Updated Player Powers for February (Feb 4, 2012)

Development
Reveal one, two, or three cards from your destiny, and add their values together. If the value of revealed destiny is greater than twenty-one, then you must add one revealed card to your commons and exile the remainder. You can perform this action only once per turn, if you have cards in your destiny, and only on your turn.

Divination
Each player may draw lot to reveal two cards from their destiny. If you are the active player and you win the drawing, then you may reveal one extra card from your destiny. You can perform this action only once per turn, if you have cards in your destiny, and only during your turn. You may participate in the divination of other players.

Sponsorship
Commit one resource to sponsor another target resource. If any player has more than five reserves, then they must exhaust reserves until they have five or fewer remaining. You can perform this action so long as you have resources to commit, if there are eligible resources, and only during your turn.

Banishment
Activate a reserve to compare its value to another target reserve. If the active reserve wins, then the target’s player must exile a number of cards from their destiny equal to the difference. You can perform this action so long as you have resources to commit, if there are eligible reserves, and only during your turn.

Depletion
Activate a reserve to force target player to exile one resource of greater value. If there are no eligible resources, then the player must instead exile one destiny. You can perform this action so long as you have resources to commit, if there are eligible reserves, and only during your turn.

Restoration
Recycle the cards in your flux, then end your turn. If at least one card was exiled during your turn, you may reveal one destiny. You can perform this action only once per turn, and only during your turn.

Forfeiture
Exhaust one of your reserves as a Readied action, to prevent target player from exiling one or more cards. You can perform this action so long as you have eligible reserves, but only as a reaction.

Intercession
Stake one or more cards from your destiny as a Readied action, and add their values together. Then add the total to the value of target lot, reserve, or development. If the target loses or busts, then exile your stake. You can perform this action so long as you have cards in your destiny, but only as a reaction.