Saturday was our second Hack Twenney tournament, “Martial Madness.”

Hack Twenney is a 4e D&D Team Deathmatch. Players build and bring their own characters or choose from a pool of preexisting ones, and all teams are assigned randomly. Once we have more regular players, we’ll form more regular teams.

Teams play for points, and the first team to achieve 40 points wins the match.

Points are awarded for actions in-game:
5 points “First blood” One-time award to the first team to bloody a character on the opposing team.
+ 10 points per “Player Kill” A player kill is awarded each time a character on the opposing team is reduced to minus-bloodied value, or when a dying character on the opposing team taps out.
+ 15 points per “Coup de Grace” A coup de grace is awarded each time a character delivers a critical hit to a dying character on the opposing team. This is the only award for scoring a critical hit.
+ 5 points per “Player Rescue” A rescue is counted when an allied character is revived from 0 hit points before they tap out. A rescue is not rewarded when a character saves from death.
+ 5 points per “Companion Kill” A companion kill is awarded each time a summoned creature or a companion creature from the opposing team is reduced to 0 hit points.
+ 1 point per “Minion Kill” A minion kill is awarded each time a minion from the opposing team is reduced to 0 hit points. Minions are normally spawned in groups of four to six.

Saturday we had one team win by Rescue, and I’m thinking about adding a restriction about not permitting a team to win by Rescue. It’s important for a team to try to defeat the other team — that is why it’s a Deathmath.

Rescues are a courtesy to reward a team for protecting its players, and might constitute a separate category of points. In fact, I think the last three awards — “Player Rescue,” “Companion Kill,” and “Minion Kill” are all courtesy points.

The next Team Deathmatch tournament, scheduled for the end of October, will include Player’s Handbook 2 races and classes, and additional build options for the Avenger, Cleric, Invoker, and Paladin from Divine Power.

Hopefully will see a greater turnout of summoning builds. I might have to offer an incentive of some kind. I have no idea what it might be at this point. I’m thinking maybe keyed locations on the map, worth “capture” points or something.