Last week saw the beginning of a new campaign set in mythical Greece. The last campaign concluded several months ago with the majority of adventuring party consigned to the depths of Tartarus. The new party looks… interesting.

Praise of Stone Concludes (Apr 16, 2013)

This time around I intend to blog about the happenings of the campaign in greater detail than last time — well, let’s just say “at all,” since there’s a lot going on that’s worth writing about. For starters, it’s the first time I’ve run a “legacy campaign.”

Our campaign takes place between fifteen and twenty-five years after the previous one. Two members of the group are playing their direct descendants — Malako and Sorrow are children of Malako and Aegis, respectively.

Unlike the previous campaign where all the characters were Human, we count three Tieflings, an Elf, and an Eladrin in our number. Additionally, every player is using one of the classes I designed — so I’ll get to see first hand if they work as intended.

We’re taking 5e’s “bounded accuracy” for a spin, at least in part because I’m sick to death of magic items. To fill the void left by magic items, I’m introducing “Motives,” inspired by my reading of Beliefs and Instincts from Burning Wheel.

Works and Days, as I’m calling this campaign, also marks the first time I’ve ever planned an entire campaign from beginning to end. I picked out a “final boss” as it were, and outlined twelve adventures using the same method I used to create the Prophesies Adventure Path outline I shared in June.

Prophesies Adventure Path (Jun 19, 2013)

There are a lot of things I’m doing differently this time — due in no small part to the fact that I have a group who has already completed one campaign with me, and is willing to experiment with some new game mechanics.

I’ll put the party composition behind a ‘more’ tag.

Jason, Elf Stalker (Ranger)
STR 14, CON 15, DEX 20, INT 14, WIS 17, CHA 15
Acrobatics, Dungeonering, Nature, Perception, Stealth

Motives
1) “Only the strong survive.”
2) “Nothing stays buried forever.”
3) “Go for the throat.”
4) “No women. No kids.” (from The Professional)
5) “Never decline a wager.”
6) “Never give up the scent.”


Malako the Second, Tiefling Hellraiser (Warlock)
STR 14, CON 20, DEX 16, INT 14, WIS 14, CHA 19
(Skills missing)

Motives
1) “You are the true heir to Malako’s power.”
2) “Fire is the only truth in this world.”
3) “A good enemy is better than a good friend.”
4) “Never break a promise.”
5) “When at first you don’t succeed, set it on fire.”
6) “Never follow when you can lead.”


Reverence, Tiefling Mesmer (Wizard)
STR 11, CON 16, DEX 16, INT 19, WIS 11, CHA 20
Arcana, Bluff, Diplomacy, Insight, Intimidate

Motives
1) Follow the command of my liege to the death.
2) Always use diplomacy before force when dealing with Tieflings.
3) Kill anyone who has threatened the princess.
4) No one touches the princess.
5) Keep Princess within Defender capabilities during combat.
6) Ensure the princess is always defended.


Sorrrow, Tiefling Captain (Warlord)
STR 14, CON 19, DEX 16, INT 14, WIS 15, CHA 19
Acrobatics, Diplomacy, Heal, Perception

Motives
1) “A Leader’s Duty is to their People.”
2) “Honor before Duty.”
3) “Cut off the arm to remove the threat.”
4) “Draw steel when diplomacy has failed.”
5) “Protect a fallen comrade at all costs.”
6) “To save them, lead them.”


Talus, Eladrin Witchknife (Swordmage)
STR 14, CON 16, DEX 16, INT 20, WIS 15, CHA 19
Arcana, Bluff, Intimidate, Stealth, Streetwise, Thievery

Motives
1) There’s always a way.
2) The dead help no one.
3) Lead from the shadows.
4) If it’s not bolted down it’s fair game.
5) Go for the head.
6) Discretion is the better part of valor.