Characters Growing Up Too Fast (Jan 15, 2013)
Making Aging Mechanics Playable (Feb 2, 2012)
Mechanics That Deal With Age (Feb 2, 2012)

I made an interesting observation while filling out my list of threats with dragons of varying levels of power: generally speaking, creatures with ages exceeding eight to nine hundred years prove to have some cosmic significance. An old character like Yoda for example, would likely have cosmic significance. And he kind of does.

Also, I found it interesting to measure certain creature’s lifespans in generations of humans, with some of the more common “ages” at which dragons are encountered (between adult and old), having witnessed half a dozen to a dozen generations of humans. The youngest of dragons have already outlived human contemporaries.

While a typical human lifespan approaches fifty years, most dragons have scarcely begun to approach physical maturity. Humans might learn and adapt faster, but dragons have the advantage of time on their side, and a vastly superior breadth of experience starting from the time they can fly great distances overland.

Much like demons, dragons are just naturally kind of more dangerous and important than other creatures, though I think (at least by D&D standards) advance are found at slightly more predictable power levels. It isn’t like there aren’t already numerous supplements that exist specifically for creating dragon lairs and encounters.


So, in addition to lending some insight to the aging system I’m developing, dragons have also given me nice little progress markers for checking character power. I might even have to refer JaronK’s Tier System for Classes (which I copied to my blog for personal reference) for the purpose of completeness and such.

Where does an Nth-level wizard rate in terms of Scope? Well, that’s a very good question. Presumably certain classes of a higher tier rank higher in Scope. It would be fascinating to go class-by-class and figure out about where they fall at various levels.

I’d have to find a few good points of reference to compare them. Most spellcasters I imagine would be ranked according to ‘spell levels,’ whenever they obtain a new level of spells (2nd-, 3rd-, 4th-, 5th-, 6th-, 7th-, 8th-, and 9th-level spells). There might be a huge gap in power between an evoker and a conjurer at the same level.

That’s something I’d like to see though, so maybe I’ll make it my next project. It’ll be good to have as a reference. Who’s (generally) scarier to face in combat? The wizard who’s been robbing graves and animating the dead for a few levels, or the wizard who can summon fiendish beasts at will? The world wants to know.