Losing Is Fun
Sep 16, 2013 There’s Something About Monks
Sep 12, 2013 Essentials Dragoon Class
Sep 11, 2013 Heroes of Future Fantasy
Sep 11, 2013 By Spear and Shield
Sep 10, 2013 Revised Essentials Hellraiser
Sep 10, 2013 Heroes on the Bleeding Edge
Sep 9, 2013 Essentials Reanimator Class
Sep 5, 2013 Concluding Mythos Month
Sep 5, 2013 What Is Actually Epic
Sep 5, 2013 Raising the Reanimator
Sep 4, 2013 Essentials Marshal Warlord
Sep 4, 2013 Revised Essentials Duelist
Sep 4, 2013 WAD: Session 4 Summary
Sep 3, 2013 The Website Exploded
Sep 3, 2013 September Class List
Aug 29, 2013 At-Will Healing Powers
Aug 29, 2013 Pulling the Strings
Aug 29, 2013 Revised Essentials Stargazer
Aug 29, 2013 Revised Essentials Warmage
Aug 27, 2013 Warming Up the Duelist
Aug 27, 2013 Essentials Cultist Warlock
Aug 27, 2013 Arcanum Campaign Outline
Aug 26, 2013 The Cultist is Coming
Aug 23, 2013 Heroic Warmage Wizard
Aug 22, 2013 Heroic Path and Destiny
Aug 22, 2013 Dreamwalker and Janissary
Aug 19, 2013 WAD: Session 3 Summary
Aug 19, 2013 WAD: Session 2 Summary
Aug 19, 2013 Revised Heroic Jester
Aug 17, 2013 Make Way for the Warmage
Aug 16, 2013 Classes By Power Source
Aug 16, 2013 A Shadow-Powered Warlock
Aug 15, 2013 Heroic Guardian Paladin
Aug 14, 2013 The Penultimate Paladin
Aug 14, 2013 Essentials Scoundrel Rogue
Aug 13, 2013 Essentials Templar Cleric
Aug 13, 2013 Core Needs More Love
Aug 12, 2013 Contribute With Patreon
Aug 12, 2013 Essentials Ur-Priest Invoker
Aug 12, 2013 Game of Roles: Minstrel Encore
Aug 9, 2013 Short-Term Database Project
Aug 9, 2013 Make Way For The Ur-Priest
Aug 9, 2013 WAD: Tidying the Rat’s Nest
Aug 8, 2013 Campaign Planning Practice
Aug 6, 2013 WAD: Strange Green Graffiti
Aug 5, 2013 List of Original 4e Classes
Aug 5, 2013 The Epic Heroic Tier: 4E6
Aug 5, 2013 Essentials Starcaller Warlock
Aug 3, 2013 FFG Announces Eldritch Horror
Aug 3, 2013 Controller Utility Quandary
Aug 2, 2013 Opportunity Versus Immediate
Aug 2, 2013 The GM-Player Contract
Aug 2, 2013 On Running the Asylum
Aug 2, 2013 The Way Is Prepared: Starcaller
Aug 1, 2013 Heroes of the Far Realm
Aug 1, 2013 Make Mine Mythos
Jul 31, 2013 Initiating Month Theming
Jul 29, 2013 Cloistered Collector Deck
Jul 29, 2013 Unholy Enchantress Deck
Jul 26, 2013 WAD: Putting Out Fires
Jul 25, 2013 WAD: Earthquake Rocks Thebes
Jul 25, 2013 Works and Days Session 1
Jul 22, 2013 Works and Days: Roll Call
Jul 22, 2013 Healing Surges to Heroic Will
Jul 19, 2013 Game of Roles: The Lifedrinker
Jul 19, 2013 AD&D Adventure Review at Merric’s Musings
Jul 18, 2013 Humans Only at the Tower
Jul 18, 2013 Another Look At Efficiency
Jul 17, 2013 Game of Roles: Classes As Themes
Jul 16, 2013 Game of Roles: The Brawler
Jul 15, 2013 Game of Roles: The Witchknife
Jul 11, 2013 Game of Roles: Revised Mesmer
Jul 11, 2013 “The Loosing of the Beast”
Jul 10, 2013 Game of Roles: Utility Futility
Jul 10, 2013 “The Battle of Bramblewood”
Jul 9, 2013 Character Role Efficiency
Jul 9, 2013 “The King of the Dwarves”
Jul 8, 2013 Game of Roles: Defender Aura
Jul 8, 2013 “The Gathering Storm”
Jul 1, 2013 Game of Roles: The Minstrel
Jul 1, 2013 “The Black Unicorn”
Jun 28, 2013 Games of Roles: Revised Duelist
Jun 28, 2013 Player’s Handbook Remix
Jun 26, 2013 “Prelude” by Merric Blackman
Jun 26, 2013 Game of Roles: The Stalker
Jun 24, 2013 Controllers in Denial
Jun 24, 2013 Tier System for Roles
Jun 19, 2013 Prophesies Adventure Path
Jun 10, 2013 Wrapping Up Map Work
Jun 5, 2013 Red-Green Antagonist Deck
May 25, 2013 Game of Roles: The Hospitaler
May 24, 2013 Game of Roles: The Hellraiser
May 23, 2013 BBEG Creature Survivability
May 23, 2013 Game of Roles: The Healer
May 22, 2013 When To End Ongoing Effects
May 22, 2013 Game of Roles: The Duelist
May 21, 2013 Current Project Development
May 20, 2013 Twenty-Sided Yes or No
May 20, 2013 Yes And No But Just No
May 17, 2013 Research: Ozolian Locris
May 13, 2013 Game of Roles: Revised Captain
May 13, 2013 Using Healing as a Theme
May 13, 2013 Maybe I Was Just Wrong
May 11, 2013 Flanking You Say What Is That
May 10, 2013 Revised 4e Monster Stats
May 10, 2013 Ongoing Save Ends Effects
May 10, 2013 What Do Leaders Want
May 9, 2013 Game of Roles: The Wayfarer
May 8, 2013 Game of Roles: The Poisoner
May 8, 2013 That Star Wars Project
May 6, 2013 May the Fourth Project
May 3, 2013 Research: Ritual Excarnation
May 3, 2013 Experiments: Tabletop Roguelike
May 3, 2013 About Me: I Feel Fantastic
May 2, 2013 Reviewing Archetype System
May 2, 2013 Pinhead As A Vestige
May 1, 2013 Guild Wars Elementalist
Apr 30, 2013 Guild Wars Monk Class
Apr 29, 2013 Guild Wars Mesmer Class
Apr 29, 2013 Four-Hour Extended Rest
Apr 29, 2013 Another Ranger Revision
Apr 25, 2013 Guild Wars Necromancer
Apr 24, 2013 Guild Wars Ranger Class
Apr 23, 2013 Guild Wars Warrior Class
Apr 22, 2013 The Flight of Dragons (1982)
Apr 22, 2013 Guild Wars Turns Eight
Apr 19, 2013 Game of Roles: The Archer
Apr 16, 2013 Praise of Stone Concludes
Apr 8, 2013 Game of Roles: The Incarnate
Apr 5, 2013 Game of Roles: The Warfighter
Apr 5, 2013 A Better Magic Missile
Apr 4, 2013 Game of Roles: The Scourge
Apr 3, 2013 Game of Roles: The Jester
Apr 2, 2013 The Fantastic Human Race
Apr 2, 2013 Game of Roles: The Captain
Apr 1, 2013 The Thing About Classes
Apr 1, 2013 Game of Roles: The Lurker
Mar 27, 2013 Movement and Exploration
Mar 25, 2013 Aim Of The Game
Mar 18, 2013 Three Point Eh: Alchemist
Mar 13, 2013 DPF: Point By Point
Mar 13, 2013 Creating New Content
Mar 11, 2013 The Elite Action
Mar 8, 2013 Minion Combustibility
Mar 7, 2013 Provide Sustenance Ritual
Mar 4, 2013 Worldbuilding: Cycladian Euboea
Feb 22, 2013 Chapter 6 Summary
Feb 18, 2013 Revised And Essentials
Feb 18, 2013 Updated Character Chassis
Feb 18, 2013 Updated Status Effects
Feb 14, 2013 Not Yet Been Written
Feb 14, 2013 Skill-Based Encounters
Feb 13, 2013 Added A DnD Page
Feb 12, 2013 Added A Magic Page
Feb 12, 2013 Treasure Advancement
Feb 12, 2013 Torment the Vile Scholar
Feb 12, 2013 Know Your Dungeons
Feb 8, 2013 Build Abridge Out Of Her
Feb 8, 2013 Parody Abridgment of Utena
Feb 7, 2013 Adventure Path Math
Feb 7, 2013 Shifting Elements
Feb 7, 2013 Everything Is Timing
Feb 7, 2013 Health and Damage Scale
Feb 6, 2013 Bounded Attack Bonuses
Feb 6, 2013 Monster A Week Format
Feb 5, 2013 The Dragon In The Room
Feb 5, 2013 Elric at Enndubbyaenn
Feb 5, 2013 Monsters and Scope
Feb 4, 2013 Sadie and the Student Council
Feb 4, 2013 Elric: Transition Complete
Feb 4, 2013 Roleplaying: Just Like That
Feb 4, 2013 The Half-Dead Druid
Feb 3, 2013 Elric the Commander
Feb 3, 2013 The Divine Connection
Feb 3, 2013 Roleplaying: A New Direction
Feb 3, 2013 Roleplaying: The Rumor Mill
Feb 2, 2013 The Plucky Paladin
Feb 2, 2013 Meredith Arrives At Steinroad
Feb 2, 2013 Elric: Righteous Indignation
Feb 2, 2013 No Sympathy for the Druid
Feb 1, 2013 The Adventures of Elric
Feb 1, 2013 Cleric Have to Choke A Birch
Feb 1, 2013 Roleplaying: Apathetic Neutral
Feb 1, 2013 Roleplaying: Natural Order
Feb 1, 2013 Remember Your Failure
Jan 31, 2013 Single-Player Roleplaying
Jan 31, 2013 Questionable Impassibility
Jan 31, 2013 Roleplaying: Waiting for Godot
Jan 31, 2013 If a Druid Falls in the Woods
Jan 30, 2013 Curse of the Were Thing
Jan 30, 2013 The Tooth of the Matter
Jan 30, 2013 The Cleric to the Rescue
Jan 30, 2013 Roleplaying: Meanwhile Upstairs
Jan 29, 2013 Attack Roll or Saving Throw
Jan 29, 2013 Hey, Over Here: Guido Henkel
Jan 29, 2013 Roleplaying: Inara Bares All
Jan 29, 2013 Beggars Can’t Be Choosers
Jan 29, 2013 Inara and Santa Arrive
Jan 29, 2013 Roleplaying: Watering the Hole
Jan 28, 2013 Keeping Irons In The Fire
Jan 28, 2013 Roleplaying: Kill Ten Rats
Jan 28, 2013 Elric’s Brush With Darkness
Jan 28, 2013 The Knight-Captain’s Dilemma
Jan 28, 2013 The Vampire’s Champion
Jan 27, 2013 Roleplaying: Gather Information
Jan 27, 2013 Roleplaying: No Harm No Foul
Jan 27, 2013 An Orc Does His Business
Jan 27, 2013 Roleplaying: Rings And Things
Jan 26, 2013 Those Who Hunt Monsters
Jan 26, 2013 Roleplaying: Bitter Medicine
Jan 26, 2013 Roleplaying: Written In Blood
Jan 26, 2013 Roleplaying: Deal Or No Deal
Jan 25, 2013 Roleplaying: The Devil Herself
Jan 25, 2013 Grey Hairs and Dead Ends
Jan 25, 2013 Roleplaying: The Plot Thickens
Jan 25, 2013 Roleplaying: No-One To Blame
Jan 24, 2013 Five-Round Battle Plan
Jan 24, 2013 Roleplaying: Trip to the Tailor
Jan 24, 2013 Roleplaying: Of Rabbit Holes
Jan 24, 2013 Roleplaying: Distressed Damsel
Jan 22, 2013 Keep Them In The Fight
Jan 21, 2013 Massive Site Reorganization
Jan 21, 2013 Reroll Powers And Dice Pools
Jan 21, 2013 Settling Catan With Chiefs
Jan 18, 2013 Chieftains of Catan Rules
Jan 18, 2013 Dungeons and Damage Rolls
Jan 18, 2013 Build, Weight, and Body Type
Jan 18, 2013 Please Examine And Critique
Jan 17, 2013 Elements, Features, Choices
Jan 17, 2013 I Cast Create Expectations
Jan 17, 2013 The Hard Part of Mastering
Jan 16, 2013 Four By Four Race Design
Jan 16, 2013 Roasting the Racial Powers
Jan 15, 2013 Mundane Magical Manifestation
Jan 15, 2013 After The Total Party Kill
Jan 15, 2013 Characters Growing Up Too Fast
Jan 14, 2013 Active, Passive, and Indirect
Jan 11, 2013 Sirlin Game Design Manifesto
Jan 11, 2013 The Vision of Escaflowne
Jan 9, 2013 Subverting Enemy Actions
Jan 8, 2013 Health, Damage, and Threshold
Jan 7, 2013 Race Determines Base Health
Jan 7, 2013 Level As A Status Effect
Jan 7, 2013 Mutable Relationships Hypothesis
Jan 5, 2013 Examined In Greater Detail
Jan 5, 2013 Making Planes Playable
Jan 4, 2013 What Is A Scope Even
Jan 4, 2013 Three Point Ex Character
Jan 4, 2013 Gaming Against The World
Jan 4, 2013 What Am I Even Blogging
Jan 3, 2013 Tier System For Classes
Jan 3, 2013 Brilliant Gameologists Down
Jan 3, 2013 Third Edition: Magician Class
Jan 2, 2013 Expanding Site and Donations
Jan 2, 2013 Fifth Edition: Keep to the Code
Jan 2, 2013 Character Race Versus Faction
Jan 2, 2013 Magic State, Resource, School
Jan 1, 2013 The Dwarf, the Bounty, and the City
Dec 31, 2012 Aftermath of the Slaver Fight
Dec 31, 2012 Problems, Experiments, Solutions
Dec 31, 2012 What Does Visible Even Mean
Dec 28, 2012 The Problem With Prone Creatures
Dec 28, 2012 Revising Basic Visibility Effects
Dec 26, 2012 First Order Optimal Strategy
Dec 26, 2012 Nine Needs and Twelve Trades
Dec 24, 2012 Elric Darme: Slavers on the Road
Dec 24, 2012 Elric Darme: Quests and Questions
Dec 24, 2012 Game Design: War Profiteering
Dec 24, 2012 Of Challenge and Antagonism
Dec 21, 2012 Physics and the Seven States
Dec 20, 2012 Research: Redefining Failings of Character
Dec 20, 2012 Soapbox: Deadly Sins and Such
Dec 13, 2012 Research: Human Extinction and Scope
Dec 11, 2012 WotSSoM: Updated Card Game Rules
Dec 10, 2012 Updated Player Powers for December
Dec 8, 2012 Thinking: Pawns to the Slaughter
Dec 7, 2012 Game Design: Not Quite An Argument
Dec 7, 2012 Game Design: Race, Society, Culture
Dec 5, 2012 Game Design: Action, Ply, Turn, Round
Dec 5, 2012 Determining Encounter Objectives
Dec 5, 2012 Game Design: Build Wide, Not Tall
Dec 4, 2012 Strategy, Tactics, and Operations
Dec 4, 2012 Tactical Roles and Secondary Effects
Dec 3, 2012 Elder Sign: Synchronicity Experiment
Dec 3, 2012 Game Design: Chassis Strategy
Nov 30, 2012 Fourth Edition: Tactical Powers
Nov 30, 2012 Cover, Concealment, and Crawling
Nov 28, 2012 The Problem With Different Defenses
Nov 28, 2012 Soapbox: Acknowledging Astrology
Nov 27, 2012 Firearms and Magical Implements
Nov 12, 2012 Roleplaying: A Few Good Players
Nov 6, 2012 DnD Identity Problems Across the Board
Nov 5, 2012 Worldbuilding: Dendra, Ermioni, and Troezen
Nov 5, 2012 Classes With Character Continued
Nov 5, 2012 Fourth Edition: Classes With Character
Nov 2, 2012 Soapbox: Badly In Need Of Adults
Oct 25, 2012 Game Design: Mycenae, Argos, Tiryns, and More
Oct 25, 2012 Game Design: Giving Back to the Community
Oct 25, 2012 Game Design: Advancing On Attributes
Oct 16, 2012 Fictional Corporations in Borderlands
Oct 16, 2012 Fourth Edition: Unnecessarily Complicated
Oct 9, 2012 Phosphoros Update: Tuesday, Oct 9th
Oct 5, 2012 Lions and Tigers and Characters
Oct 2, 2012 DEEP SEKH: Fighters Always First
Oct 1, 2012 Return to the DEEP SEKH Arena
Oct 1, 2012 Such An Easy Game To Play
Sep 24, 2012 Phosphoros: Features For Next Time
Sep 24, 2012 Gaming: Dragon Quest Remake
Sep 19, 2012 Phosphoros: Gravity of Conditions
Sep 17, 2012 Phosphoros: Game Exploration
Sep 11, 2012 Phosphoros: Passage of Time
Sep 11, 2012 Phosphoros: Bathhouse Completed
Sep 10, 2012 RPG Maker: Conservation of Switches
Sep 10, 2012 Phosphoros: Wandering Monsters
Sep 7, 2012 Snap Judgment On Random Encounters
Sep 5, 2012 Games: Finally Beat Earthbound
Aug 30, 2012 When I Run A Roleplaying Game
Aug 29, 2012 Ridiculous Restrictions For Extended Rest
Aug 28, 2012 Cleaning Up Code and Catastrophe
Aug 27, 2012 Desiderata: Progress Report And More
Aug 24, 2012 Random Encounter Epidemic
Aug 23, 2012 Holding On For A Warden, Or Not
Aug 23, 2012 The Last Week Or So
Aug 21, 2012 RPG Maker VX: Equipment and Battle Formulae
Aug 20, 2012 Norvendae: The Main Attraction
Aug 17, 2012 Sustainable Adventure-Based Economy
Aug 17, 2012 Tiny Adventures and Repeatable Mystery
Aug 16, 2012 Can’t Teach Them To Play Well
Aug 16, 2012 Arkham Horror and Repeatable Mystery
Aug 16, 2012 Treasure Mountain and Repeatable Mystery
Aug 15, 2012 Assassin’s Creed and Repeatable Mystery
Aug 15, 2012 Persona and Repeatable Mystery
Aug 15, 2012 Projects: Repeatable Mystery Adventure
Aug 14, 2012 Desiderata Demo – Chapter One
Aug 14, 2012 Hey, Over Here: Striped Elephant Apparel
Aug 14, 2012 Most Effective Emergent Gameplay
Aug 13, 2012 Taking the Day
Aug 10, 2012 Seven States: Strength In Numbers
Aug 10, 2012 Updated Status Effects for August
Aug 10, 2012 Imbalance, Metagame, and Norvendae
Aug 9, 2012 Shifting Elements Now On Smashwords
Aug 9, 2012 Five Pages, Thirty Stat Blocks
Aug 8, 2012 More Tweaks To Tactical Roles
Aug 8, 2012 Dee Point Five: Updated Warden
Aug 7, 2012 Getting Craft Powers In Order
Aug 7, 2012 Game Design: Integrating Effect Types
Aug 7, 2012 Revised Tactics and New Terms
Aug 7, 2012 Just Improvise Is Not Good Advice
Aug 6, 2012 Relaunching Rumors of War Comic
Aug 6, 2012 Heroes, Pawns, Kings, and Country
Aug 6, 2012 Attack Range, Targets, and Timing
Aug 6, 2012 Updated Combat Powers for August
Aug 6, 2012 Hit Points as Material, Attack Variance
Aug 3, 2012 Initiation and Codes of Conduct
Aug 3, 2012 Magic Powers For Everyone
Aug 2, 2012 The Violence Threshold and Escalation
Aug 1, 2012 Game Design: Flight, My Anti-Grind
Aug 1, 2012 Fourth Edition: Experience Threshold Fluctuation
Jul 31, 2012 Writing A Believable Sense of Loss
Jul 30, 2012 Hey, Over Here: Modding Arkham Horror
Jul 30, 2012 Spreadsheet of Character Advancement
Jul 30, 2012 RPGMaker VX Combat Statistics
Jul 27, 2012 Game Design: Attack Range and Target
Jul 27, 2012 Game Design: Making Game Systems
Jul 27, 2012 WotSSoM: Rule Mechanics Crossing
Jul 26, 2012 Fourth Edition: Girallons in the Clay Pit
Jul 26, 2012 Norvendae: Comparing Incomparables
Jul 26, 2012 Supernatural: Why Do Bad Things Happen
Jul 26, 2012 An Alternative to Attack Rolls
Jul 25, 2012 Rumors of War: Chapter 5 Summary
Jul 25, 2012 GoldStruck: Be The Lying Status Message
Jul 25, 2012 Videos: The History Of A System
Jul 23, 2012 Dee Point Five: The Warden and Alter Form
Jul 23, 2012 GoldStruck: Retrieve Shovel From Shed
Jul 23, 2012 GoldStruck: Remember To Do That Thing
Jul 23, 2012 Fourth Edition: Class Features and Elements
Jul 23, 2012 Randomly Selected Shenanigans
Jul 20, 2012 Game Design: The Clue Connection
Jul 20, 2012 Combo Attacks and Free Actions
Jul 20, 2012 Let Me Tell You About Combos
Jul 19, 2012 Push, Pull, Pass, Stop, and Slow
Jul 19, 2012 GoldStruck: Use Not Very Helpful Guide
Jul 19, 2012 Game Design: Reliable Escape Route
Jul 19, 2012 Fourth Edition: Today’s Experiment Failed
Jul 18, 2012 Game Design: Race, Clan, Tribe, Choice
Jul 18, 2012 Character Powers and Effect Areas
Jul 18, 2012 More Encounter Equivalence Malarkey
Jul 18, 2012 Research: Reviewing Chess Terminology
Jul 17, 2012 Videos: Interrogating the Goblin
Jul 16, 2012 Location Types and Activity Modes
Jul 16, 2012 GoldStruck: Massive Tangle of Pipework
Jul 16, 2012 All About Me: Creature of Comfort
Jul 16, 2012 All About Me: Vacuous Post Is Vacuous
Jul 15, 2012 GoldStruck: It’s Time You Two Talked
Jul 15, 2012 GoldStruck: Build Something Else
Jul 15, 2012 GoldStruck: Just Build Something
Jul 15, 2012 Hey, Over Here: Offspring Fling!
Jul 15, 2012 GoldStruck: Play the Game. Play Hollow 2
Jul 14, 2012 Another Revision On the Horizon
Jul 14, 2012 GoldStruck: Install The Game
Jul 13, 2012 GoldStruck: Have This Conversation
Jul 13, 2012 Basic Combat Powers for July
Jul 13, 2012 GoldStruck: Compose Lengthy Email
Jul 13, 2012 Hey, Over Here: Ben Landis
Jul 12, 2012 GoldStruck: Use Nick’s Computer
Jul 12, 2012 GoldStruck: Ask About Nick’s Interests
Jul 12, 2012 GoldStruck: Examine Nick’s Bedroom
Jul 12, 2012 GoldStruck: Be the Self-Insert Character
Jul 12, 2012 Sly Flourish on Flash Fiction
Jul 11, 2012 Comic Notes and Project Wonderful
Jul 10, 2012 Seven States and Cast Calculus
Jul 10, 2012 Videos: Who Are You Going To Call
Jul 9, 2012 Playing Against the Spreadsheet
Jul 9, 2012 Simulating A Turn-Based Diablo Clone
Jul 9, 2012 Projects: Progress and Sanity Checks
Jul 9, 2012 Upkeep, Lingering, and Ongoing Effects
Jul 6, 2012 Research: Greek Libya, Abydos, and Troy
Jul 6, 2012 The Memory Stick and The Great Croak
Jul 5, 2012 Game Design: What To Do For That Plus-Two
Jul 5, 2012 Game Design: A Place for Race
Jul 3, 2012 Videos: A Much Needed Extended Rest
Jul 3, 2012 The Present and Immediate Future
Jul 2, 2012 System Mastery and Options Clutter
Jun 28, 2012 Cookiemonger Has Finished Her Book
Jun 28, 2012 Treasure Mountain: Objects and Clues
Jun 28, 2012 Rumors of War: Chapter 4 Summary
Jun 27, 2012 Research: City-States and King-Lists
Jun 26, 2012 New Direction? Get Passionate!
Jun 26, 2012 Videos: Children of the Night
Jun 25, 2012 The First Step Is Sacrifice
Jun 25, 2012 Research: Humanizing Human Sacrifice
Jun 25, 2012 Rumors of War: Chapter 3 Summary
Jun 22, 2012 Research: The Three Trojan Wars
Jun 22, 2012 Aeetes and the Golden Fleece
Jun 22, 2012 Tabletop RPGs: Combat and Pacing
Jun 21, 2012 Research and Design: Greek Trees
Jun 21, 2012 Landscapes and Pseudo-Natural Coloration
Jun 21, 2012 Relearning Color Composition and Perspective
Jun 21, 2012 Graphic Design: Commodore 64 Colors
Jun 20, 2012 The Colors Make the Character
Jun 20, 2012 Research: Persistent World Narrative
Jun 20, 2012 Research: Southern Euboea Update
Jun 19, 2012 Rumors of War: Chapter 2 Summary
Jun 19, 2012 DTMHS: A Semi-Collaborative Comic
Jun 19, 2012 Videos: Vandal and the Snake Swing
Jun 18, 2012 Rumors of War: Chapter 1 Summary
Jun 18, 2012 Rumors of War: Some Things Change
Jun 18, 2012 Reading: Stuck on Homestuck
Jun 15, 2012 Research: Corinth Region Update
Jun 15, 2012 Seven States: The Nature of Emotions
Jun 15, 2012 Conventions, Productivity, Failure
Jun 14, 2012 Research: Aegina, Corinth, and Megara
Jun 14, 2012 The Site: Project Evaluation Process
Jun 14, 2012 Game Design: Energy Weapons
Jun 14, 2012 Things Falling Back Into Place
Jun 13, 2012 Games, Simple Machines, and Energy
Jun 12, 2012 Accidents Make the Best Discoveries
Jun 12, 2012 Research: Boeotia, Phocis, and Attica
Jun 12, 2012 Videos: Chasing After the Attackers
Jun 11, 2012 Research: Nycteus, Antiope, and Sons
Jun 7, 2012 Research: Pentheus, His Mother and Aunts
Jun 6, 2012 Research: Cadmus, Founder of Thebes
Jun 6, 2012 Research: Catasterism, Delphi, and Euboea
Jun 5, 2012 Projects: Camp NaNoWriMo Novel
Jun 5, 2012 Videos: A Hot Time in the Old Town
Jun 4, 2012 Initiative, Raids, and Acceptable Targets
Jun 4, 2012 Crafts: Discipline and Initiative Heroes
Jun 4, 2012 Craft, Knowledge, Perform, Profession
Jun 4, 2012 Gaming and Conservation of Detail
May 31, 2012 Writing: Characterization Challenge
May 30, 2012 Factions Aligned With Tactics
May 30, 2012 Negotiating Encounter Content
May 29, 2012 Surge and Reserving Your Nukes
May 29, 2012 Mounted Combat Rears Its Head
May 29, 2012 Videos: Puffs of Purple Faerie Smoke
May 28, 2012 Minor Tweak Brings Idea to Light
May 28, 2012 May-End Norvendae Progress Report
May 26, 2012 Game Design: Ripples in Play Experience
May 25, 2012 John Explores Character Background
May 25, 2012 John Arrives And Dave Explains
May 25, 2012 Rally, the Sixth Basic Power
May 25, 2012 Those Who Hunt Monsters
May 24, 2012 Fourth Edition: Making Minions Matter
May 24, 2012 Fourth Edition: New Tricks, Old Dog
May 23, 2012 Game Design: Five Modes of Operation
May 23, 2012 Creatures at Rest, Creatures at Play
May 23, 2012 Experimenting with Inform Again
May 22, 2012 Diablo the Quest for Glory
May 22, 2012 All About the Site: Norvendae is Moving
May 22, 2012 Videos: Failure is the Only Option
May 21, 2012 Quest for Glory and Good Old Games
May 21, 2012 Forcing the Forced Movement Issue
May 18, 2012 Soapbox: Current Encounters Season
May 18, 2012 Finished Sorting Unsorted Posts
May 18, 2012 Companions, Cohorts, Minions, Etc
May 17, 2012 Gaming: The Bloodthirsty Thief
May 16, 2012 Projects: Mid-May Progress Report
May 15, 2012 Videos: Take One For The Team
May 14, 2012 Making A Nemesis For Yourself
May 14, 2012 Game Design: Exploration and Collectibles
May 14, 2012 Gryphons and Sphinxes and Centaurs Oh My
May 11, 2012 Additions, Subtractions, Changes, New Pages
May 10, 2012 Rants: Hate-on for the Skill Monkey
May 10, 2012 Worldbuilding: Get Your Greek On
May 8, 2012 Libris Mortis the Book of Undead
May 8, 2012 Anything You Can Do I Can Do Better
May 8, 2012 Videos: The Siege of Brindol
May 7, 2012 Norvendae: What Measure is a Muggle?
May 7, 2012 Dee Point Five: No Bones About It
May 7, 2012 Dee Point Five: Zombies Don’t Eat Brains
May 7, 2012 Weapons, Roles, Styles, and Defenses
May 2, 2012 Game Design: The Five-Power Chassis
May 2, 2012 Gods and Exarchs, Heroes and Monsters
May 1, 2012 Game Design: Monsters On A Higher Level
May 1, 2012 Dying and Death in Norvendae
May 1, 2012 Videos: Introducing Spot the Dog
Apr 30, 2012 Update Status Effects for May
Apr 30, 2012 War of the Seven States of Magic
Apr 30, 2012 Game Design: Contextual Move Actions
Apr 30, 2012 Game Design: Suddenly Craft Powers
Apr 27, 2012 Projects: The Great Work Begins
Apr 26, 2012 Game Design: The Place For States
Apr 26, 2012 Fighters Gotta Fight, Rangers Gotta Range
Apr 25, 2012 Finally Enough To Fix The Fighter
Apr 25, 2012 Dee Point Five: Third Edition Page Forty-Two
Apr 25, 2012 3rd Edition for 4th Edition Players
Apr 25, 2012 Videos: Form of Mountain’s Thunder
Apr 24, 2012 Gaming: Elric Darme Rides Again
Apr 24, 2012 Game Design: Auras R Us
Apr 23, 2012 Gaming: Legacy of Kain Defiance
Apr 23, 2012 Understanding the Dragon Disciple
Apr 20, 2012 Behind (And Hiding From) the Blackguard
Apr 20, 2012 Game Design: Encounter Equivalence
Apr 20, 2012 All About The Site: Batteries Now Included
Apr 19, 2012 Scales of War: Contenders for the Crown
Apr 18, 2012 Fixed Latest Video Link
Apr 18, 2012 The Third Edition Assassin
Apr 18, 2012 Under the Robes of the Archmage
Apr 17, 2012 The Arcane Trickster, Examined
Apr 17, 2012 Videos: Battle in the Antler and Thistle
Apr 16, 2012 Races and Classes and Themes, Oh My!
Apr 16, 2012 Character Themes and the Six Ws
Apr 13, 2012 Game Design: Complexity of Combat
Apr 12, 2012 Maltese Grimalkin: Unliving Arrangements
Apr 11, 2012 Maltese Grimalkin: Uneven Pacing
Apr 11, 2012 Sanity Check on the Combat System
Apr 11, 2012 Repair or Replace: Third Edition Concealment
Apr 10, 2012 Looking Back on Rebuild Questions
Apr 10, 2012 Interpreting the Arcane Archer
Apr 10, 2012 All About the Site: Rumors of War Mirror
Apr 10, 2012 Introducing the Archetype System
Apr 10, 2012 Videos: Vandal Comes to Brindol
Apr 9, 2012 Character Classes Almost Done
Apr 6, 2012 Elric Darme: The Quest Takes Shape
Apr 5, 2012 Vandal’s Magic Item Wish List
Apr 5, 2012 Roleplaying: Bad Dreams and Introductions
Apr 5, 2012 Concluding Words and Continuing Work
Apr 4, 2012 Elric Concludes the Tale of Bravack
Apr 4, 2012 Maltese Grimalkin: Taking Care of Business
Apr 4, 2012 Elric Tells of the Dragon Bravack
Apr 4, 2012 Characters: Elric Tells of His Adventures
Apr 3, 2012 The Adventures of Brother Elric Darme
Apr 3, 2012 Maltese Grimalkin: Worrisome Business
Apr 3, 2012 Characters: Elric Aids the Cleanup Effort
Apr 3, 2012 Arrival of Elric Darme at Steinroad
Apr 2, 2012 Maltese Grimalkin: Rivals of Circumstance
Apr 2, 2012 Start in a Tavern: The Maltese Grimalkin
Apr 2, 2012 An Arkham Horror Adventure
Mar 30, 2012 Subtly Shifting Sense of Priority
Mar 29, 2012 Confessions of a Conceited Game Master
Mar 29, 2012 Game Design: Revising Weapon Roles
Mar 28, 2012 Game Design: Unique Weapon Powers
Mar 27, 2012 Game Design: Weapons and Attributes
Mar 27, 2012 Videos: John Cleese On Creativity
Mar 27, 2012 Kingdom Hearts and Egyptian Mythology
Mar 26, 2012 Game Design: Defensive Tactics In Action
Mar 26, 2012 Sage Advice from an Agent in the Industry
Mar 26, 2012 Game Design: Position and Application
Mar 26, 2012 Soldiers and the Combat Zone
Mar 23, 2012 Rules Mechanics: The Best Defense
Mar 23, 2012 Game Design: Order of Operations
Mar 23, 2012 Thoughts on Playtesting Project
Mar 23, 2012 Interrupts Replace Individual Turns
Mar 22, 2012 D&D Encounters: Session Three
Mar 22, 2012 All About the Site: Keywords and Marketing
Mar 21, 2012 Ascalon Horror: The Guild Registry
Mar 21, 2012 Game Design: Encounters and Context
Mar 21, 2012 Ascalon Horror: Advancement At Its Core
Mar 20, 2012 Ascalon Horror: Knuckling Down
Mar 20, 2012 Ascalon Horror: Up And At ‘Em (Again)
Mar 19, 2012 Start In A Tavern: Playtesting Project
Mar 19, 2012 Game Design: Skills Still Getting There
Mar 18, 2012 Developing Character Options
Mar 17, 2012 Of Skill Trees and Sphere Grids
Mar 17, 2012 The Border House on Villainous Women
Mar 16, 2012 Boarding Action: Fantasy Values Dissonance
Mar 16, 2012 Game Design: Tragedy and Turn Structure
Mar 16, 2012 Tragedy and the Three Act Structure
Mar 15, 2012 Ascalon Horror: First Look at Encounters
Mar 15, 2012 Game Design: Class, Skill, and Dice
Mar 14, 2012 Game Design: Get It Right the First Time
Mar 14, 2012 Mortals as Extensions of Nature
Mar 14, 2012 Game Design: Conflagration of Notes
Mar 14, 2012 Over Here: Christine Dougherty Books
Mar 13, 2012 Depth of Gameplay Versus Playability
Mar 13, 2012 Phoenix Wright: Ace Attorney
Mar 13, 2012 Game Design: Writs, Laws, and Judges
Mar 12, 2012 Class Actions: Speakers With Assembly
Mar 12, 2012 Sneaks of the Seven States
Mar 12, 2012 Create Expectations: Adventure Publication
Mar 11, 2012 The Doom Track and the Terror Level
Mar 9, 2012 Places: Position Types and Player Powers
Mar 9, 2012 Reevaluating Terrain-Based Resources
Mar 9, 2012 Home, Center, Corner, Rank, and File
Mar 9, 2012 Developing Locations from Chess
Mar 8, 2012 What’s In A Character Sheet
Mar 8, 2012 What Makes An Adventurer Different
Mar 8, 2012 Arkham Horror Versus Dungeons and Dragons
Mar 7, 2012 Game Design: Chess and Terrain Types
Mar 7, 2012 Ascalon Horror: Of Encounters and Gameplay
Mar 6, 2012 Ascalon Horror: A Winning Combination
Mar 6, 2012 Game Design: Coming Into Focus
Mar 6, 2012 Game Design: The Role of Weapons
Mar 6, 2012 Game Design: Yomi and Defensive Powers
Mar 5, 2012 Updated Status Effects for March
Mar 5, 2012 Looking For Group: Friends and Affiliates
Mar 5, 2012 Faction-Based Social Conditions
Mar 5, 2012 Ascalon Horror: Stalled But Not Forgotten
Mar 5, 2012 Game Design: Setbacks And Death
Mar 5, 2012 Elder Sign: Eight-Player Game
Mar 3, 2012 Catan Horror: Units of Measurement
Mar 2, 2012 TCH: People, Towns, Nations, Regions
Mar 1, 2012 Game Design: Tactical Roles and Defense
Mar 1, 2012 War of the Seven States of Magic
Mar 1, 2012 D&D Encounters: Session Two
Feb 29, 2012 Create Expectations: What’s in a Knave?
Feb 29, 2012 Game Design: Health and Damage Pacing
Feb 29, 2012 Norvendae: Character-Building Exercise
Feb 28, 2012 Enemies and Allies of Spirit Magic
Feb 28, 2012 Norvendae: Ethereal State Revisited
Feb 27, 2012 Game Design: The Fine Art of Defense
Feb 27, 2012 Thinking: Chess As Tower Defense
Feb 27, 2012 Rachet and Clank: Progress Report -Done
Feb 24, 2012 Making Magic: Innistrad and Dark Ascension
Feb 24, 2012 Fourth Edition: Roles and Magic Combat
Feb 23, 2012 Fourth Edition: Abstract Magic Battles
Feb 23, 2012 D&D Encounters: Session One
Feb 22, 2012 Skill Spotlight: Athletics, Ratchet and Clank
Feb 22, 2012 Of Trust and Social Obligations
Feb 22, 2012 Class Actions: Sneaks With Stealth
Feb 21, 2012 Character Classification: Next on the Menu
Feb 21, 2012 Nuts and Bolts: Anatomy of Novalis
Feb 21, 2012 Ratchet and Clank Progress Report
Feb 20, 2012 Game Design: Class Midway Retrospective
Feb 20, 2012 Summary of Cups Classes
Feb 20, 2012 Bootstrapping and the Idea of Always
Feb 20, 2012 Motivations of a Personification
Feb 17, 2012 Thinking: Stress and Nerve Damage
Feb 16, 2012 Game Design: Revisiting Resources
Feb 16, 2012 Scouts of the Seven States
Feb 16, 2012 Game Design: Hidden Utility of Depletion
Feb 15, 2012 Game Design: What’s in a Roguelike?
Feb 15, 2012 Gaming: Just Not Very Good At It
Feb 15, 2012 Roguelikes and Roleplaying Games
Feb 15, 2012 Background and Character Optimization
Feb 15, 2012 Ratchet and Clank: Appreciating Level Design
Feb 14, 2012 Ascalon Horror: Hero Powers and Abilities
Feb 14, 2012 Ascalon Horror: Starting Health and Energy
Feb 14, 2012 Ascalon Horror: What Is Your Profession
Feb 13, 2012 Game Design: Muggles, Bystanders, and Reindeer
Feb 13, 2012 Game Design: Getting in Over Your Head
Feb 13, 2012 Magic Systems: Magical Law Enforcement
Feb 13, 2012 Information as an Abstract Resource
Feb 13, 2012 Burn Notice: Helping, Or Doing It For Them
Feb 13, 2012 Game Design: Risking Magic Armies
Feb 10, 2012 Norvendae: Unexpected Nuance in Design
Feb 10, 2012 Making Magic: Interpreting Creature Abilities
Feb 10, 2012 Seven States: The Five States of Life
Feb 9, 2012 Game Design: Conditions and Limitations
Feb 9, 2012 Game Design: Selective Social Conditions
Feb 9, 2012 Game Design: Motivation and Moral Choices
Feb 8, 2012 Writing Excuses: Pros and Cons of Research
Feb 8, 2012 Game Design: Magic the Catan Risk
Feb 8, 2012 Making Magic: Getting Things Sorted
Feb 7, 2012 Philosophy: Honor, Justice, and Rendition
Feb 6, 2012 Thinking: Blending Magic, Catan, and Risk
Feb 6, 2012 Making Magic: Risk Combat and Territories
Feb 6, 2012 Thinking: Magic Monsters As Risk Armies
Feb 6, 2012 Fourth Edition: Roguelike for the Tabletop
Feb 4, 2012 Updated Player Powers for February
Feb 4, 2012 Game Design: Game Terminology and Setting
Feb 3, 2012 Game Design: Insistent Terminology
Feb 3, 2012 Revising Divination and Restoration
Feb 3, 2012 Game Design: Risk and Critical Thinking
Feb 3, 2012 Hey, Over Here: Total Diplomacy
Feb 3, 2012 Januarty Thirtieth to February Third
Feb 2, 2012 Making Aging Mechanics Playable
Feb 2, 2012 Fourth Edition: Making Monster Roles Additive
Feb 2, 2012 Game Design: Mechanics That Deal With Age
Feb 1, 2012 Fifth Edition: An End To The Discussion
Feb 1, 2012 Game Design: Characters and Moral Choices
Feb 1, 2012 Fifth Edition: Skills and Abilities Discussion
Jan 31, 2012 Speaking Simlish: Generations and Aging Sims
Jan 31, 2012 Magic: Werewolf Transformations And Such
Jan 30, 2012 The Catan Horror: Addiction and Compulsion
Jan 30, 2012 Life: Crazy World War Two Guy
Jan 30, 2012 Magic: Dark Ascension Pre-Release
Jan 27, 2012 Sims Legacy: Generation A
Jan 27, 2012 Sims Legacy: Angelica Houston
Jan 27, 2012 Speaking Simlish: Legacy Game in The Sims 2
Jan 26, 2012 The Ascalon Horror: Wandering Monsters
Jan 26, 2012 TAH: Locations and Special Encounters
Jan 26, 2012 The Ascalon Horror: An Unexpected Mechanic
Jan 26, 2012 It’s All About Me: Regaining My Bearings
Jan 25, 2012 The Ascalon Horror: Cards and Memberships
Jan 25, 2012 Game Design: Goals and Scope
Jan 24, 2012 Speaking Simlish: Aspirations and Life Goals
Jan 24, 2012 Liking A Game Versus Loving A Game
Jan 24, 2012 Reviews: Ratchet and Clank All Four One
Jan 23, 2012 Speaking Simlish: Expansions and Challenges
Jan 23, 2012 Speaking Simlish: Difficulty and Gameplay
Jan 23, 2012 Games: The Sims 2 and Spiritual Aspirations
Jan 23, 2012 Thoughts on Elder Sign and The Catan Horror
Jan 22, 2012 Playtest Report: Settlers of Catan Dice Variant
Jan 20, 2012 Hey, Over Here: Tips For Plodding Writers
Jan 20, 2012 Game Design: Classes, Skills, and Dice Pools
Jan 19, 2012 The Settlers of Catan: Dice Replacement Variant
Jan 19, 2012 Elder Sign: Some Numbers To Contemplate
Jan 19, 2012 Game Design: Dungeons of the Catan Horror
Jan 19, 2012 Dungeons of the Catan Horror: Revised Setup
Jan 18, 2012 Challenges, Dice Pools, and Elder Sign
Jan 18, 2012 Bridging D&D, AH, SoC, Risk, and Magic
Jan 18, 2012 Fractious Factions: Executive Powers, Part 3
Jan 17, 2012 Fractious Factions: Executive Powers, Part 2
Jan 17, 2012 Fractious Factions: Executive Powers Expanded
Jan 17, 2012 Fractious Factions: Executive Powers Assigned
Jan 16, 2012 Fractious Factions: Faction Powers Summary
Jan 16, 2012 Arkham Horror: Custom Heralds and The Betrayer
Jan 16, 2012 Games: Betrayal at House on the Hill
Jan 16, 2012 Hey, Over Here: Mindflare, BaHotH Reference
Jan 16, 2012 Games: Playbility and Multiplayer Cooperation
Jan 16, 2012 Games: Ratchet and Clank, All Four One
Jan 13, 2012 Fractious Factions: Affiliation System Summary
Jan 13, 2012 Character Classification: Your Role in Society
Jan 13, 2012 Character Classification: What is Your Profession
Jan 13, 2012 The Ascalon Horror: Favor of the Gods
Jan 12, 2012 The Ascalon Horror: Basic Victory Conditions
Jan 12, 2012 Arkham Horror: Time For More Revisions
Jan 12, 2012 Arkham Horror: For the Greater Good
Jan 12, 2012 Arkham Horror: Addressing the Victory Problem
Jan 11, 2012 The Ascalon Horror: Terror and Dissent
Jan 11, 2012 The Ascalon Horror: What Price For Victory?
Jan 10, 2012 Celebrating Two Thousand Posts
Jan 10, 2012 The Ascalon Horror: Anatomy of a Rumor
Jan 10, 2012 The Ascalon Horror: Location Encounter Progress
Jan 10, 2012 TAH: Heralds, Guardians, and Institutions
Jan 9, 2012 The Ascalon Horror: Characters By Location
Jan 9, 2012 The Ascalon Horror: Pre-Searing Factions
Jan 9, 2012 The Ascalon Horror: Henchmen and Companions
Jan 9, 2012 The Ascalon Horror: Locations With Character
Jan 8, 2012 The Dice Pool Versus A Single Die Roll
Jan 6, 2012 Arkham Horror: Investigator Power Summary
Jan 6, 2012 Norvendae: Solitaire and the Cooperative Game
Jan 6, 2012 Arkham Horror: Personal Story Summaries
Jan 6, 2012 TAH: Location Icons and Encounters
Jan 5, 2012 TAH: Locations, Neighborhoods, Monsters
Jan 5, 2012 Hey, What’s This: Headless Hollow
Jan 5, 2012 The Ascalon Horror: Trophies and Treasures
Jan 5, 2012 Projects: The Ascalon Horror
Jan 4, 2012 Arkham Horror: Relative Monster Strength
Jan 4, 2012 The Catan Horror: Magic and Monsters, Part 5
Jan 4, 2012 The Catan Horror: Magic and Monsters, Part 4
Jan 4, 2012 The Catan Horror: Magic and Monsters, Part 3
Jan 4, 2012 The Catan Horror: Magic and Monsters, Part 2
Jan 4, 2012 The Catan Horror: Magic and Monsters, Part 1
Jan 3, 2012 Days of the Week and Passage of Time
Jan 3, 2012 Words and Terms: GLaDOS’s Revenge
Jan 3, 2012 The Gods, the Monsters, and their Followers
Jan 3, 2012 Hey, What’s This: Periodic Table of Storytelling
Jan 3, 2012 Norvendae: Enemies of the Gods
Jan 3, 2012 Characters: Burn Notice, And Making Enemies
Jan 1, 2012 Games: Elder Sign (2011)
Dec 31, 2011 Arkham Horror: Mythos Deck, Modified
Dec 30, 2011 To Catch A Goat, Day 68
Dec 30, 2011 Arkham Horror Revised Location Encounters
Dec 30, 2011 TCH: Ostracism, Isolation, and Wanderlust
Dec 30, 2011 The Catan Horror: The Subterfuge Challenge
Dec 30, 2011 TV Shows: Burn Notice
Dec 30, 2011 Arkham Horror: Cursed, Delayed, Arrested
Dec 29, 2011 Arkham Horror: Making Everything Sound Pretty
Dec 29, 2011 Arkham Horror: New Encounters, First Playtest
Dec 28, 2011 Arkham Horror: Locations, Tasks, and Missions
Dec 28, 2011 TCH: Divination Griefing and The Invasion
Dec 28, 2011 The Catan Horror: What’s In An Adventure?
Dec 27, 2011 Arkham Horror: Rejected Location Encounters
Dec 27, 2011 Cult of One Thousand and the Sheldon Gang
Dec 27, 2011 The Catan Horror: Standard Exploration Procedure
Dec 27, 2011 Arkham Horror: Making Spells Worth Casting
Dec 27, 2011 Arkham Horror: Blights and the Terror Level
Dec 27, 2011 Arkham Horror: Is the Inner Sanctum Worth It?
Dec 24, 2011 Arkham Horror: South End of Town
Dec 23, 2011 Arkham Horror: Southside Encounters Finished
Dec 22, 2011 Catan Horror: The Divination Challenge
Dec 22, 2011 Arkham Horror: Encounter Re-Balance Progress
Dec 22, 2011 Arkham Horror: Allies In Arkham Encounters
Dec 22, 2011 Arkham Horror: Revising Arkham Encounters
Dec 21, 2011 Game Design: To Race, Or Not To Race
Dec 21, 2011 TCH: Concluding Conditions (For Now)
Dec 21, 2011 Game Design: Classes With Capabilities
Dec 21, 2011 TCH: Terrain Types and Tiny Adventures
Dec 20, 2011 Game Design: Different Challenges at Work
Dec 20, 2011 Class Actions: Scouts With Signal
Dec 20, 2011 Arkham Horror: Concluding Personal Stories
Dec 20, 2011 Making an Adventurer into an Investigator
Dec 19, 2011 Guild Wars 2: Missed Mesmer Announcement
Dec 19, 2011 Subplots and the Savvy Investigator
Dec 19, 2011 Arkham Horror: Completing Personal Stories
Dec 18, 2011 Review of Recent Game Heresies
Dec 17, 2011 Characters: From Adventurer to Investigator
Dec 16, 2011 Game Design: Roadside Camp Challenge
Dec 16, 2011 Characters: Investigators and Adventurers
Dec 16, 2011 Game Design: Wilderness Camp Challenge
Dec 16, 2011 TCH: Quick Test Proves Quite Unhelpful(ish)
Dec 15, 2011 The Catan Horror: Making Locations Matter
Dec 15, 2011 The Catan Horror: Deck of Planar Rupture
Dec 15, 2011 Game Design: Camping and Traveling
Dec 15, 2011 Game Design: Combat as a Skill Challenge
Dec 15, 2011 TCH: Some Useful Things Work Well
Dec 14, 2011 The Catan Horror: Information Overload
Dec 14, 2011 The Catan Horror: Resource Management
Dec 14, 2011 Game Design: Increasing Faction Scale
Dec 13, 2011 The Catan Horror: Modified Affiliation System
Dec 13, 2011 The Catan Horror: From Camp to Quest
Dec 13, 2011 TCH: Making An Extended Rest Matter
Dec 13, 2011 Game Design: Revised Static Damage
Dec 13, 2011 What’s in a Skill? Perception and Survival
Dec 13, 2011 Hunters of the Seven States
Dec 12, 2011 Fourth Edition: A Couple Classic Magic Monsters
Dec 12, 2011 Fourth Edition: Converting Magic to D&D
Dec 12, 2011 Catan Horror: In the Pursuit of Summons
Dec 12, 2011 TCH: Disgaea, Mana, the Land, and Magic
Dec 11, 2011 Arkham Horror: Neighborhoods For Nosy Fellows
Dec 11, 2011 Better Foundations For Arkham Horror
Dec 11, 2011 Arkham Horror: Basic Player Powers
Dec 11, 2011 Repetition, Variation, Progression, Mastery
Dec 11, 2011 Arkham Horror: Character Types Sorted
Dec 9, 2011 Arkham Horror: Waste of Time and Space
Dec 9, 2011 Arkham Horror: Failure to Communicate
Dec 9, 2011 Bridging the Gap Between Skills
Dec 9, 2011 Arkham Horror for Adventurers
Dec 9, 2011 Fourth Edition: Rewarding Item Creation
Dec 8, 2011 Partial Success Becomes Aid Another
Dec 8, 2011 Game Design: Fetch Quests, Menial Tasks
Dec 8, 2011 Game Design: Applying Experience
Dec 8, 2011 Game Design: Boy Scouts and Achievements
Dec 8, 2011 Game Design: Experience and Advancement
Dec 8, 2011 Arkham Horror: Converting Encounters
Dec 7, 2011 Selecting, Securing, and Protecting Camp
Dec 7, 2011 Game Design: The Camping Challenge
Dec 7, 2011 Some New Conditions to Concern You
Dec 7, 2011 Hexes, Colors, Roads, and Towns
Dec 6, 2011 More Soon In Character Classification
Dec 6, 2011 Thinking: The One Versus The Many
Dec 6, 2011 Setback Mechanics and the Seven States
Dec 6, 2011 Fourth Edition: The New Second Wind
Dec 5, 2011 Fourth Edition: Revising Death and Dying
Dec 5, 2011 Thinking: The Sim to Adventurer Ratio
Dec 5, 2011 NaNo 2011: Postmortem and Beyond
Dec 5, 2011 Spoony Experiment: The Toilet Pizza
Dec 5, 2011 Game Design: Power, Skill, and Scope
Dec 5, 2011 Game Design: Monsters Do Lots of Damage
Dec 4, 2011 Game Design: Planes, Portals, and Barriers
Dec 3, 2011 Finally Found A Place For Victories
Dec 2, 2011 Modified Conditions for December
Dec 2, 2011 Fourth Edition: Players Roll All The Dice
Dec 2, 2011 Once You’ve Obtained An Audience…
Dec 2, 2011 Game Design: Influencing Local Rulers
Nov 30, 2011 Food, Water, Sleep, and Hygiene
Nov 30, 2011 P&PW: Edelweiss Disembarking An Airship
Nov 29, 2011 Dungeons of TCH: Building Your Retinue
Nov 29, 2011 Dungeons of TCH: Setup Speculation
Nov 28, 2011 Dungeons of TCH Initial Playtest
Nov 28, 2011 Dragons of The Catan Horror
Nov 25, 2011 Dungeons of The Catan Horror
Nov 25, 2011 Game Design: The Catan Horror
Nov 23, 2011 Hey, Over Here: Petticoats and Pipe Wrenches
Nov 23, 2011 Games: Valve and Half Life 2 In Review
Nov 22, 2011 NaNo 2011: Finally Got to the Zombies
Nov 22, 2011 NaNo 2011: Still in the Running
Nov 17, 2011 Setback Mechanics to Reinforce Gameplay
Nov 17, 2011 Game Design: Death and Starting Over
Nov 16, 2011 Game Design: Rules of Monster Attraction
Nov 16, 2011 NaNo 2011: Days Ten, Eleven, Twelve…
Nov 15, 2011 Research: Storing, Planting, Harvesting
Nov 15, 2011 Game Design: Backpacks, Bedrolls, Rations
Nov 14, 2011 Writing: Hypothesis of Zombie Equilibrium
Nov 14, 2011 Thinking: Background Mental Processes
Nov 14, 2011 Games: Portal 2 Cooperative Mode
Nov 11, 2011 NaNo 2011: Seeking Order Excerpt
Nov 10, 2011 NaNo 2011: Day Eight and Nine Reports
Nov 10, 2011 Hey, Over Here: Brenda Brathwaite
Nov 9, 2011 Game Design: Damage Versus Hit Points
Nov 9, 2011 Game Design: Changing of the Roles
Nov 8, 2011 Hey, Over Here: Making Light
Nov 8, 2011 Game Design: Modified Conditions
Nov 8, 2011 NaNo 2011: Day Seven Report
Nov 7, 2011 NaNo 2011: Day Six Report
Nov 6, 2011 NaNo 2011: Days Three, Four, and Five
Nov 4, 2011 Thinking: Representing Expectations
Nov 3, 2011 NaNo 2011: Day Two Report
Nov 2, 2011 Characters: Reviewing My Own Writing
Nov 2, 2011 NaNo 2011: Seeking Order
Nov 2, 2011 Matriarchal Society Before Mainstream Myth
Nov 2, 2011 NaNo 2011: Day One Report
Nov 1, 2011 NaNo 2011: Day Zero Report
Oct 31, 2011 No Variation Without Representation!
Oct 30, 2011 Games: Monster Hunter Freedom Unite
Oct 29, 2011 Gaming: Monster Rancher 2 Progress
Oct 28, 2011 Games: Disgaea and the Dark Assembly
Oct 28, 2011 Games: Monster Rancher 2
Oct 27, 2011 Game Design: Making Choice Mean Something
Oct 27, 2011 Characters: Connecting the Dots
Oct 26, 2011 Game Design: Growing Hit Point Concern
Oct 26, 2011 Game Design: Heroes Without Class
Oct 25, 2011 Thinking About (But Not Making) Games
Oct 25, 2011 The Earth Trembles Where You Tred
Oct 25, 2011 Reading: Some Greek Creature Research
Oct 24, 2011 Game Design: Arkham Horror Campaign
Oct 24, 2011 Games: Game Developer’s Story
Oct 24, 2011 Movies: The Three Musketeers (2011)
Oct 24, 2011 Movies: Real Steel (2011)
Oct 21, 2011 Game Design: Nothing Like Old School
Oct 20, 2011 To Catch A Goat, Day 67
Oct 20, 2011 Projects: Too Many Things Going On
Oct 19, 2011 Game Design: Role Confusion
Oct 19, 2011 Class Actions: Hunters With Harry
Oct 18, 2011 Roleplaying With Too Many Resources
Oct 18, 2011 Game Design: Healing Surges and Resting
Oct 18, 2011 Game Design: The Hit Point Exchange
Oct 18, 2011 Mystics of the Seven States
Oct 17, 2011 Made Some More Progress On Mystics
Oct 17, 2011 Game Design: Onward and Upward
Oct 17, 2011 Game Design: Layered Cake Adventures
Oct 15, 2011 Game Design: The Role of Offense
Oct 14, 2011 Game Design: Offense, Defense, and Support
Oct 14, 2011 Thinking: Psychic and Poison Damage
Oct 13, 2011 Hey, Over Here: Choice of Games
Oct 13, 2011 A Game of Crowns, Part Two of Three
Oct 12, 2011 Rumors of War: Faction Reduction
Oct 12, 2011 Game Design: Creating Your Own Challenges
Oct 12, 2011 Games: Problems With LEGO Puzzles
Oct 11, 2011 Projects: The Blind Leading Design
Oct 11, 2011 Reviews: Kara no Shojo and Soul Link
Oct 11, 2011 Projects: An Unexpected Boon
Oct 10, 2011 Thinking: Bridging Daily and Weekly Peril
Oct 10, 2011 Projects: An Exercise in Frustration
Oct 10, 2011 Characters: The Two Kinds of Heroes
Oct 10, 2011 Characters: Tragic Background Stasis
Oct 7, 2011 Dwarf Fortress Makes the New York Times
Oct 7, 2011 Instilling a Desire for Self-Actualization
Oct 6, 2011 Extra Credits: So You Want To Be A Producer
Oct 6, 2011 Thinking: Writing for Fighting (Games)
Oct 6, 2011 Spoony Experiment: Dead or Alive Review
Oct 6, 2011 I Broke Our Umbrella
Oct 5, 2011 Facepalm: Messing With Mysticism
Oct 5, 2011 Game Design: Building From the Bottom Up
Oct 5, 2011 Class Actions: Mystics With Mettle
Oct 5, 2011 Powers Collide: Development and Divination
Oct 4, 2011 The Jimquisition: Service Subscriptions
Oct 4, 2011 To Catch A Goat, Day 66
Oct 4, 2011 To Catch A Goat, Day 65
Oct 4, 2011 Game Design: Stress of Being a Hero
Oct 3, 2011 Game Design: Balancing Player Choice
Oct 3, 2011 Philosophy: Looking at Faith Like an MMO
Oct 3, 2011 Game Design: Blocks Need Prayer Badly
Oct 1, 2011 Borderlands: Finished First Playthrough
Oct 1, 2011 Game Design: Implementing Implements
Sep 30, 2011 Philosophy of the Seven States
Sep 30, 2011 To Catch A Goat, Day 64
Sep 30, 2011 To Catch A Goat, Day 63
Sep 30, 2011 Life: Worst Character Trait Ever
Sep 29, 2011 Game Design: Making a Lane
Sep 29, 2011 Thinking: Heroes and Defense-Type Games
Sep 29, 2011 Please Insert Coin and Press Start
Sep 29, 2011 Health: The Great Tooth Robbery
Sep 28, 2011 Game Design: Timing And Cost-Efficiency
Sep 28, 2011 Game Design: Timing is Everything
Sep 28, 2011 Game Design: Character Mode
Sep 27, 2011 That’s Wands Down, With Three to Go
Sep 27, 2011 Summary of Wands Classes
Sep 27, 2011 Smiths of the Seven States
Sep 27, 2011 Borderlands: Cover-Based Shooting
Sep 26, 2011 Soapbox: The Role of the Minion
Sep 26, 2011 Game Design: Downed State and Second Wind
Sep 26, 2011 Thinking: Standard Status Effects
Sep 26, 2011 To Catch A Goat, Day 62
Sep 26, 2011 Thinking: The Smith Eludes Me
Sep 25, 2011 To Catch A Goat, Day 61
Sep 25, 2011 To Catch A Goat, Day 60
Sep 25, 2011 To Catch A Goat, Day 59
Sep 25, 2011 To Catch A Goat, Day 58
Sep 25, 2011 To Catch A Goat, Day 57
Sep 25, 2011 Old Projects, Expanding the ‘Verse, Etc.
Sep 25, 2011 Thinking: Projects of the Past
Sep 23, 2011 Reading: Rereading Erfworld Book 1
Sep 23, 2011 Number of Chapters, Quality of Content
Sep 22, 2011 Hey, Over Here: Moving From Fee to Free
Sep 22, 2011 Game Design: Peripheral Naming Bonus
Sep 22, 2011 Revised Attributes for September
Sep 22, 2011 Redefining Combat Attributes (Again)
Sep 21, 2011 To Catch A Goat, Day 56: Part 8
Sep 21, 2011 To Catch A Goat, Day 56: Part 7
Sep 21, 2011 Trading Hit Points for Experience Points
Sep 21, 2011 Game Design: Regenerating Hit Points
Sep 21, 2011 Game Design: Hit Points as a Resource
Sep 20, 2011 Videos: History of the Power Rangers
Sep 20, 2011 Thinking: Hero and Villain Encounters
Sep 20, 2011 Thinking: Importance of a Good Villain
Sep 20, 2011 Dreams: Escaping the Nightmare House
Sep 19, 2011 Writing: LA Noire Interrogation
Sep 19, 2011 Flaws of LA Noire’s Interrogations
Sep 19, 2011 Games: Hitting the Streets in LA Noire
Sep 19, 2011 Health: Give Me A Real Sickness
Sep 19, 2011 Borderlands: Just Grinding Away Now
Sep 16, 2011 Chain Post: Design of Opportunity
Sep 16, 2011 Game Design: Design of Opportunity
Sep 16, 2011 Hey, Over Here: DnD for Second-Graders
Sep 16, 2011 Infinite Arcades: Right of Way
Sep 16, 2011 Thinking: Gathering Heroes En Masse
Sep 15, 2011 Infinite Arcades: Recovery and Hospitality
Sep 15, 2011 Game Design: Shoot the Medic First
Sep 15, 2011 Points of View and Sense of Humor
Sep 15, 2011 Dividing Up the Narrative Roles
Sep 14, 2011 Main Characters, Protagonists, and Heroes
Sep 14, 2011 Game Design: Opposition and Scoring
Sep 14, 2011 Game Design: Strategy of Social Interaction
Sep 13, 2011 Ancient Greek Mixed Martial Arts
Sep 13, 2011 Tropes: Four Philosophy Ensemble
Sep 13, 2011 Why Are Undead An Abomination?
Sep 13, 2011 Borderlands: Cleared Headstone Mine
Sep 12, 2011 Class Actions: Smiths With Synthesis
Sep 12, 2011 Games: Wolfenstein Enemy Territory
Sep 12, 2011 Game Design: Sparsity of Dialogue
Sep 12, 2011 Games: Borderlands
Sep 9, 2011 Gaming: Meeting Group Expectations
Sep 9, 2011 Gaming: Rules Limiting Imagination
Sep 9, 2011 Thinking: Know Your Crafts
Sep 9, 2011 Game Design: Alchemy Components
Sep 8, 2011 Life: View From the Dentist Chair
Sep 8, 2011 Game Design: On the Subject of Death
Sep 8, 2011 Thinking: Why Are You Upset?
Sep 7, 2011 Zombies Are Red, Vampires Are Blue
Sep 7, 2011 Game Design: Evolving Conversation
Sep 7, 2011 Seven States: What it Means to be Alive
Sep 7, 2011 Magic Systems: Raising the Dead
Sep 7, 2011 Game Design: Theme of a Cycle
Sep 6, 2011 Gaming: Seiken Densetsu/Diablo Update
Sep 6, 2011 Projects: Infinite Arcades RPG
Sep 6, 2011 Thinking: Female Heroes in Video Games
Sep 6, 2011 You Couldn’t Get To Sleep Either, Huh?
Sep 5, 2011 Gaming: Dual-Wielding Fantasy RPGs
Sep 4, 2011 Terrain-Based Resources and Advantages
Sep 4, 2011 Class, Terrain, Resources, and Power
Sep 4, 2011 You Can’t Take the Sky From Me
Sep 4, 2011 Life: Confidence and Bewilderment
Sep 3, 2011 We’re In The Pipe, Five By Five
Sep 2, 2011 Writing: Another Serving of Goat
Sep 2, 2011 Game Design: States Versus Elements
Sep 2, 2011 Research: Of Landforms and Smiths
Sep 1, 2011 Class Actions: Smiths With Supplies
Sep 1, 2011 Game Design: Roles and Skills
Sep 1, 2011 Scribes of the Seven States
Sep 1, 2011 The Hunt For An Internet Provider
Aug 31, 2011 My God, What Have I Become
Aug 31, 2011 Excuses: Getting Around to Scribes
Aug 31, 2011 Thinking: Character Role Versus Class
Aug 30, 2011 Hey, Over Here: Goblin Defense Fund
Aug 30, 2011 Rock, Paper, Scissors, Lizard, Spock
Aug 30, 2011 Projects: Over That Next Horizon
Aug 29, 2011 Game Design: Resistance and Vulnerability
Aug 29, 2011 Thinking: Hypothetical Conversation
Aug 29, 2011 First Glance at Deadly Sin
Aug 29, 2011 CM Got Me Playing Angry Birds
Aug 29, 2011 Life: Back From the Honeymoon
Aug 20, 2011 Memories: The McService Industry
Aug 20, 2011 Life: Hotel Scheduling Woes
Aug 19, 2011 Life: Moving Day Retrospective
Aug 19, 2011 Life: Now With A Seaside View
Aug 11, 2011 Class Actions: Scribes With Symbols
Aug 11, 2011 Clerics of the Seven States
Aug 11, 2011 Norvendae: Second Big Playtest
Aug 10, 2011 Rethinking Suit Power Assignment
Aug 10, 2011 Concluding A Social Encounter
Aug 10, 2011 Thinking: Social Interactions, Cont’d
Aug 9, 2011 Class Actions: Clerics With Channel
Aug 9, 2011 Thinking: Player Story-Object Apathy
Aug 9, 2011 Thinking: Setting and Gameplay
Aug 9, 2011 Writing: Future of the Goat
Aug 9, 2011 Thinking: Item Decay Leads to Card Design
Aug 8, 2011 Thinking: Coming Back to Item Decay
Aug 8, 2011 Game Design: NPC Social Interactions
Aug 8, 2011 Games: Elements Flash Game
Aug 8, 2011 Life Cycle of a Game Designer
Aug 8, 2011 Game Design: Calling for Reinforcements
Aug 8, 2011 Game Design: Minions as Metaphor
Aug 7, 2011 Fourth Edition: Spells and At-Wills
Aug 7, 2011 More Thoughts On Summon Magic
Aug 6, 2011 Seven States: Goals and Virtues
Aug 6, 2011 Game Design: Creating Cards From Classes
Aug 6, 2011 Dungeons & Dragons: Tiers For the Fallen
Aug 5, 2011 Game Design: Class Warfare
Aug 5, 2011 Game Design: But Wait, There’s More!
Aug 5, 2011 Games: The Drakengard Problem
Aug 4, 2011 Updated Player Powers for August
Aug 4, 2011 What to Get the Zone that Has Everything
Aug 4, 2011 Norvendae: Roles, Powers, and Attributes
Aug 4, 2011 Life: With Phone Plans and Such
Aug 4, 2011 Game Design: Names and Zones of Play
Aug 3, 2011 Norvendae: Building Suit Boundaries
Aug 3, 2011 Norvendae: Looking for Playtesters
Aug 3, 2011 Norvendae: Destined and Fated
Aug 3, 2011 Norvendae: Fate, Omens, and Destiny
Aug 2, 2011 Excuses: Woe Unto Thy Stomach
Aug 2, 2011 Game Design: Power Wording, Continued
Aug 2, 2011 Game Design: Card Power Wording
Aug 1, 2011 Plugs: Cinderella Stick Figure Webcomic
Aug 1, 2011 Hey, Look Over Here: NecroBator
Aug 1, 2011 Norvendae: Evening the Odds
Aug 1, 2011 Norvendae: The Persona Concept
Aug 1, 2011 Games: Drakengard
Jul 31, 2011 Game Design: We’re On Location…
Jul 31, 2011 Inspiration: Dead Fantasy Series
Jul 31, 2011 Character Chassis: Hit Points and Damage
Jul 31, 2011 Character Chassis: Back to Basics
Jul 31, 2011 Fourth Edition: Movement and Flanking
Jul 30, 2011 Fourth Edition: Removal From Play
Jul 30, 2011 Game Design: Turns, Rounds, Encounters
Jul 30, 2011 Fourth Edition Without Ability Scores
Jul 30, 2011 Fourth Edition: Roles, Skills, Actions
Jul 30, 2011 Game Design: Roles Before Classes
Jul 29, 2011 Class Actions: Primeval Braves
Jul 29, 2011 States and Classes: Primeval Strikers
Jul 29, 2011 Game Design: Classes, Roles, and States
Jul 28, 2011 Game Design: Classes and Attributes
Jul 28, 2011 Class Actions: Sympathy for the Paladin
Jul 28, 2011 Games: Dynasty Warriors Series
Jul 27, 2011 Class Actions: Paladin of a Death God
Jul 27, 2011 Life Available With Exciting New Taste
Jul 27, 2011 Worldbuilding: Hades and Paladins
Jul 26, 2011 Game Design: Combat Attributes Revisited
Jul 26, 2011 Game Design: Class and Power Contemplation
Jul 26, 2011 Game Design: Anatomy of a Character
Jul 26, 2011 Game Design: Systems and Subsystems
Jul 26, 2011 Characters: Anthy and Utena
Jul 25, 2011 Game Design: Another Attachment Iteration
Jul 25, 2011 Worldbuilding: People and the Big Picture
Jul 25, 2011 Worldbuilding: Gods and Settlements
Jul 25, 2011 Worldbuilding: Greek Campaign Setting
Jul 25, 2011 Game Design: Actions and Reactions
Jul 24, 2011 Game Design: New Card Powers
Jul 24, 2011 Games: First Solo Playtest
Jul 24, 2011 White Cliff: WC-E… I Lost Count
Jul 24, 2011 Gaming: More Things Hiatus
Jul 22, 2011 Fourth Edition: Dishing Different Conditions
Jul 22, 2011 Marketing: Expanding Our Reach
Jul 22, 2011 Thinking: It Takes a Village…
Jul 22, 2011 Local Ladder, Regional Ladder
Jul 22, 2011 Static World Versus Ladder World
Jul 21, 2011 Places: Presence, Purpose, and Position
Jul 21, 2011 Thinking: Locations and Places
Jul 21, 2011 Game Design: Terrain and Movement
Jul 21, 2011 Arkham Horror: Creatures and Movement
Jul 21, 2011 Game Design: Abstracting Distance
Jul 20, 2011 Game Design: Plains, Tribes, Artifacts
Jul 20, 2011 Game Design: Lackey CCG Software
Jul 20, 2011 Games: The Settlers of Catan
Jul 20, 2011 Game Design: The Magic-Catan Connection
Jul 20, 2011 Arkham Horror: More Tweaks and Concepts
Jul 20, 2011 Game Design: Player Powers in Go Fish
Jul 19, 2011 Research: Spirits and Divination
Jul 19, 2011 Game Design: Location, Location, Location
Jul 19, 2011 Research: Chinese Shang Dynasty
Jul 19, 2011 Factions: Places in Primitive Society
Jul 19, 2011 Factions Revisited: Bloody Pirates
Jul 19, 2011 Life: Please To Pay Full Price
Jul 18, 2011 Game Design: Suit Protection
Jul 18, 2011 Game Design: War of Attrition
Jul 18, 2011 Game Design: Basic Lands and Locations
Jul 18, 2011 Deathly Hallows 2, Manchester United 0
Jul 18, 2011 Game Design: Presence and Control
Jul 17, 2011 Excuses: Unexpected Delays Expected
Jul 17, 2011 Life: Apartment and Tuxedo Rental
Jul 17, 2011 Projects: Magic Crazy Potential
Jul 15, 2011 To Catch A Goat, Day 56: Part 6
Jul 15, 2011 Characters: Recharge Building Power
Jul 15, 2011 The Virtue of Planning Ahead
Jul 15, 2011 Games: Losing is Part of the Fun
Jul 14, 2011 Projects: Crazy Enough to Work
Jul 14, 2011 Arkham Horror: Fighting Against the Dice
Jul 14, 2011 Game Design: Rolling Up the World
Jul 14, 2011 Law Enforcement Without Law
Jul 14, 2011 Words: American as a First Language
Jul 14, 2011 Life: Unusually Uninteresting Sight
Jul 13, 2011 Magic: All God’s Creature Types
Jul 13, 2011 Fourth Edition: Class Confusion
Jul 13, 2011 Game Design: Creating Card Abilities
Jul 12, 2011 Games: Fun With Wikipedia
Jul 12, 2011 The Apartment Hunt, Continued
Jul 12, 2011 Life: The Great Apartment Hunt
Jul 12, 2011 Excuses: In Denial of Hiatus
Jul 12, 2011 Updated and Consolidated Player Powers
Jul 11, 2011 Game Design: Putting It All Together
Jul 11, 2011 Magic: Color Identity Confusion
Jul 11, 2011 FaceBook: Gonna Need a Frontage
Jul 11, 2011 Life: On Emotional Baggage
Jul 10, 2011 Magic: M12 Pre-Release Tournament
Jul 10, 2011 Editions, Expansions, Multiplications
Jul 9, 2011 Family Relation Confusion
Jul 8, 2011 Game Design: Different Ability Scores
Jul 8, 2011 A Bit Dodgy Around the Goat
Jul 8, 2011 Gaming: Fiddly Character Bits
Jul 7, 2011 To Catch A Goat, Day 56: Part 5
Jul 7, 2011 Today’s Progress … Success!
Jul 6, 2011 Writing Excuses: Twists and Conflict
Jul 6, 2011 All Caught Up For Now
Jul 6, 2011 To Catch A Goat, Day 56: Part 4
Jul 6, 2011 Been Bad, Now Fixing
Jul 5, 2011 Writing Excuses: Plot Twists!
Jul 5, 2011 Game Design: Revised Banishment Power
Jul 5, 2011 Goat Things To Come
Jul 5, 2011 To Catch A Goat, Day 56: Part 3
Jul 5, 2011 All About The Site: Adopt A Goat
Jul 4, 2011 Game Design: Revised Depletion Power
Jul 4, 2011 Game Design: Last Two Player Powers
Jul 4, 2011 Random Tweets and Followers
Jul 4, 2011 To Catch A Goat, Day 56: Part 2
Jul 4, 2011 Excuses, Excuses, Et Cetera
Jul 3, 2011 To Catch A Goat, Day 56: Part 1
Jul 3, 2011 Game Design: Revising Reinforcement
Jul 3, 2011 Game Design: More Player Powers
Jul 2, 2011 To Catch A Goat, Day 55
Jul 2, 2011 Game Design: Revised Sponsorship Power
Jul 2, 2011 Game Design: It Wouldn’t Be Fair…
Jul 1, 2011 To Catch A Goat, Day 54
Jul 1, 2011 Magic: A Nail in the Graveyard
Jul 1, 2011 Philosophy of the Land
Jul 1, 2011 Seven States Versus Color Pie
Jul 1, 2011 Seven States, Now With Philosophy
Jun 30, 2011 To Catch A Goat, Day 53
Jun 30, 2011 Writing Excuses: My Writing Sucks
Jun 30, 2011 Rumors of War: Bonus Pages Today
Jun 29, 2011 Magic: Gargoyle Control Deck
Jun 29, 2011 To Catch A Goat, Bonus Page 5
Jun 29, 2011 Late Late, Busy Busy
Jun 29, 2011 To Catch A Goat, Day 52
Jun 29, 2011 Running a Little Late Today
Jun 28, 2011 To Catch A Goat, Bonus Page 4
Jun 28, 2011 To Catch A Goat, Bonus Page 3
Jun 28, 2011 To Catch A Goat, Day 51
Jun 27, 2011 To Catch A Goat, Bonus Page 2
Jun 27, 2011 To Catch A Goat, Bonus Page
Jun 27, 2011 Updating the Goat
Jun 27, 2011 To Catch A Goat, Day 50
Jun 27, 2011 Catching Breath, Catching Goats
Jun 26, 2011 New Unnamed Themed Deck
Jun 26, 2011 To Catch A Goat, Day 49
Jun 25, 2011 To Catch A Goat, Day 48
Jun 24, 2011 Weekends: June 25th-26th
Jun 24, 2011 Game Design: Second Draft of Divination
Jun 24, 2011 To Catch A Goat, Day 47
Jun 23, 2011 Games: For Want of A Land
Jun 23, 2011 To Catch A Goat, Day 46
Jun 22, 2011 Over Nine HUNDRED Thousand
Jun 22, 2011 Writing Excuses: Getting the Writing Done
Jun 22, 2011 To Catch A Goat, Day 45
Jun 21, 2011 Game Balance and Faction Design
Jun 21, 2011 Picking Up The Pieces
Jun 21, 2011 To Catch A Goat, Day 44
Jun 20, 2011 To Catch A Goat, Day 43
Jun 20, 2011 Stressful Weekend is Stressful
Jun 19, 2011 To Catch A Goat, Day 42
Jun 18, 2011 To Catch A Goat, Day 41
Jun 17, 2011 To Catch A Goat, Day 40
Jun 17, 2011 You Want to Lighten the Load?
Jun 16, 2011 Hair of the Goat that Bit You
Jun 16, 2011 To Catch A Goat, Day 39
Jun 16, 2011 A Lot Like Life: Grudges and Injuries
Jun 15, 2011 Costs and Consequences of Magic
Jun 15, 2011 To Catch A Goat, Day 38
Jun 14, 2011 Adventures: Icy Spire Revisited
Jun 14, 2011 Stories: The Curious Satyr
Jun 14, 2011 To Catch A Goat, Day 37
Jun 13, 2011 To Catch A Goat, Day 36
Jun 13, 2011 Caught Up (But For How Long!)
Jun 13, 2011 Catching Up the Goat
Jun 13, 2011 Poetry: As The World Tunes (2005)
Jun 12, 2011 Game Design: Player Powers, Continued
Jun 12, 2011 Projects: Bounding Forward
Jun 12, 2011 To Catch A Goat, Day 35
Jun 12, 2011 Poetry: Start Go Ready (2005)
Jun 11, 2011 Game Design: First Draft of the New Rules
Jun 11, 2011 Fractious Factions: Separation of Powers
Jun 11, 2011 To Catch A Goat, Day 34
Jun 11, 2011 Poetry: Sunlife (2005)
Jun 10, 2011 News: Commissions to Help Pay Legal Fees
Jun 10, 2011 To Catch A Goat, Day 33
Jun 10, 2011 Poetry: Starry Smile (2005)
Jun 9, 2011 Projects: The Suit of Coins
Jun 9, 2011 Magic and Forensic Thaumateurgy
Jun 9, 2011 To Catch A Goat, Day 32
Jun 9, 2011 Poetry: Foggy Bus (2005)
Jun 8, 2011 Projects: The Suit of Cups
Jun 8, 2011 Writing Excuses: Magic System Rules
Jun 8, 2011 To Catch A Goat, Day 31
Jun 8, 2011 Poetry: Dark Imagery (2005)
Jun 7, 2011 Projects: The Suits of Wands
Jun 7, 2011 Writing Excuses: Business of Writing
Jun 7, 2011 To Catch A Goat, Day 30
Jun 7, 2011 Poetry: My Indecision (2005)
Jun 6, 2011 Projects: The Suit of Swords
Jun 6, 2011 Writing Excuses: Pacing, Walking In Circles
Jun 6, 2011 To Catch A Goat, Day 29
Jun 6, 2011 Poetry: Nothing in Sight (2005)
Jun 5, 2011 Projects: Skills, Suits, and Power Suites
Jun 5, 2011 Writing Excuses: Villains And Anti-Heroes
Jun 5, 2011 To Catch A Goat, Day 28
Jun 5, 2011 Poetry: Boxed In (2005)
Jun 4, 2011 Writing Excuses: Flaws Versus Handicaps
Jun 4, 2011 To Catch A Goat, Day 27
Jun 4, 2011 Poetry: Equal/Unequal (2005)
Jun 3, 2011 Weekends: Escapes and Pastimes
Jun 3, 2011 Writing Excuses: Heroes and Protagonists
Jun 3, 2011 To Catch A Goat, Day 26
Jun 3, 2011 Poetry: Higher Learning (2005)
Jun 2, 2011 Gaming: Getting My Magic On
Jun 2, 2011 Contests: Some Things Just Fail
Jun 2, 2011 To Catch A Goat, Day 25
Jun 2, 2011 Poetry: Jorge, Jack And Jim (2005)
Jun 1, 2011 Adventures in Reviewerland: Kampfer
Jun 1, 2011 To Catch A Goat, Day 24
Jun 1, 2011 Poetry: Vernal Combustion (2005)
May 31, 2011 Life: Circular Logic is Circular
May 31, 2011 Delays In Getting Things Done
May 31, 2011 To Catch A Goat, Day 23
May 31, 2011 Poetry: Distancing (2005)
May 30, 2011 Here Endeth The Fifth Story Arc
May 30, 2011 Projects: Stealing A Free Book
May 30, 2011 To Catch A Goat, Day 22
May 30, 2011 Poetry: Misty Morning (2005)
May 29, 2011 Cross Posting “To Catch A Goat”
May 29, 2011 Thinking: Tagging Stories and Evolution
May 29, 2011 To Catch A Goat, Day 21
May 29, 2011 Poetry: Your Proposal (2005)
May 28, 2011 Theme Deck: Final Thoughts
May 28, 2011 The Theme Deck, Cont’d
May 28, 2011 To Catch A Goat, Day 20
May 28, 2011 Poetry: Unkindness (2005)
May 27, 2011 Rumors of War: The Theme Deck
May 27, 2011 Weekends: This Week in Review(ish)
May 27, 2011 To Catch A Goat, Day 19
May 27, 2011 Poetry: Let Me (2005)
May 26, 2011 Game Mechanics: Star Wars CCG Combat
May 26, 2011 Open Call for Beta Readers
May 26, 2011 To Catch A Goat, Day 18
May 26, 2011 Poetry: Hateful Things of Horror (2005)
May 25, 2011 Game Design: Most Game Mechanics
May 25, 2011 Writing: Moving Right Along
May 25, 2011 To Catch A Goat, Day 17
May 25, 2011 Poetry: Treading Softly (2005)
May 24, 2011 Game Design: Winning the Game
May 24, 2011 Only One Week Left in Contest
May 24, 2011 To Catch A Goat, Day 16
May 24, 2011 Poetry: Two in Spades (2005)
May 23, 2011 Game Design: The Survival Skill
May 23, 2011 To Catch A Goat, Day 15
May 23, 2011 Poetry: Entombed Within Stone (2005)
May 22, 2011 Future Site Modifications
May 22, 2011 To Catch A Goat, Day 14
May 22, 2011 Poetry: New Years (2005)
May 21, 2011 To Catch A Goat, Day 13
May 21, 2011 Poetry: Going Gone (2005)
May 20, 2011 Weekends: Planning for May 21-22
May 20, 2011 Sir Semicolon Not Appearing in this Title
May 20, 2011 To Catch A Goat, Day 12
May 20, 2011 Poetry: Things Wait For Me (2005)
May 19, 2011 Serialized Fiction and Story Arcs
May 19, 2011 Open Book on BBC Radio 4
May 19, 2011 To Catch A Goat, Day 11
May 19, 2011 Poetry: Marred and Weathered (2005)
May 18, 2011 Making Some Little Changes
May 18, 2011 A Place to Call Their Own
May 18, 2011 To Catch A Goat, Day 10
May 18, 2011 Poetry: No Happier Days (2005)
May 17, 2011 Creature Types and Classification
May 17, 2011 So Very, Bloody Tired Today
May 17, 2011 To Catch A Goat, Day 9
May 17, 2011 Poetry: Lost Without Love (2005)
May 16, 2011 Blue/Black Brain Tax Deck
May 16, 2011 New Blue Beatdown Deck
May 16, 2011 To Catch A Goat, Day 8
May 16, 2011 Poetry: Room to Breathe (2005)
May 15, 2011 Looking Back on the Last Week
May 15, 2011 To Catch A Goat, Day 7
May 15, 2011 Poetry: Distract You (2005)
May 14, 2011 Family: To Paint A Fence
May 14, 2011 To Catch A Goat, Day 6
May 14, 2011 Poetry: Elevator Down (2005)
May 13, 2011 Weekends: Planning for May 14-15
May 13, 2011 Projects: Fun Despite Myself
May 13, 2011 To Catch A Goat, Day 5
May 13, 2011 Poetry: Jump (2005)
May 12, 2011 Treating Myself to New Toys
May 12, 2011 Projects: What the Fan Fiction?
May 12, 2011 To Catch A Goat, Day 4
May 12, 2011 Poetry: Ant Trail (2005)
May 11, 2011 Projects: Ongoing Work on the Game
May 11, 2011 Game Design: Attack Types, Continued
May 11, 2011 To Catch A Goat, Day 3
May 11, 2011 Poetry: Earthbound (2005)
May 10, 2011 Game Design: 4e and Attack Types
May 10, 2011 InsideAX: New Assignment
May 10, 2011 To Catch A Goat, Day 2
May 10, 2011 Poetry: Live On (2005)
May 9, 2011 Vacation Planned, Cruise Booked
May 9, 2011 The Villain Explains His Plan
May 9, 2011 To Catch A Goat, Day 1
May 9, 2011 Poetry: You’re So Insubstantial (2005)
May 8, 2011 Projects: Writing the Rest of May
May 8, 2011 Writing: What Should I Do Now?
May 8, 2011 Our Powers Combined, Part 5
May 8, 2011 Poetry: Living in the City Limits (2005)
May 7, 2011 Links Fixed, Whinging, and Contest
May 7, 2011 Our Powers Combined, Part 4
May 7, 2011 Poetry: High-speed Nighttime Escapade (2005)
May 6, 2011 Weekends: Planning for 5/7-8
May 6, 2011 D&D Encounters Shenanigans
May 6, 2011 Our Powers Combined, Part 3
May 6, 2011 Poetry: Red Star Dancing (2005)
May 5, 2011 Game Design: Elementary Puzzle Design
May 5, 2011 Extra Credits, Rousseau, and Agency
May 5, 2011 Our Powers Combined, Part 2
May 5, 2011 Poetry: Lonely by the Numbers (2005)
May 4, 2011 Links: Ash’s Guide to RPG Personality
May 4, 2011 An Explosive Finale to the Vignettes
May 4, 2011 Our Powers Combined, Part 1
May 4, 2011 Poetry: Big Rainbow (2005)
May 3, 2011 Sprites in the Ancient World
May 3, 2011 Contests: Guess the Class!
May 3, 2011 Vignettes: Aleska and Spectral Shield
May 3, 2011 Poetry: Brighten Any Day (2005)
May 2, 2011 Games: Finished Psychonauts
May 2, 2011 Hey, What’s This: Story A Day
May 2, 2011 Vignettes: Occela and Spirit’s Threat
May 2, 2011 Poetry: When the Moon Hits – Lunacy (2005)
May 1, 2011 Poetry: Your Face on the Water (2005)
Apr 30, 2011 Poetry: Kissing You in the Morning (2005)
Apr 29, 2011 Taking An Early Day
Apr 29, 2011 Poetry: Decay On Impact (2005)
Apr 28, 2011 Clannad: the Motion Picture Review
Apr 28, 2011 Game Design: Magic the Agricola
Apr 28, 2011 Vignettes: Nenshe the Brute
Apr 28, 2011 Poetry: Burst (2005)
Apr 27, 2011 Game Design: Overview of Agricola
Apr 27, 2011 Shifting Focus in Vignettes
Apr 27, 2011 Vignettes: Illyra and Fingers of Tartarus
Apr 27, 2011 Poetry: Lost at Sea (2005)
Apr 26, 2011 Arkham Horror: Tweaks and Thoughts
Apr 26, 2011 Holidays, the Weekend, and Family
Apr 26, 2011 Vignettes: Elysia and Voice of Justice
Apr 26, 2011 Poetry: Speechless (2005)
Apr 25, 2011 Poetry: Your Eyes (2005)
Apr 24, 2011 Poetry: Lonely Voices (2005)
Apr 23, 2011 Poetry: Questions (2005)
Apr 22, 2011 Poetry: Something Special (2005)
Apr 21, 2011 Placeholders: Cutting Losses
Apr 21, 2011 Silly Names for Powers and Such
Apr 21, 2011 Vignettes: Aleska and Spectral Burden
Apr 21, 2011 Poetry: Phroezn Fenix (2005)
Apr 20, 2011 Recent Slowdown in Posts
Apr 20, 2011 The Perfect Murder Never Happened
Apr 20, 2011 Vignettes: Occela and Guiding Spirit
Apr 20, 2011 Poetry: Glacier Grey (2005)
Apr 19, 2011 Arkham Horror: Resource Management 2
Apr 19, 2011 Heroes of Shadow: the Vampire Class
Apr 19, 2011 Vignettes: Nenshe the Thug
Apr 19, 2011 Poetry: Antithesis/Killed the Cat (2005)
Apr 18, 2011 Arkham Horror: Resource Management
Apr 18, 2011 Blogging: Now on Assignment!
Apr 18, 2011 Vignettes: Illyra and Serpent’s Grasp
Apr 18, 2011 Poetry: Ice Cream Dreams (2005)
Apr 17, 2011 A Little Surprise for Everypony
Apr 17, 2011 Vignettes: Elysia and Burrowing Sparks
Apr 16, 2011 Once More Unto the Breach
Apr 16, 2011 Origins of War: First Look at Aleska
Apr 16, 2011 Vignettes: Aleska and Spectral Din
Apr 15, 2011 Resume and Writing Sample, Ho!
Apr 15, 2011 Upping the Ante in the Vignettes
Apr 15, 2011 Vignettes: Occela and Shielding Spirit
Apr 15, 2011 Poetry: Translucent
Apr 14, 2011 Open Questions: Why You Are Here
Apr 14, 2011 It’s Time to Do Some Slingin’
Apr 14, 2011 Vignettes: Nenshe the Slinger
Apr 14, 2011 Poetry: Recession
Apr 13, 2011 The Shoggoth and the Hobbit
Apr 13, 2011 Book Ends and Writing Style
Apr 13, 2011 Vignettes: Illyra and Asp’s Lash
Apr 13, 2011 Poetry: Fogged-up Looking Glass
Apr 12, 2011 What’s With the Vignettes?
Apr 12, 2011 Vignettes: Elysia and Hestia’s Breath
Apr 12, 2011 That’s Quite Enough of That
Apr 12, 2011 Poetry: Steel-bound Serenity
Apr 11, 2011 Poetry: Euthanasia
Apr 11, 2011 Poetry: Reasonably Communicative
Apr 11, 2011 Poetry: Semisweet Bitterness
Apr 11, 2011 Poetry: Deliberately Vague
Apr 10, 2011 Poetry: Limit One Per Customer
Apr 10, 2011 Poetry: Double Negative
Apr 10, 2011 Poetry: Faces of the Moon
Apr 10, 2011 Poetry: Whatever’s Easiest
Apr 9, 2011 Poetry: Occasionally Displaced
Apr 9, 2011 Poetry: Communicable Loneliness
Apr 9, 2011 Poetry: Nowhere Fast
Apr 9, 2011 Poetry: Your Balanced Breakfast
Apr 8, 2011 Poetry: Heads Down, Thumbs Up
Apr 8, 2011 Poetry: Plaster Animals
Apr 8, 2011 Poetry: Big Bad Little Red
Apr 8, 2011 Poetry: Nameless Dread
Apr 7, 2011 Poetry: Special Invitation
Apr 7, 2011 Poetry: Unstable Loop
Apr 7, 2011 Poetry: Paradox
Apr 7, 2011 Poetry: Holding Out For A Hero
Apr 6, 2011 Poetry: Not Lost, Not Broken
Apr 6, 2011 Poetry: Serenity
Apr 6, 2011 Poetry: Utter Nonsense
Apr 6, 2011 Poetry: Take Your Lumps
Apr 5, 2011 Poetry: Breaking Disillusionment
Apr 5, 2011 Poetry: Beads and Bows
Apr 5, 2011 Poetry: Ladder Rungs
Apr 5, 2011 Poetry: Out of Nowhere
Apr 4, 2011 Poetry: Elimination, Erasure Evident
Apr 4, 2011 Poetry: Artillery Ecstasy
Apr 4, 2011 Poetry: Gone Rogue
Apr 4, 2011 Poetry: Have Your Cake
Apr 3, 2011 Poetry: Cookie Crumb Crust
Apr 3, 2011 Poetry: Anticipation
Apr 3, 2011 Poetry: Unbridled
Apr 2, 2011 Poetry: Reflexive, Reflected, Rhymed
Apr 2, 2011 Poetry: Ecstatic Electric Eccentricity
Apr 2, 2011 Poetry: Nonfunctioning Destabilizers
Apr 2, 2011 Poetry: Those Two Kinds of People
Apr 1, 2011 Poetry: Friends, Strangers, Lovers
Apr 1, 2011 Poetry: Waiting is the Hardest Part
Apr 1, 2011 Poetry: Not Locked Up, No Thanks
Apr 1, 2011 Poetry: The Clearing
Mar 31, 2011 Writer’s Group: Homework 3/31
Mar 31, 2011 Hate Me, But Do It Honestly
Mar 31, 2011 Words for Extrasensory Perception
Mar 31, 2011 A Funny Thing Happened On the Way…
Mar 30, 2011 Factions: Guilds, Cults, Orders
Mar 30, 2011 Factions: Tribes, Clans, Others
Mar 30, 2011 Factions: Knights, Nobles, Chiefs
Mar 30, 2011 Factions: Pirates, Raiders, Slavers
Mar 29, 2011 Arkham Horror: Running the Asylum, Part 6
Mar 29, 2011 Projects: Running the Asylum
Mar 29, 2011 Arkham Horror: Running the Asylum, Part 5
Mar 29, 2011 I’m So Totally Not A Reviewer
Mar 28, 2011 Movies: Repo! The Genetic Opera (2008)
Mar 28, 2011 Movies: Sucker Punch (2011)
Mar 28, 2011 Double Your Date, Double Your…
Mar 28, 2011 Weekends: Friday Night, Date Night
Mar 27, 2011 Moonlighting on the Streets of Ninevica
Mar 26, 2011 Arkham Horror: Running the Asylum, Part 4
Mar 26, 2011 Arkham Horror: Running the Asylum, Part 3
Mar 26, 2011 Arkham Horror: Running the Asylum, Part 2
Mar 26, 2011 Arkham Horror: Thought Experiment
Mar 25, 2011 Weekends: Planning for 3/26-27
Mar 25, 2011 Skirmishes in Ogre Battle
Mar 25, 2011 Wish I Had Time For: Ogre Battle
Mar 25, 2011 Projects for April
Mar 24, 2011 Factions: Pilgrims, Workers, Judges
Mar 24, 2011 Magical Methods of Movement
Mar 24, 2011 Summon Magic in Some Games
Mar 24, 2011 Factions: Princes, Tyrants, Rulers
Mar 23, 2011 A Story for Illyra
Mar 23, 2011 Movies and Tropes: Don Bluth
Mar 23, 2011 Factions of Rumors of War
Mar 23, 2011 Writing: Excuses to Not Write
Mar 22, 2011 Rumors of War: Fractious Factions
Mar 22, 2011 Games: Genius the Transgression
Mar 22, 2011 Introspection: Driving Questions
Mar 22, 2011 Movies: Temple of Doom
Mar 21, 2011 Five Fighters: One Last Word…
Mar 21, 2011 Dream A Little Dream
Mar 21, 2011 Adventures in Facial Landscaping
Mar 21, 2011 Unforgivable Transgressions
Mar 18, 2011 Not Entirely Untrue, Not Quite Accurate
Mar 18, 2011 What’s Sleep Got To Do With It?
Mar 18, 2011 Eye of Argon Reading
Mar 17, 2011 Nightmares and Dreamscapes
Mar 17, 2011 Editing, Revising, and Rewriting
Mar 17, 2011 Getting to Know Invocation
Mar 16, 2011 Research: Saints and Sainthood
Mar 16, 2011 Blogging: Planning Ahead For The Win
Mar 16, 2011 Elite Enemies Are Tasty Treats
Mar 16, 2011 Writing Makes Me Not Die
Mar 15, 2011 Writing: Horizons and Rubbish
Mar 15, 2011 Writing: What to do Next
Mar 15, 2011 Introspection: Reaction to Writing
Mar 15, 2011 The Constant Sheepherder, Part 6
Mar 14, 2011 TVtropes: How to Write a Love Story
Mar 14, 2011 Projects: Do What I Say, Not What I…
Mar 14, 2011 Arkham Horror: Experimentation
Mar 14, 2011 The Constant Sheepherder, Part 5
Mar 11, 2011 Game Design: Elements of Simplicity
Mar 11, 2011 Evade, Horror, and Combat Checks
Mar 11, 2011 Weekends: Planning for 3/12-13
Mar 11, 2011 The Constant Sheepherder, Part 4
Mar 10, 2011 Five Fighters: Greatspear Wielder
Mar 10, 2011 ComicPress Fiddly Bits
Mar 10, 2011 The Constant Sheepherder, Part 3
Mar 9, 2011 Hating on the Rules-Lawyer
Mar 9, 2011 The Hunter’s Quarry Debacle
Mar 9, 2011 New Project on the Horizon
Mar 9, 2011 The Constant Sheepherder, Part 2
Mar 8, 2011 Writing Under the Influence
Mar 8, 2011 Reviews: Madoka
Mar 8, 2011 Writing: A Story for Nenshe
Mar 8, 2011 The Constant Sheepherder, Part 1
Mar 7, 2011 Dance Dance Mokushiroku
Mar 7, 2011 Marketing: More Webcomic Listings
Mar 7, 2011 Music: Weirdness Threshold
Mar 7, 2011 Nightmares on Fenton Street
Mar 4, 2011 White Cliff: WC-E08 Summary
Mar 4, 2011 White Cliff: Encounters 11-15
Mar 4, 2011 Weekends: Thinking On 3/5-6
Mar 3, 2011 Shedding Light On Whatnow?
Mar 3, 2011 Hey, What’s That: TIG Forums
Mar 3, 2011 Anime: Puella Magi Madoka Magica
Mar 3, 2011 Shedding Light, Part Twelve
Mar 2, 2011 Making Monsters Instrospective
Mar 2, 2011 White Cliff: WC-E07 Postmortem
Mar 2, 2011 White Cliff: WC-E07 Summary
Mar 2, 2011 Shedding Light, Part Eleven
Mar 1, 2011 Reaching Out to the ‘Net
Mar 1, 2011 Interactive Fiction on the Brain
Mar 1, 2011 Celebrating Our 600th Post
Mar 1, 2011 Shedding Light, Part Ten
Feb 28, 2011 Rumors of War: Season 2
Feb 28, 2011 Games: Psychonauts, Take Two
Feb 28, 2011 White Cliff: Navigating the Stacks
Feb 28, 2011 Shedding Light, Part Nine
Feb 25, 2011 Weekends: Planning for 2/26-27
Feb 25, 2011 Game Design: Scratching an Itch
Feb 25, 2011 I Ought to Know Better Than This
Feb 25, 2011 Shedding Light, Part Eight
Feb 24, 2011 Reading: Magic and Eternal Flames
Feb 24, 2011 D&D Insider: Fight or Flight
Feb 24, 2011 Lost in Transcription
Feb 24, 2011 Shedding Light, Part Seven
Feb 23, 2011 A Rogue in the Hand is Worth Two in the…
Feb 23, 2011 Games: Psychonauts Pending Review
Feb 23, 2011 White Cliff: WC-E06 Postmortem
Feb 23, 2011 Shedding Light, Part Six
Feb 22, 2011 The Great AX Debate
Feb 22, 2011 Five Fighters: Tempest Technique
Feb 22, 2011 Five Fighters: Brawler Style
Feb 22, 2011 Shedding Light, Part Five
Feb 21, 2011 The Day the ‘Net Went Down
Feb 21, 2011 Rumors of War: Achievement Unlocked
Feb 21, 2011 Five Fighters: The Fighting Game
Feb 21, 2011 Shedding Light, Part Four
Feb 18, 2011 Much More Interesting Writing
Feb 18, 2011 White Cliff: WC-E06 Summary
Feb 18, 2011 White Cliff: Library Interlude
Feb 18, 2011 Shedding Light, Part Three
Feb 17, 2011 Has He Gone on Holiday?
Feb 17, 2011 Designing Encounters for Solo Play
Feb 17, 2011 Making Sense of Nenshe
Feb 17, 2011 Shedding Light, Part Two
Feb 16, 2011 Wrapping Up a Bit of Writing
Feb 16, 2011 White Cliff: WC-E03 Last Words
Feb 16, 2011 White Cliff: WC-E03 Postmortem
Feb 16, 2011 Shedding Light, Part One
Feb 15, 2011 Hello, Insert Name Here
Feb 15, 2011 White Cliff: WC-E03 Summary
Feb 15, 2011 White Cliff: Whispers in the Dark
Feb 15, 2011 She Said Yes :)
Feb 14, 2011 White Cliff: WC-E02 Last Words
Feb 14, 2011 White Cliff: WC-E02 Postmortem
Feb 14, 2011 White Cliff: WC-E02 Summary
Feb 14, 2011 Happy Valentine’s Date
Feb 13, 2011 No-Blog Sundays
Feb 12, 2011 No-Blog Saturdays
Feb 11, 2011 Weekends: February 12/13
Feb 11, 2011 Bereft, Bothered, Bewildered
Feb 11, 2011 White Cliff: Tailoring the Experience
Feb 11, 2011 Characters: Writing About Elysia
Feb 10, 2011 White Cliff: Encounter Group Done
Feb 10, 2011 Memories: Zombie Spotting 2009
Feb 10, 2011 Five Fighters: Campaign and Story
Feb 10, 2011 Not-So Dental Woes
Feb 9, 2011 Five Fighters: Battlerager Vigor
Feb 9, 2011 Five Guys: A Game for Five Fighters
Feb 9, 2011 Thinking: The “Five Guys” Adventure
Feb 9, 2011 The Allure of the All-Nighter
Feb 8, 2011 Writing: A Little Bit of Elysia
Feb 8, 2011 Introspection: Behind the Screen
Feb 8, 2011 Game Design: Encounters that Inspire
Feb 8, 2011 Game Design: What’s in an Adventure?
Feb 7, 2011 White Cliff: Onward and Upward
Feb 7, 2011 There’s Something About Thirteenth
Feb 7, 2011 Thinking Outside the Red Box
Feb 7, 2011 The Demented Shopkeep, Part 7
Feb 6, 2011 No-Blog Sundays
Feb 5, 2011 No-Blog Saturdays
Feb 4, 2011 Weekends: February 2011 5-6
Feb 4, 2011 Introspection: Projects of 2010
Feb 4, 2011 I
Feb 4, 2011 The Demented Shopkeep, Part 6
Feb 3, 2011 Impostors, Rumepelstiltskin, and Fruben
Feb 3, 2011 Wrapping Up the Shopkeeper
Feb 3, 2011 Characters: Learning from Fruben
Feb 3, 2011 The Demented Shopkeep, Part 5
Feb 2, 2011 Things to Do, Things to Do
Feb 2, 2011 Thinking About the Future
Feb 2, 2011 Threatening to Founder
Feb 2, 2011 The Demented Shopkeep, Part 4
Feb 1, 2011 White Cliff: Navigating the Wreckage
Feb 1, 2011 White Cliff: WC-E01 Last Words
Feb 1, 2011 The Wonderful World of Oz
Feb 1, 2011 The Demented Shopkeep, Part 3
Jan 31, 2011 White Cliff: WC-E01 Postmortem
Jan 31, 2011 White Cliff: WC-E01 Summary
Jan 31, 2011 White Cliff: Springing the Trap
Jan 31, 2011 The Demented Shopkeep, Part 2
Jan 30, 2011 No-Blog Sundays
Jan 29, 2011 No-Blog Saturdays
Jan 28, 2011 Everything’s Hybrid These Days
Jan 28, 2011 Fruben: Continuing Adventures
Jan 28, 2011 Planning for the Weekend 1/29-30
Jan 28, 2011 Fruben Daleborn and the Shopkeep
Jan 27, 2011 Something Writing This Way
Jan 27, 2011 Return to the Icy Spire
Jan 27, 2011 TVTropes: Elemental Crafting
Jan 27, 2011 Hey, What’s This: Writing in Phases
Jan 26, 2011 Celebrating Our 500th Post
Jan 26, 2011 What Have I Been Doing Today?
Jan 26, 2011 Quoth the Raven: Treasure Will Roll
Jan 26, 2011 I Forget These Things
Jan 25, 2011 Campaign Trail: Allandra Reborn
Jan 25, 2011 Fourth Edition: Hybrid Classes
Jan 25, 2011 Game Design: Challenges as Creatures
Jan 25, 2011 Need a Game Design Category
Jan 24, 2011 Game Design: Dealing Damage
Jan 24, 2011 Slammed with Stuff to Do
Jan 24, 2011 The Passing of the Torch
Jan 24, 2011 White Cliff: Smooth Transition
Jan 23, 2011 No-Blog Sundays
Jan 22, 2011 No-Blog Saturdays
Jan 21, 2011 Planning for the Weekend 1/22-23
Jan 21, 2011 Finally, I’ve Created a Monster!
Jan 21, 2011 Rumors of War: Defying Gravity
Jan 21, 2011 Speaking of Characters and Tropes
Jan 20, 2011 Planning for Rumors of War
Jan 20, 2011 Stories in the Rumors of War ‘Verse
Jan 20, 2011 Write-It Quick Schemes
Jan 20, 2011 Journey of a Paladin
Jan 19, 2011 Sly Flourish: Lessons from Dragon Age
Jan 19, 2011 Minions are the Most Important
Jan 19, 2011 Game Design: Fiddly Monster Bits
Jan 19, 2011 Game Design: Spatial Distortion
Jan 18, 2011 Stalker0’s Guide to Anti-Grind
Jan 18, 2011 Sly Flourish: Anti-Grind Monster Powers
Jan 18, 2011 The Five-By-Five Method
Jan 18, 2011 Making Monstrous Characters
Jan 17, 2011 White Cliff: Encounter Group Done
Jan 17, 2011 Concluding the Pyramid of Shadows
Jan 17, 2011 Evil Stuffed Giraffe with Heart
Jan 17, 2011 New Pens are Serious Business
Jan 16, 2011 No-Blog Sundays
Jan 15, 2011 No-Blog Saturdays
Jan 14, 2011 Links: Strange Horizons, etc.
Jan 14, 2011 More About the Odd Occela
Jan 14, 2011 Urge to Read Rising
Jan 14, 2011 Rewriting Rumpelstiltskin
Jan 13, 2011 Stuck On Topic: Sticky Notes
Jan 13, 2011 Advanced Sticky-Note Technology
Jan 13, 2011 White Cliff: Got the Go-Ahead
Jan 12, 2011 The Sticky Notes on the Wall
Jan 12, 2011 With Neatly Ordered Lives
Jan 12, 2011 Tropes: Third Act Misunderstanding
Jan 12, 2011 Coming Down with Something
Jan 11, 2011 Personal Goal: Versus Homestruck
Jan 11, 2011 Vision and Size-Five Typeface
Jan 11, 2011 The Eat Your Words Test
Jan 11, 2011 Fourth Edition: Encounter Levels
Jan 10, 2011 Fourth Edition: Curses and Diseases
Jan 10, 2011 Record-Breaking Comment Spam
Jan 10, 2011 White Cliff: Coming Together
Jan 10, 2011 January Project Canceled
Jan 9, 2011 No-Blog Sundays
Jan 8, 2011 No-Blog Saturdays
Jan 7, 2011 Planning for the Weekend 1/8-9
Jan 7, 2011 I Need a Freaking Holiday
Jan 7, 2011 Game Design: The Check Concept
Jan 7, 2011 Reinventing Rumpelstiltskin
Jan 6, 2011 Game Design: Ranged Combat
Jan 6, 2011 4E Class Design Hypothesis
Jan 6, 2011 Emotion Control and Willpower
Jan 6, 2011 Game Design: The Drift Concept
Jan 5, 2011 Emotion, Free Will, Power Rings
Jan 5, 2011 Oddly Satisfying Spam
Jan 5, 2011 Game Design: The Confessor Class
Jan 5, 2011 January Project: Very Nearly Ready
Jan 4, 2011 Friends and Compliments: High Praise
Jan 4, 2011 The Very First Campaign I Ran
Jan 4, 2011 Mastering the Game, Mastering Myself
Jan 4, 2011 Do I Need a Bedtime?
Jan 3, 2011 New Years’ New Gaming
Jan 3, 2011 Strange Inner-Mind Protestations
Jan 3, 2011 January Arkham Horror Project
Jan 3, 2011 January Project Delays
Jan 2, 2011 Movies: The Secret of Kells
Jan 2, 2011 The Laundromat Experience
Jan 2, 2011 Learning D&D Again
Jan 2, 2011 Weekdays Versus Weekends
Jan 1, 2011 Movies: Inception, Take Two
Jan 1, 2011 Bringing in the New Year
Dec 31, 2010 Best of FaceBook 2010
Dec 31, 2010 D&D Insider: To Live Defeated
Dec 31, 2010 Buffer or Bust: Day Thirty Report
Dec 30, 2010 Keeping Up Appearances
Dec 30, 2010 Tired, Cranky, Lazy Days
Dec 30, 2010 Nenshe Needs More Love
Dec 30, 2010 The Evil Bum and the Hospital Date
Dec 29, 2010 Best of FaceBook 2010
Dec 29, 2010 Getting Ready for Year Two
Dec 29, 2010 Easy Decisions to Make
Dec 29, 2010 Buffer or Bust: Day Twenty-Eight Report
Dec 28, 2010 Choose Your Role Contest
Dec 28, 2010 Choosing a January Project
Dec 28, 2010 I’m Grouchy When I Don’t Get My D&D
Dec 28, 2010 Buffer or Bust: Day Twenty-Seven Report
Dec 27, 2010 Making Sense of Occela
Dec 27, 2010 Doing it for the Arc
Dec 27, 2010 Playing Catchup
Dec 27, 2010 Buffer or Bust: Day Twenty-Six Report
Dec 26, 2010 Games: Pay Day
Dec 26, 2010 Breaking Radio Silence
Dec 26, 2010 Buffer or Bust: Day Twenty-Five Report
Dec 24, 2010 Arkham Horror: Going Back to Basics
Dec 24, 2010 Buffer or Bust: Day Twenty-Three Report
Dec 23, 2010 Slowness in Posting
Dec 23, 2010 White Cliff: Let There Be Plot!
Dec 23, 2010 White Cliff: Making Monsters
Dec 23, 2010 Buffer or Bust: Day Twenty-Two Report
Dec 22, 2010 Oh Yeah … the Gulf Oil Spill
Dec 22, 2010 Seeking Transparency
Dec 22, 2010 Arson, Murder, and Bubblegum
Dec 22, 2010 Buffer or Bust: Day Twenty-One Report
Dec 21, 2010 The Stripper Who Stole Christmas
Dec 21, 2010 Zen and the Art of Encounter Balance
Dec 21, 2010 Reading: Celebrating Steps
Dec 21, 2010 Buffer or Bust: Day Twenty Report
Dec 20, 2010 Three Hundred Page Goodness!
Dec 20, 2010 Goblins – Life Through Their Eyes
Dec 20, 2010 Explaining the Joke
Dec 20, 2010 Buffer or Bust: Day Nineteen Report
Dec 19, 2010 Teaching Games and Learning
Dec 19, 2010 Allandra: The Path to Power
Dec 19, 2010 Quoth the Raven: Get Off My Plane
Dec 19, 2010 Buffer or Bust: Day Eighteen Report
Dec 18, 2010 Spamming Reed!
Dec 18, 2010 TaleSpin: Polly Wants a Treasure
Dec 18, 2010 Buffer or Bust: Day Seventeen Report
Dec 17, 2010 Planning For Weekend 12/18-19
Dec 17, 2010 Between a Rogue and a Bard Place
Dec 17, 2010 Joyous Midweek Synchronicity
Dec 17, 2010 Buffer or Bust: Day Sixteen Report
Dec 16, 2010 Best of FaceBook 2010
Dec 16, 2010 Quoth the Raven: Master, Why?
Dec 16, 2010 Phone Call and Playful Antagonism
Dec 16, 2010 Buffer or Bust: Day Fifteen Report
Dec 15, 2010 Skating By and Resurfacing Self
Dec 15, 2010 My Views of Marriage Values
Dec 15, 2010 The World Spins Madly On
Dec 15, 2010 Buffer or Bust: Day Fourteen Report
Dec 14, 2010 Hey, What’s That: Radical Unschooling
Dec 14, 2010 While Walking to the Store
Dec 14, 2010 Movies: Meet Joe Black
Dec 14, 2010 Buffer or Bust: Day Thirteen Report
Dec 13, 2010 Childhood and the Berenstain Bears
Dec 13, 2010 Childhood: Open School System
Dec 13, 2010 Buffer or Bust: Day Twelve Report
Dec 12, 2010 Flurry of Half-Formed Words
Dec 12, 2010 Not Saying the R-Word
Dec 12, 2010 About Getting Things Done
Dec 12, 2010 Buffer or Bust: Day Eleven Report
Dec 11, 2010 Writing and Storytelling
Dec 11, 2010 Games: P3P First Impression
Dec 11, 2010 Features and Payment Gimmicks
Dec 11, 2010 Buffer or Bust: Day Ten Report
Dec 10, 2010 Forums: Brilliant Gameologists
Dec 10, 2010 Planning For Weekend 12/11-12
Dec 10, 2010 Blog to Blog: Toy Story 3
Dec 10, 2010 Buffer or Bust: Day Nine Report
Dec 9, 2010 Anime: Bringing Up Utena
Dec 9, 2010 What Things May Come
Dec 9, 2010 Best of FaceBook 2010
Dec 9, 2010 Buffer or Bust: Day Eight Report
Dec 8, 2010 Hey, What’s That: Chaotic Shiny
Dec 8, 2010 Influx of Odd Referrals
Dec 8, 2010 Campaign Trail: Florence Fairweather
Dec 8, 2010 Buffer or Bust: Day Seven Report
Dec 7, 2010 Games: Soul Reaver Legacy of Kain
Dec 7, 2010 Game Design: Hate Is Enough
Dec 7, 2010 Fan Art Delight!
Dec 7, 2010 Buffer or Bust: Day Six Report
Dec 6, 2010 Appearing in this Blog
Dec 6, 2010 Dungeons and Dragons and Responsibility
Dec 6, 2010 Movies: Eclipse RiffTrax
Dec 6, 2010 Buffer or Bust: Day Five Report
Dec 5, 2010 Movies: Tangled
Dec 5, 2010 Weekends: I’m Not Going Mad
Dec 5, 2010 Getting Ready for Gaia’s Revenge
Dec 5, 2010 Buffer or Bust: Day Four Report
Dec 4, 2010 Not Tomorrow ‘Til I Sleep Today
Dec 4, 2010 I Amuse Myself: Leaving Comments
Dec 4, 2010 Hey, What’s This: Beautiful Madness
Dec 4, 2010 Buffer or Bust: Day Three Report
Dec 3, 2010 Spring Cleaning in December
Dec 3, 2010 TaleSpin: Molly Coddled
Dec 3, 2010 Planning For Weekend 12/4-5
Dec 3, 2010 Buffer or Bust: Day Two Report
Dec 2, 2010 Scared the Death Out of Me
Dec 2, 2010 Rumors of Character Sheets
Dec 2, 2010 I Amuse Myself: Fourth Edition XP
Dec 2, 2010 Buffer or Bust: Day One Report
Dec 1, 2010 Taken as a Challenge
Dec 1, 2010 Movies: The Last Starfighter
Dec 1, 2010 Can Has Fan Art?
Dec 1, 2010 Buffer or Bust: Day Zero Report
Nov 30, 2010 Celebrating Our 300th Post
Nov 30, 2010 Outlines and Organization
Nov 30, 2010 Elysia Under the Microscope
Nov 30, 2010 Boost Buffer or Bust: December 2010
Nov 29, 2010 Laying Down the Rules
Nov 29, 2010 Campaign Trail: Chucklehead
Nov 29, 2010 NaNo 2010: Reflection
Nov 29, 2010 NaNo 2010: Day Twenty-Eight Report
Nov 28, 2010 Better Not Be A Bad Habit
Nov 28, 2010 Last Pages of Current Story Arc
Nov 28, 2010 What to do with a New PS2
Nov 28, 2010 NaNo 2010: Day Twenty-Seven Report
Nov 27, 2010 Rushed and Unfinished Ideas
Nov 27, 2010 Late, Lame, Midday Post
Nov 27, 2010 Boarding Action: Self-Worth
Nov 27, 2010 NaNo 2010: Day Twenty-Six Report
Nov 26, 2010 Planning For Weekend 11/27-28
Nov 26, 2010 Hey, What’s That: Wretched Whore
Nov 26, 2010 Classically Trained Poet
Nov 26, 2010 NaNo 2010: Day Twenty-Five Report
Nov 25, 2010 Dither: Smitten
Nov 25, 2010 Dither is a Turkey Day
Nov 25, 2010 White Cliff: Planting the Seeds
Nov 25, 2010 NaNo 2010: Day Twenty-Four Report
Nov 24, 2010 Victim of the Public School System
Nov 24, 2010 Blog-to-Blog Combat/Comment
Nov 24, 2010 No Delays For The Wicked
Nov 24, 2010 NaNo 2010: Day Twenty-Three Report
Nov 23, 2010 Games Are Friends, Not Food
Nov 23, 2010 Buffy Movie: What Makes Shoes Cute?
Nov 23, 2010 Harry Potter: Deathly Hallows Part One
Nov 23, 2010 NaNo 2010: Day Twenty-Two Report
Nov 22, 2010 White Cliff: Thinking Things Through
Nov 22, 2010 Choosing a December Project
Nov 22, 2010 They Should Call It FAILStation
Nov 22, 2010 NaNo 2010: Day Twenty-One Report
Nov 21, 2010 Guild Wars: Hate Missing Things
Nov 21, 2010 Campaign Trail: Dennis the Traveler
Nov 21, 2010 My Present to Myself
Nov 21, 2010 NaNo 2010: Day Twenty Report
Nov 20, 2010 Return to Normalcy
Nov 20, 2010 Finally, Some Names For Them
Nov 20, 2010 My Hands Are Sad
Nov 20, 2010 NaNo 2010: Day Nineteen Report
Nov 19, 2010 Planning For Weekend 11/20-21
Nov 19, 2010 The Undead: If Vampires Didn’t Bite
Nov 19, 2010 Projects: A Story of Magick
Nov 19, 2010 NaNo 2010: Day Eighteen Report
Nov 18, 2010 Inform 7: Scenes, Phases, Nonsense
Nov 18, 2010 Inform 7: Scenes, Time, and Variables
Nov 18, 2010 Inform 7: Writing a Short Game
Nov 18, 2010 NaNo 2010: Day Seventeen Report
Nov 17, 2010 Inform 7: Kill Me Now Please
Nov 17, 2010 Getting Back to Game Design
Nov 17, 2010 The Fail Fantasy Series
Nov 17, 2010 NaNo 2010: Day Sixteen Report
Nov 16, 2010 Gaia’s Loving Embrace
Nov 16, 2010 Overdeveloped Sense of Responsibility
Nov 16, 2010 Quoth the Raven: Never Bored
Nov 16, 2010 NaNo 2010: Day Fifteen Report
Nov 15, 2010 White Cliff: Determining Objectives
Nov 15, 2010 White Cliff: Preventing Escape
Nov 15, 2010 White Cliff: Design Urgency Rising
Nov 15, 2010 NaNo 2010: Day Fourteen Report
Nov 14, 2010 Getting to Know Alexander
Nov 14, 2010 Campaign Trail: Alexander
Nov 14, 2010 Lost on the Isle of Shifting Stones
Nov 14, 2010 NaNo 2010: Day Thirteen Report
Nov 13, 2010 Gaming With Greek Mythology
Nov 13, 2010 Nachos Staring At Me
Nov 13, 2010 Notes On Writing Descriptive Text
Nov 13, 2010 NaNo 2010: Day Twelve Report
Nov 12, 2010 TaleSpin: I Only Have Ice For You
Nov 12, 2010 Word Sprint? Try Word Marathon
Nov 12, 2010 Nutrition-Minded? Me? Nah!
Nov 12, 2010 NaNo 2010: Day Eleven Report
Nov 11, 2010 On a Train, Bus, or Airplane
Nov 11, 2010 Looking for Inspiration: TaleSpin
Nov 11, 2010 TaleSpin: Mommy for a Day
Nov 11, 2010 NaNo 2010: Day Ten Report
Nov 10, 2010 Books: Symbols and Sacred Objects
Nov 10, 2010 Totally Out Of It Today
Nov 10, 2010 Early Morning Dissonance
Nov 10, 2010 NaNo 2010: Day Nine Report
Nov 9, 2010 Sorry to See it Shelved
Nov 9, 2010 Origins of War: Order of Orion
Nov 9, 2010 Terrain, Hazards, Features, and Obstacles
Nov 9, 2010 NaNo 2010: Day Eight Report
Nov 8, 2010 Dragonslayers Research
Nov 8, 2010 The Phases of The Dragonslayers
Nov 8, 2010 Lovely Little Weekend Excursion
Nov 8, 2010 NaNo 2010: Day Seven Report
Nov 7, 2010 Full Disclosure Game-Mastering
Nov 7, 2010 White Cliff: Waterfall Room
Nov 7, 2010 Making Sense of the Parcel System
Nov 7, 2010 NaNo 2010: Day Six Report
Nov 6, 2010 NaNo 2010: First Weekend Write-In
Nov 6, 2010 Writing and the Perception of Time
Nov 6, 2010 Politics of Dragon-Slaying
Nov 6, 2010 NaNo 2010: Day Five Report
Nov 5, 2010 Celebrating Our 200th Post
Nov 5, 2010 Planning For Weekend 11/6-7
Nov 5, 2010 Hey, What’s This: Chrono Trigger Fanfest
Nov 5, 2010 NaNo 2010: Day Four Report
Nov 4, 2010 Problems With The Short Story
Nov 4, 2010 Where Do The Ideas Come From?
Nov 4, 2010 TaleSpin: Time Waits For No Bear
Nov 4, 2010 NaNo 2010: Day Three Report
Nov 3, 2010 Seven States in Review
Nov 3, 2010 The Hypnotist: Controller, Leader
Nov 3, 2010 The Hypnotist: What’s In A Class?
Nov 3, 2010 NaNo 2010: Day Two Report
Nov 2, 2010 White Cliff: Too Many Encounters
Nov 2, 2010 Diablo 2: Ah, Sweet Memories
Nov 2, 2010 NaNo 2010: Love the Pep Talks
Nov 2, 2010 NaNo 2010: Day One Report
Nov 1, 2010 D&D: A New Game for the New Year
Nov 1, 2010 What To Play, What To Play
Nov 1, 2010 Diablo 2: The Wheel Turns
Nov 1, 2010 NaNo 2010: Daily Progress Reports
Oct 31, 2010 Seven States: Shadow Magic
Oct 31, 2010 Movies: Red (2010)
Oct 31, 2010 NaNo 2010: Kick-Off Party
Oct 31, 2010 Movies: Troy (2004), Part Two
Oct 30, 2010 Offensive and Defensive Attributes
Oct 30, 2010 Hey, What’s That: Sirlin Games
Oct 30, 2010 Game Design: Abilities and Attributes
Oct 30, 2010 WEIRD Acronym (Western, Educated…)
Oct 29, 2010 Planning For Weekend 10/30-31
Oct 29, 2010 TaleSpin: It Came from Beneath the Seaduck
Oct 29, 2010 Just Not Feeling It Today
Oct 29, 2010 Seven States: Entropy Magic
Oct 28, 2010 Short Story Just Not Happening
Oct 28, 2010 It Looks Just Fine In Opera, Thanks
Oct 28, 2010 More Thoughts on Encounter Design
Oct 28, 2010 Hey, What’s This: Dynasties and King Lists
Oct 27, 2010 Seven States: Spirit Magic
Oct 27, 2010 Death Mages 6: A Grave Injustice
Oct 27, 2010 Hey, What’s This: Delve Deeper
Oct 27, 2010 TaleSpin: From Here to Machinery
Oct 26, 2010 Seven States: Ritual Magic
Oct 26, 2010 Games About Cities and Civilizations
Oct 26, 2010 White Cliff Encounters: Recurring Obstacles
Oct 26, 2010 Putting Mythical Greece On The Map
Oct 25, 2010 Irrational Fears About Guild Wars 2
Oct 25, 2010 Seven States: Chaos Magic
Oct 25, 2010 Making Sense of Sacred Hospitality
Oct 25, 2010 Movies: Troy (2004), Part One
Oct 24, 2010 Lazy Sunday Afternoon
Oct 24, 2010 Origins of War 3: What Could Have Been
Oct 24, 2010 The Whole Trojan War Thing
Oct 24, 2010 Seven States: Primeval Magic
Oct 23, 2010 The Hypnotist: Inspiration and Abilities
Oct 23, 2010 The Hypnotist: Getting Much-Needed [Sleep]
Oct 23, 2010 The Hypnotist: First Thoughts
Oct 23, 2010 Death Mages 5: Hypnotist Mini-Project
Oct 22, 2010 Seven States: Practical Magic
Oct 22, 2010 Planning For Weekend 10/23-24
Oct 22, 2010 Building a Game, Building a Story
Oct 22, 2010 The Brave Do Not Fear The Grave
Oct 21, 2010 SoD 10: Psychology of Dying and Death
Oct 21, 2010 Game Design: What Measure is a Mook?
Oct 21, 2010 Conquer for the TI-83
Oct 21, 2010 Campaign Trail: Allandra Shrugged
Oct 20, 2010 Hey, What’s This: Let’s Play Eversion
Oct 20, 2010 Symbols of Death 9: The Ghostwalk Setting
Oct 20, 2010 Purple, An Introspective Approach
Oct 20, 2010 Allandra: With Tongue Firmly In Cheek
Oct 19, 2010 Why I Went With Greek Mythology
Oct 19, 2010 Symbols of Death 8: Fear the Reaper
Oct 19, 2010 Allandra: A New Challenger Has Appeared!
Oct 19, 2010 Campaign Trail: Joining the Team
Oct 18, 2010 Sturgeon General Warning
Oct 18, 2010 Symbols of Death 7: Raising the Dead
Oct 18, 2010 Cosmology: The Seven States of Magic
Oct 18, 2010 Games: Way of the Samurai
Oct 17, 2010 Shoulda Taken A Left At Macalania
Oct 17, 2010 Not Survive the Weekend
Oct 17, 2010 Plotluck: Before Life Boats
Oct 17, 2010 Those Canaan Days We Used to Know
Oct 16, 2010 Understanding a Palace Economy
Oct 16, 2010 Multiplayer Online Battle Arena Games
Oct 16, 2010 Campaign Trail: Brother Elric Darme
Oct 16, 2010 Campaign Trail: Allandra Begins
Oct 15, 2010 Adventure: Isle of Shifting Stones
Oct 15, 2010 Lighting Design & Illusion Magic
Oct 15, 2010 Planning For Weekend 10/16-17
Oct 15, 2010 Movie: Attack the Gas Station
Oct 14, 2010 Inspiration and Play, Planning and Opportunity
Oct 14, 2010 Called Shot to the Ego: Taking Criticism
Oct 14, 2010 Preparing for The Dragonslayers
Oct 14, 2010 Campaign Trail: Elric Darme the Good
Oct 13, 2010 Rumors of Rumors of War
Oct 13, 2010 Just Say No to the Pity Party
Oct 13, 2010 Walking, Thinking, and Labyrinths
Oct 13, 2010 Pentagon Method of Encounter Design
Oct 12, 2010 Anime Banzai: Winning AMVs and Hollywooded
Oct 12, 2010 Anime Banzai: Basic Plot & Structure Panel
Oct 12, 2010 Anime Banzai 2010, Day Three
Oct 12, 2010 Anime Banzai: Webcomics Panel
Oct 11, 2010 Anime Banzai: Horror and Wolves
Oct 11, 2010 Anime Banzai: Posting Fanfiction Panel
Oct 11, 2010 Anime Banzai: Indie Game Panel
Oct 11, 2010 Anime Banzai 2010, Day Two
Oct 10, 2010 Anime Banzai 2010, Day One
Oct 10, 2010 TaleSpin: Plunder & Lightning
Oct 10, 2010 Campaign Trail: Nenshe the Bard
Oct 10, 2010 Emotional Color Wheel
Oct 9, 2010 Finding Smiley Productions
Oct 9, 2010 So, I Kind Of Don’t Like People
Oct 9, 2010 Umop the Clown: A Legend In Exile
Oct 9, 2010 Hey, What’s That: Linzer Dinzer TV
Oct 8, 2010 Real-Life Zombie Encounters
Oct 8, 2010 DEEP SEKH: Playing With Evil
Oct 8, 2010 Building Moral Foundations With Fallout
Oct 8, 2010 Planning For Weekend 10/9-10
Oct 7, 2010 Campaign Trail: DEEP SEKH
Oct 7, 2010 NaNoWriMo: Widgets & Word Wars
Oct 7, 2010 Sprites, Bad Puns, and Game Design
Oct 7, 2010 Diablo: Soul Stones, Continued
Oct 6, 2010 Lots of Drafts And Nothing To Say
Oct 6, 2010 Hey, What’s That: Zero Punctuation
Oct 6, 2010 Diablo: First Look at Soul Stones
Oct 6, 2010 Hey, What’s This: Write Or Die
Oct 5, 2010 SuicideGirls: Beauty Redefined
Oct 5, 2010 Death Mages 4: Guild Wars 2 Necromancer
Oct 5, 2010 Hey, What’s That: Angry Townhall
Oct 5, 2010 My Most Common Complaints
Oct 4, 2010 Games: Zombies Ate My Neighbors
Oct 4, 2010 Wish I Had Time For: Chrono Cross
Oct 4, 2010 White Cliff and the Retreat Option
Oct 4, 2010 This Weekend’s Experiment … Failed
Oct 3, 2010 So, I Write Too Pretty
Oct 3, 2010 Campaign Trail: The Shepherd
Oct 3, 2010 Origins of War 2: Building Up Elysia
Oct 3, 2010 Making Way For White Cliff
Oct 2, 2010 Wish I Had Time For: Half-Life
Oct 2, 2010 Symbols of Death 6: Dungeons & Dragons & Death
Oct 2, 2010 Origins of War 1: Inception
Oct 2, 2010 Diablo 2 and the Six Month Rule
Oct 1, 2010 Invader ZIM and Fanfiction Dot Net
Oct 1, 2010 Beyond the Impossible, and Humility
Oct 1, 2010 The Stars Are Right
Oct 1, 2010 Planning For Weekend 10/2-3
Oct 1, 2010 Awesomer Than Fiction
Sep 30, 2010 Symbols of Death 5: Elements of Death
Sep 30, 2010 Hey, What’s This: Sly Flourish
Sep 30, 2010 Death Mages 3: The Guild Wars Ritualist
Sep 30, 2010 Censorship: Bad, Mark Twain: Awesome
Sep 29, 2010 I Burn My Dread of Persona 4
Sep 29, 2010 Data Entry Skill Proves Unexpectedly Useful
Sep 29, 2010 So, I Guess This Means I Pace
Sep 29, 2010 Persona 4 and Adventure Design
Sep 28, 2010 Wish I Had Time For: Persona 4
Sep 28, 2010 Anime: Shoujo Kakumei Utena
Sep 28, 2010 Death Mages 2: The Guild Wars Necromancer
Sep 28, 2010 Part of this Balanced Breakfast
Sep 27, 2010 First Look: Escape from White Cliff
Sep 27, 2010 Hey, What’s That: Obsidian Portal
Sep 27, 2010 Awesomer Than Fiction
Sep 27, 2010 Cutting Room Floor: Chapter 15 Dialogue
Sep 26, 2010 Wish I Had Time For: Six Feet Under
Sep 26, 2010 Symbols of Death 4: Death By Fire or Frost
Sep 26, 2010 Death Mages 1: The Diablo 2 Necromancer
Sep 26, 2010 Campaign Trail: Angelique za Paper
Sep 25, 2010 So, I Don’t Drink Much Soda
Sep 25, 2010 Insert Cut Cork Into Fuzzy Watermelon
Sep 25, 2010 He’s Like You, But He Writes Songs
Sep 25, 2010 Wish I Had Time For: D&D Podcast
Sep 24, 2010 Inform 7: Once You Start Down The Dork Path
Sep 24, 2010 Planning For Weekend 9/25-26
Sep 24, 2010 Games: Through the Mysts of Time
Sep 24, 2010 Quoth the Raven: Regarding Outside Help
Sep 23, 2010 Symbols of Death 3: Nocturnal Animals
Sep 23, 2010 Dead Dither Day
Sep 23, 2010 A Flurry of Adventure Game Tags Introduced!
Sep 23, 2010 Wish I had Time For: Donkey Kong Country 2
Sep 23, 2010 Guild Wars: My Love for the Bone Minion
Sep 22, 2010 Silly Rabbit, Idealism Is For Kids
Sep 22, 2010 The Fall of the Forest Cycle
Sep 22, 2010 I Like To DM, And Why I Don’t
Sep 22, 2010 You Are Lost In Time And Space
Sep 21, 2010 Guild Wars: Cute Necromancer Chick
Sep 21, 2010 Watch This, Not That: The Invisible
Sep 21, 2010 Game Makers: Klik & Play
Sep 21, 2010 How this is Going to Work
Sep 20, 2010 So, This Short Story I Mentioned
Sep 20, 2010 Awesomer Than Fiction
Sep 20, 2010 I Prefer My Zombies Magical
Sep 20, 2010 A Note on Spoilers, plus Moff’s Law
Sep 19, 2010 Inception: First Thoughts
Sep 19, 2010 Guild Wars: Like Other MMOs, But Less Costly
Sep 19, 2010 Symbols of Death 2: For the Birds
Sep 19, 2010 Fourth Edition: Menace of the Icy Spire
Sep 19, 2010 Phil & Kaja Foglio Interview
Sep 18, 2010 The Chronicles of Prydain
Sep 18, 2010 You Spin Me Right Round
Sep 18, 2010 Symbols of Death 1: The Forever Sleep
Sep 17, 2010 How I Found Inform 7
Sep 17, 2010 Guild Wars 2 Necromancer Lurve
Sep 17, 2010 Things for this Weekend
Sep 17, 2010 Hello World!