In this post, I’m going to list games that feature multiple resources, and describe generally how those resources are accrued and how they interact. I will follow up with another post about combining all of these into a single, massive game.


Mana … Disgaea
An accrued resource gained by defeating enemies in combat. Your recruits also gain XP in combat and level up, learning new skills and stuff. They can also change classes — of secondary importance, but noteworthy nonetheless.

Mana is spent to recruit new units and motion for various effects through the Dark Assembly. Effects which include but are not limited to: the promotion of existing units, unlocking items for purchase, and unlocking game levels.


Mana … Magic: the Gathering
Typically, a renewal resource acquired by tapping lands. Sometimes gained by tapping or activating creatures, sometimes gained by casting spells, and sometimes gained from miscellaneous effects like enchantments or artifacts.

You spend mana to do just about everything in the game — mana is used to summon creatures and powerful planeswalker allies, summon gods, create or conjure indestructible objects, and cast world-altering spells.


Faith … Risk: Godstorm
You gain faith alongside armies, receiving many of the same bonuses to both. Even controlling a temple grants both an additional army and faith token. It’s clear that faith is inseparable from controlled territory, temples, and total worshipers.

Spend faith to build temples, summon gods, and buy/play miracles.


Resources … Settlers of Catan
The two biggest factors in the acquisition of resources in Settlers of Catan are positioning and luck. You build settlements at intersections and pray to the Random Number God that your hexes pay out when you need them.

Spend resources to build roads to connect settlements, to raise new settlements, and to improve settlements to cities. More settlements improves the probability that you gain resources. You can also buy cards and recruit knights.


Force … Decipher Star Wars CCG
Force gained is based on the lands in play representing your side of the Force — Light or Dark. Force serves both as the primary resource and greatest liability — when a player runs out of Force, they lose the game.

You spend Force to recruit allies to your cause, and to pay for spaceships and equipment. Force is the source of your hand — and determines your life total.


Gold … 4e D&D
Gold is generally acquired through adventuring. But you know, whatever. Also, characters gain XP from killing monsters and from completing quests — I guess — allowing them to advance in levels.

You can typically spend your gold to buy or enchant magic items, and to purchase rituals. Now rituals — either from a book or scroll — can be used to grant yourself some temporary boon, or to affect a change on the game world. Character level is a factor in performing rituals from a book, but anyone can use a scroll.


Gold … Ogre Battle
You receive gold as a tribute by liberating towns. I’m sure you get gold for other things too but it’s been a while since I played the game. Your characters gain XP — a separate and distinct resource — and level up from fighting.

Spend your gold to buy items and recruit new units! You can also recruit neutral units on some maps by encountering them under the right circumstances. As your units level up, and their stats change through miscellaneous interactions — you can change their class, which further affects their stats and abilities and whatnot.


Gold … Final Fantasy Tactics
You get gold by killing monsters and NPCs. Your characters receive XP/JP — not listed as a separate resource here, but important nonetheless — by performing a variety of actions in battle. Exactly what actions… well, they vary.

You spend gold to buy items and recruit units. Once your units have accrued XP/JP, you can change their class and teach them new skills or whatever.