Quoted from Player
Elena sees the worgs aproaching and gets her bow out. She wont leave the wolves to get near enough to them.

Initiative
1d20+5
6+5 = 11


Round 1
Standard
Elric stands to Elena’s right flank (5-10 feet diagonally back) and spontaneously casts Spiritual Weapon and directs it to attack the right-most worg. If the worgs have already moved into attack, Darme will move to protect Elena’s right flank/back and draw his heavy mace to prevent the worgs from flanking her in addition to the spell.

((The Spiritual Weapon is a warhammer.))

Spiritual weapon attack
1d20+7
7+7 = 14
Spiritual weapon damage
1d8+1
5+1 = 6


Round 2
Standard
Elric casts Bless. Everyone in the party gets a +1 morale bonus to attack.

Spiritual weapon attack
1d20+7
7+7 = 14
Spiritual weapon damage
1d8+1
5+1 = 6


Round 3
Standard + Move/5-ft. step
Elric moves into a flanking position on one of the worgs and draws his heavy mace if he hasn’t already done so. If the worg that was the target of the Spiritual Weapon drops, Elric sends it to attack the other with his move action.

Spiritual Weapon attack
1d20+7
14+7 = 21
Spiritual Weapon damage
1d8+1
2+1 = 3

Heavy Mace attack
1d20+5
16+6 = 22 (extra +2 if flanking)
Heavy Mace damage
1d8+3
4+3 = 7


Round 4
Same as round 3. Spiritual Weapon duration ends after it attacks.

Spiritual weapon attack
1d20+7
8+7 = 15
Spiritual weapon damage
1d8+1
6+1 = 7

Heavy Mace attack
1d20+5
16+1 = 21 miss (natural 1)


Round 5
Heavy Mace attack
1d20+5
6+6 = 12 (extra +2 if flanking)
Heavy Mace damage
1d8+3
1+3 = 4

Quoted from Game Master
Worg B has taken 21. Luemus is dead probably. Worg A is dead. Any leads to the druid are lost without another druid.

Round 6
If the second worg has backed off from the fight, Elric will tend to Luemus. Otherwise, Elric will continue to attack the worg with his heavy mace.

Heal check (first aid)
1d20+11
18+11 = 29

OR

Heavy Mace attack
1d20+5+1 (bless)
11+6 = 17 (extra +2 if flanking)
Heavy Mace damage
1d8+3
2+3 = 5


Round 7
Assuming the worg hasn’t backed down, Elric will continue attacking the worg. If the worg breaks off, Elric will tend to the druid. Refer to the Heal check above as soon as it looks like the battle is over.

Elric will continue trying to get into a flanking position as long as the worg is still fighting. Once the battle has ended and Elric has gotten a chance to check to see if Luemus is still alive, he’ll drop a healing spell on him.

Heavy Mace attack
1d20+5+1 (bless)
7+6 = 13 (extra +2 if flanking)
Heavy Mace damage
1d8+3
2+3 = 5

Round 8-10
If the battle is still going on at this point, then something must have gone wrong. Elric keeps attacking the worg if it hasn’t retreated or checks to see if Luemus is still alive.