Here’s an obligatory link to my Kickstarter project:
Link: Rumors of War Relaunch project

You know the tabletop RPG mentioned in the stretch goals? This post is related to that — and it’s about “dungeon classes,” which I mentioned last month…

Link: Dungeon Classes

Similar to how I once created five “tactical roles” before integrating them into the “combat roles” created by 4e (don’t mind me, I’ll only be monologuing for a moment), I’ve taken the these 5 dungeon roles and combined them with another thing I came up with… which is coincidentally called “dungeon roles.”

Can you blame me? I think most of this stuff I’m working on is pretty new territory — I mean, it shouldn’t be, then again 4e combat roles shouldn’t have been revolutionary either and I have yet to see anyone pull them off anywhere else.

So, a dungeon isn’t just a hole in the ground, and it isn’t just a repository for treasure, and it isn’t just a place where adventurers can slaughter monsters — honestly, it’s a strange combination of these things.

So here’s what I came up with:

  • Fortified location
  • Invested interest
  • Natural formation
  • Resource stockpile
  • They need better names sure, and that’s part of what I’m working on, but I don’t want to spend too much time coming up with names if I’m just going to change them in a week. Anyway, there’s some intentional overlap in these roles.

    A volcano might feature a fortress of doom, but which part is really more thematic — the volcano or the fortress. I hope everyone answered volcano because seriously, you can build a fortress anywhere.

    The point in this case is that you chose to build it on a volcano. Sometimes the fact that it’s a fortress is key, like when the terrain it’s built on doesn’t matter quite so much — many “constructed” dungeons are like this.

    Many resource stockpiles are natural formations — namely when it comes to mines or other sources of natural wealth. But let me ask you this — does the nature of the resource determine the overall shape of the dungeon, or the fact that it’s a kind of stockpile? I’ll tell you — the mine goes where the gold is.

    Some places don’t have a special value other than whatever people have put in it — while temples often double as treasuries, other locations with value to their inhabitants have no value to anyone else.

    Well, except whatever might be plundered from their ruins.

    Choosing one of these roles for a dungeon should help determine its overall shape and construction — not to mention the hazards to be found within.