I’m still new to a lot of stuff in 1e D&D.

I’ve been experimenting with the Appendix A dungeon generator, trying to get the hang of tables and systems I’m wholly unfamiliar with — from the outside they appear very “organic” and much less “designed.”

Of course that makes it more difficult to reverse-engineer stuff.

I’ve heard it said on more than one occasion that most of the party’s experience in 1e came from treasure, not combat. I’m cool with that, but I wanted to know how much more so I stared at the treasure tables really hard for a while.

200 copper coins to the gold piece. Okay.
20 silver coins to the gold piece. Okay
2 electrum coins to the gold piece. Okay.
5 gold pieces to the platinum coin. Okay.

Figuring out how many experience points were represented by a pile of money wasn’t terribly difficult — take the average number of coins and multiply by the probability they would appear in a pile. Gems and jewels required more work.

Everything I did for currency, I applied on the gemstone and jewelry tables, and I determined the average value of a gem is 275 gp — multiply that by 2.5 for your average number of gems. The average value of a piece of jewelry is 1,210 gp.

That’s all cool, cool.

Magic items are kind of the game-changer, so I didn’t include them in the list. They have some pretty wild values and while 4e might help me determine the value of ‘expected’ items at each level (and 3e to a lesser extent), I’m not positive how their values work in 1e. So I left them out of my calculations.

Plus, magic items don’t drop “per level” like the rest of treasure.

So the result was about 232 gp (231.55 gp) per level per treasure. Double that for the encounters where you find treasure guarded by a monster, and that puts you at over 1,600 gp per level (1,620.85 gp).

Now, assuming you divide that between six and nine ways (depending on the number of PCs/henchmen), that’s 180-270 experience points from treasure.

Just glancing over XP values from monsters, I think that’s where many of them are before you divide the spoils between surviving players — so without doing any additional math at this point, it sounds like treasure contributes like, six times as much experience as monsters do.