I’m going to start “broadcasting this on repeat” because I’m looking for collaborators. I am looking for collaborators of all types: writers, illustrators, researchers, game designers, other programmers, and testers — I have built and worked with a lot of teams over the years and I can adapt my project and workflow to the people working with me.

If you want to help, drop me a line in the comments. Tell me about your talents and interests. If you want to test the program, download it and play with it. Let me know what you think and what kind of features you would like to see. Consider supporting me on Patreon.

Here’s a Dropbox link to the latest stable release:
World Serpent (Capstone release version)

Here’s a link to where you can download the JRE:
Java Runtime Environment (JRE)

I’ve been working on this thing for a while and it’s big. Currently it’s “somewhat inaccessible” because I wrote it in Java and if you don’t have the JRE installed (and don’t know how to), you can’t use it. I’m currently investigating alternative distribution & delivery methods (e.g. dynamic website, locally-hosted server app, web app, Unity, etc) to make this program the MOST useful to Dungeon Masters and players.

I’m also investigating AWS and Google cloud services because I want to make it available online.

Some of the program’s output will be system-agnostic, but my plan is first: to support every major edition of Dungeons & Dragons and a few editions of Traveller (and maybe Pathfinder?), then to use the tools developed to design a better game.

First, here is what the program is NOT:
* Book database
* Rule database

I have no interest in competing with Paizo or Wizards of the Coast. As far as I’m concerned their business models are backward. They’ve had decades to develop software like this and haven’t. To give credit where credit is due, the character builder that shipped with 3e, D&D Tools (4e), and D&D Beyond (5e) were all steps in “the right direction” but have fallen massively, massively short of where they could be — where they should have been.

I aim to rectify that… and then move on.

Here are the core features (in no particular order):
* Generate and maintain a database of adventures, past & present
* Generate and maintain a database of campaigns, past & present
* Generate and maintain a database of characters (PCs & NPCs)
* Generate and maintain a database of players (accounts linking PCs & campaigns)
* Generate and maintain a database of monsters
* Generate and maintain a database of gods, demigods, spirits, entities, legends, & religions
* Generate and maintain a database of factions & organizations (PCs & NPCs)
* Generate and maintain a database of dungeons, strongholds, & places of interest
* Generate and maintain a database of worlds, planes, & demiplanes
* Generate and maintain a database of magic items, equipment, artifacts, & technology
* Generate and maintain a database of spells